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Made in ca
Decrepit Dakkanaut





mostholey:

You are mistaken.
   
Made in us
Shas'la with Pulse Carbine





I've advocated a D10 system since 2nd edition. I play other games that use the system and the math isn't any harder. It's a simple formula. If you can't subtract or add *x* from 10, then you've got other problems.

I really think it comes down to Yak's comment that some people prefer to roll a cube. Having played a dozen or so RPGs that used more than 1 dice type as well as playing maybe as many wargaming systems using different I haven't had any issues with dice rolling. If anything rolling dice or knowing the resolution formula is the easiest part of the rules. D6 doesn't equal simple, look at Traveller.
   
Made in us
Nimble Pistolier





HERESY! your heresy knows no bounds! you are proposing change and therefore are a champion of tzeench!

hur hur hur =)

501 Agathonian Grenadiers
Blood Angels strike force

Glory for the first man to die!

the caption says " when there is something scary at the front, put something even scarier at the back." 
   
Made in ca
Decrepit Dakkanaut





Inquisitorially speaking, I think he's moreso proposing a corruption, and therefore champions the cause of Nurgle.

A couple of hours of electrodes attached to his testisatchel should help divine the Immortal Emperor's opinion on the matter.
   
Made in gb
Lieutenant Colonel




Hi all.
If I might bring the post back on topic?
The real problem with 40k rules is the restrictive way the D6 result decides the action.
If you used the D6 as a modifers, rather than in a totaly deterministic way, then the results are not so limited.

Using a D6 to decide the outcome gives you 5 possible results, (if 1s always fail.)

If units are given stats from 1 to 10, and these are modified by a D6, then compared to determine the result.
This gives 256 possible results.

(Stat A +D6) - (Stat B +D6) = result.

As Nurglitch said using the Dice to totaly determine outcome means D6 to D10 gets 4 more pips of variance.
Directly comparing stats, or opposed rolls or lots of more suitable game mechanics can get you alot more variance while using a D6.
And a simple alteration to game mechanics can expand the game play far more than just using 4 more pips of difference on a deterministic dice.

TTFN
Lanrak.

This message was edited 1 time. Last update was at 2009/07/24 22:24:27


 
   
Made in us
Missionary On A Mission




The Eye of Terror

I oppose this idea for several reasons:
1.) D6's are more common, anyone wanting to play a pick-up game could probably scrounge up some dice from just about anywhere, try borrowing some D10s from your neighbor, unless he plays P&P you'll probably be SOL.
2.) Everyone is already used to the D6 system
3.) to change to D10 would require a whole new set of rules, as well as essential changes to statlines, etc. You though DE and the WH were outdated now?

 
   
Made in us
Screamin' Stormboy






Vult wrote:it does not make sense that an Ork and a guardsmen have the same Str


They don't. Orks have furious charge, so it's usually a 4. Think of it as a 3.5. The strength of two men, but weak to a marine.

Me Orky love hackn' n' slashn' parts of stuf

+ = +  
   
Made in us
Missionary On A Mission




The Eye of Terror

While we're trying to make the game more complex, why don't we all just play dark heresy on a massive scale?

 
   
Made in ca
Decrepit Dakkanaut





I think I'd prefer a system involving quadratic equations, and fiendishly difficult ones at that.
   
Made in us
Missionary On A Mission




The Eye of Terror

And forget tabletops, why don't we play 40k on hypercubes!?

This message was edited 1 time. Last update was at 2009/07/25 20:23:25


 
   
Made in ca
Decrepit Dakkanaut





Actually I always thought that it would be interesting to have Daemon World boards represented by magnetized moebius strips and/or klein bottles.
   
Made in us
Missionary On A Mission




The Eye of Terror

Brilliant!

 
   
Made in us
Shas'la with Pulse Carbine





I'll remember those who call for simplicity when they want some other more "realistic" rules or more options in their Chaos Codex.
   
Made in ca
Decrepit Dakkanaut





Simplicity and realism are not exclusive.
   
Made in us
Shas'la with Pulse Carbine





I don't see how more rules or more exceptions to rules is any more simplistic than expanding the range of base odds on dice rolls. Please enlighten me.
   
Made in ca
Decrepit Dakkanaut





I just pointed out that realism and simplicity were not exclusive... what the heck are you talking about?
   
Made in gb
Lieutenant Colonel




Hi folks.
Nurglitch, I think Dal'yth Dude belives the only alternative to using higher value dice is to use lots of rules, or very complex rules?

It is possible , (and some would say desirable), that all table top wargames to be written as simple simulations .

However the level of 'simplicity' and 'simulation' can vary wildly !

TTFN
Lanrak
   
Made in us
Shas'la with Pulse Carbine





What I'm saying is people in this thread who are against moving to d10 seem to be saying d6 is simpler. Other people on other threads say they want "more realistic" or more options (especially fans of previous Codex: CSM fans) in their rules. I see very few threads in the proposed rules forum that advocate simplifying rules; most want more rules or more complex variations of existing rules. I jokingly pointed out that those who are claiming D6 is simpler may in the future or have in the past wanted more complex rules themselves.

I'm saying d10 allows more range of results, even if the core rules were otherwise not changed. Moving to a d10 does not require more rules nor does it necessarily make the game simpler. It merely makes increasing range of results greater.

This message was edited 1 time. Last update was at 2009/08/05 18:31:38


 
   
Made in ca
Decrepit Dakkanaut





Okay, that's a little clearer. I'm not saying the D6 is simpler, or that the D10 is any more realistic, I'm just saying it's different, and merely being different does not constitute justification for the effort involved in implementing that difference.

It's like deciding to measure in centimeters rather than inches, the actual difference in the game is moot. But it's unlike the decision to convert the game to centimeters in that one would need to convert all the rules and codex documentation to the new metric and all you're left with is having to buy new dice. It's certainly an idea if GW wants to sell exclusive GW brand D10s, but otherwise pointless.
   
 
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