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Made in us
Ship's Officer






Okay, I know BT Drop Pods don't have that nice "enter on turn 1" rule that 5th ed marines get, but BT pods are cheaper so I decided to create a pod-heavy list for the Surprise Attack battle mission. Anyway, I wanted to try it in a normal game and it was remarkably fun to play. Not to mention the fact that I won a game and only barely lost a game (due to a tactical error on my part). Also, I know it's kinda unclear as to whether an attached IC can ride in a pod, but I don't think anybody in my group cares. It's not like it's overpowered or anything.

The basic strategy is keep my tanks on the back edge and pop transports/tanks until my reserves arrive (i'm pretty lucky with reserves). Squad-pods drop behind anti-vehicle squads/vehicles, Dred-pods drop behind anti-infantry squads/vehicles. Everything shoots when it arrives, then hopefully I can take the counterattack. Once enough reserves come in, I've noticed a lot of pressure come off my predators, so they're free to shoot up whatever is available.

Thought's on the list? Anywhere I could strengthen my force?

HQ:
Emperor's Champion, Accept - 140

Elites:
Venerable Dreadnought, Multi-Melta, Tank Hunters - 145
...in a Drop Pod - 30

Dreadnought, Heavy Flamer, Extra Armour - 120
...in a Drop Pod - 30

Dreadnought, Heavy Flamer, Extra Armour - 120
...in a Drop Pod - 30

Troops:
9x Initiates, Power Fist, Meltagun - 169
...in a Drop Pod - 30

10x Initiates, Power Fist, Meltagun - 185
...in a Drop Pod - 30

10x Initiates, Power Fist, Meltagun - 185
...in a Drop Pod - 30

Heavy Support:
AC/Las Predator, Smoke Launchers - 128
AC/Las Predator, Smoke Launchers - 128

Total: 1500

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in us
Annoyed Blood Angel Devastator





Looks good, one tactic that you might be able to use with all of these pods is using them as a natural blockade that can be used to block off an objective. When the doors are down, they have a fairly large footprint.

B.D.

This message was edited 3 times. Last update was at 2010/06/12 23:59:55


-1250
- 1500

Its not Games wshop
Its Games wshop

Arctik_Firangi wrote:You don't feel it. B)
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

bellumdominus wrote:Looks good, one tactic that you might be able to use with all of these pods is using them as a natural blockade that can be used to block off an objective. When the doors are down, they have a fairly large footprint.

B.D.



The doors doesn't count for anything else than aesthetics. For in-game purpouses they're not there.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Fresh-Faced New User




don't forget that BT drop pod assault functions a little differently than the new SM drop pod assault. while we don't get half our drop pods the first turn we are allowed to assault out of them the turn they land. check out page 22 of the BT codex.

   
Made in se
Ferocious Black Templar Castellan






Sweden

lofnsjoke wrote:don't forget that BT drop pod assault functions a little differently than the new SM drop pod assault. while we don't get half our drop pods the first turn we are allowed to assault out of them the turn they land. check out page 22 of the BT codex.


"The passengers may not move (other than to disembark) or assault in the turn they land". Page 22 of the Black Templars codex...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Fresh-Faced New User




for some reason when i was reading that last night the disembark or assault the turn they land were both together in the parentheses. damn insomnia.

   
 
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