Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
im not to new to 40k but im working on a new army i all ready have a gun line SM army so now im trying an assult army and this is what it looks like
HQ Strike
Chaplain w/jump pack
Troops
2 10 man Scouts Sqds (Combat Blades and bolt pistols)
SGT w/teleport homers
Fast Attack
2 10 man Assult Marine Sqds w/lighting claws or power weps and 2 Flamers each
1 10 Vangaurd Sqrd SGT lighting claw and squd w/ jump packs
the way i what to play it is outflank one scout squd and drop in homer range and assult.
i have about 300 points left i was thinking of taking a damed Sqd but thay cant be in a drop pod
but i what to know what you all think
thank for the feed back
Also, teleport homers only work when you are, well, teleporting. Deepstriking jump packs do not teleport. You need a locator beacon to work with non-teleporting deepstriking.
Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000