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![[Post New]](/s/i/i.gif) 2007/02/01 05:47:56
Subject: RE: Warmachine Sea Dogs at PP site.
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Dakka Veteran
Pirate Ship Revenge
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I think I just spilled my man fl... yep.
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![[Post New]](/s/i/i.gif) 2007/02/01 08:49:21
Subject: RE: Warmachine Sea Dogs at PP site.
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Regular Dakkanaut
Shanghai China
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That cannon would be freaking sweet for use as a Zombie Pirates "Big Bess"
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![[Post New]](/s/i/i.gif) 2007/02/01 09:18:05
Subject: RE: Warmachine Sea Dogs at PP site.
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Average Orc Boy
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Designed to Captain Shae's specifications, the Mariner is intended to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armor to move quickly and proving nearly impossible to knock down, the Mariner carries a 'liberated' ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.
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![[Post New]](/s/i/i.gif) 2007/02/01 09:31:40
Subject: RE: Warmachine Sea Dogs at PP site.
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Hooded Inquisitorial Interrogator
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Good gravy, Privateer Press. That thing is gorgeous. Unfortunately, I have a feeling that it will be in the vein of Rhulic 'jacks or Magnus's custom jacks... But I'm still hopeful. If I can attatch the privateers and canon to my existing force, I will be so rock-out-with-my-chalk-out happy. I love the diving rig face on that thing.
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![[Post New]](/s/i/i.gif) 2007/02/01 09:42:31
Subject: RE: Warmachine Sea Dogs at PP site.
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Foul Dwimmerlaik
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Dear God! What is PP doing? Releasing the entire faction in less than a week (atleast releasing what the factions is anyways)? Colour me there! Not to mention that 'Jack has a frickin cannon! I was sold on the warcaster....but after all this, I demand that May arrive tomorrow!
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![[Post New]](/s/i/i.gif) 2007/02/01 09:44:51
Subject: RE: Warmachine Sea Dogs at PP site.
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Longtime Dakkanaut
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Meh, pirates, Now if they had... <h1>NINJAS!</h1> I'd be all over it! Cause Ninajs are better than pirates!
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![[Post New]](/s/i/i.gif) 2007/02/01 10:10:02
Subject: RE: Warmachine Sea Dogs at PP site.
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Foul Dwimmerlaik
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Posted By Augustus on 02/01/2007 2:44 PM Meh, pirates, Now if they had... <h1>NINJAS!</h1> I'd be all over it! Cause Ninajs are better than pirates! Lier! Blasphemer!
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![[Post New]](/s/i/i.gif) 2007/02/01 10:43:52
Subject: RE: Warmachine Sea Dogs at PP site.
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Hooded Inquisitorial Interrogator
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It's not a faction, though... I mean, is it? Is this like the Rhulic stuff or Magnus's stuff? Damn it, PP, I need some clarification on this. I -want- to buy this stuff. I mean, it couldn't be another faction. Privateers aren't known to be cliquish.
I'm just so... uncertain. Will the pirates love me like I love them?
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![[Post New]](/s/i/i.gif) 2007/02/01 11:12:04
Subject: RE: Warmachine Sea Dogs at PP site.
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Clousseau
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That...that... Wow. That 'jack is so much cooler than I could have possibly imagined. It's carrying a freakin' anchor. An anchor , for cryin' out loud! I hope it has some special reach chain-whip rule. Okay: pirate captain? Check. Crew? Check. Artillery? Check. Awesome undersea Jacques Coustou anchor-and-giant-cannon wielding warjack? Check. I shall name him 'mad anthony', and enjoy this army to bits.
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2007/02/01 12:22:39
Subject: RE: Warmachine Sea Dogs at PP site.
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[MOD]
Madrak Ironhide
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Steve Zissou.
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![[Post New]](/s/i/i.gif) 2007/02/01 15:44:24
Subject: RE: Warmachine Sea Dogs at PP site.
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Hooded Inquisitorial Interrogator
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I have a question about 'Dogs'
Is Randy Jackson prime minister of Ord? Is the dog some kind of sacred totem animal there. We already have the Devil Dogs and now (Prince and the New Power) Sea Dogs.
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![[Post New]](/s/i/i.gif) 2007/02/01 21:51:16
Subject: RE: Warmachine Sea Dogs at PP site.
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Dakka Veteran
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I have to wait till MAY?
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![[Post New]](/s/i/i.gif) 2007/02/02 03:18:07
Subject: RE: Warmachine Sea Dogs at PP site.
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Dakka Veteran
Pirate Ship Revenge
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That 'jack has caused my head to explode. I will now bleed out the stump of my neck onto my laptop. Now look what you did PP, you see that? You did that.
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![[Post New]](/s/i/i.gif) 2007/02/02 11:48:04
Subject: RE: Warmachine Sea Dogs at PP site.
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[DCM]
The Main Man
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That 'jack is the sweetest mini that Privateer has released since the extreme dire troll. Totally awesome.
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![[Post New]](/s/i/i.gif) 2007/02/04 11:26:59
Subject: RE: Warmachine Sea Dogs at PP site.
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[DCM]
The Main Man
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Oh yeah...does anyone have any idea on how much that pirate 'jack is going to cost? Also, how do mercs work? Can you just pick a unit and attach it to your main force (Cryx, for example?) Could I have a Cryx army and add just that pirate 'jack, or would the pirate warcaster have to go with him? It all seems very interesting... Thanks, Hordini
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![[Post New]](/s/i/i.gif) 2007/02/04 11:43:19
Subject: RE: Warmachine Sea Dogs at PP site.
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Jinking Ravenwing Land Speeder Pilot
In your house, rummaging through your underwear drawer
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Posted By Hordini on 02/04/2007 4:26 PM Oh yeah...does anyone have any idea on how much that pirate 'jack is going to cost? Thanks, Hordini
twenty dollars, just like downtown.
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"Seriousness is the only refuge of the shallow"~Oscar Wilde |
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![[Post New]](/s/i/i.gif) 2007/02/04 11:50:50
Subject: RE: Warmachine Sea Dogs at PP site.
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Foul Dwimmerlaik
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Are we talking about pirate 'jacks or portuguese breakfasts or irish facials? Meh. I guess theyre all the same...
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![[Post New]](/s/i/i.gif) 2007/02/04 12:23:21
Subject: RE: Warmachine Sea Dogs at PP site.
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Jinking Ravenwing Land Speeder Pilot
In your house, rummaging through your underwear drawer
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Worst part about a pirate 'jack?
The hook.
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"Seriousness is the only refuge of the shallow"~Oscar Wilde |
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![[Post New]](/s/i/i.gif) 2007/02/04 12:30:17
Subject: RE: Warmachine Sea Dogs at PP site.
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Foul Dwimmerlaik
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Rofl! Back on topic though, I would be willing to guess that the pirate jack 'Mariner' will be $25. I base this estimate off of the price for the jack of comparable size that was released before the Mariner, the Wroughthammer Rockram. It costs $25 as well. Going back through the catalog on PP, it seems the further back you go, the cheaper the jacks are. Check out this link. www.privateerpress.com/WARMACHINE/gallery/default.php Keep hitting "Previous" and see how the prices diminish as the codes become smaller. Thats my best guess anyways.
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![[Post New]](/s/i/i.gif) 2007/02/04 13:18:34
Subject: RE: Warmachine Sea Dogs at PP site.
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Hooded Inquisitorial Interrogator
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The precident for mercs, thus far, is that mercenaries can be added to any force the mercinaries will work for, as listed on their card. The pirate Sea Dogs and the Cannon, barring any special rules, should be able to attach to any army. Mercinaries tend to not work for Cryx and the Devil Dogs, another Ordic merc squad, won't work for Khador. The description of the Sea Dogs, however, tends to imply they will work for anyone similar to the Steelheads. Mercenary Warjacks can only be controlled by mercenary Warcasters (Like Shae, Ashlynn, Magnus, and the dwarves.) or mercenary 'jack Marshals (Like Sam McHorne or the Hammerfall dwarf. The Sea Dogs may get to marshal a 'jack. Sweet!) Shae would count toward your limit of Warcasters for a game. So to use the Mariner in your current list, you'd have to already be playing Mercs, add a merc 'caster to your 1000 point list, or marshal the 'jack with a merc 'jack marshal. I'm assuming, though, that the Mariner will be like Magnus's Custom 'jacks or the Rhulic 'jacks and can only be lead by Shae or a pirate 'jack marshal (if pirate 'jack marshals exist.) Wild Speculation.
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![[Post New]](/s/i/i.gif) 2007/02/04 14:26:11
Subject: RE: Warmachine Sea Dogs at PP site.
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[DCM]
The Main Man
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So how do 'jack marshals work? I'm assuming it's a way to add a merc 'jack (plus marshal) to a list (under 1,000 points) with a single warcaster from a non-merc faction.
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![[Post New]](/s/i/i.gif) 2007/02/04 14:30:46
Subject: RE: Warmachine Sea Dogs at PP site.
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[MOD]
Madrak Ironhide
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Jack marshals control a warjack on the field but gain no focus. Instead, they are allowed to give a single command on their turn to the warjack.
Jack marshals are there to include useful warjacks that don't necessarily need a lot of focus to create havoc. An example of a good focus-less warjack would be the mortar firing Devastator for Khador. Since it can only fire once per turn, extra focus isn't required.
I hate those things.
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![[Post New]](/s/i/i.gif) 2007/02/04 14:43:40
Subject: RE: Warmachine Sea Dogs at PP site.
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Veteran Inquisitorial Tyranid Xenokiller
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They will be mine. Privateer has dipped into my dreams and cast them in pewter. And if they work for cryx, all the better. Otherwise I'll be playing them straight mercs. That's because pirates are the awesome. And Khador is just annoying in gereral
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New Career Time? |
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![[Post New]](/s/i/i.gif) 2007/02/04 16:07:15
Subject: RE: Warmachine Sea Dogs at PP site.
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Clousseau
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Posted By malfred on 02/04/2007 7:30 PM Jack marshals control a warjack on the field but gain no focus. Instead, they are allowed to give a single command on their turn to the warjack. Jack marshals are there to include useful warjacks that don't necessarily need a lot of focus to create havoc. An example of a good focus-less warjack would be the mortar firing Devastator for Khador. Since it can only fire once per turn, extra focus isn't required. I hate those things.
And I love those things. Irusk, 2 mortars, Kovnik and a Destroyer. Add other units to taste. Edit: 'cause I always get those 'jacks confused.
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2007/02/05 04:03:06
Subject: RE: Warmachine Sea Dogs at PP site.
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Lieutenant General
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 Another customized warjack crafted at the behest of Captain Phinneus Shae, the Buccaneer is a nimble and sure-footed combatant. The Buccaneer is a legacy of Shae's service for the wealthy Mercarian League and boasts a powerful net-launcher capable of entrapping an enemy warjack as easily as smaller prey. It can then close for the kill utilizing its lengthy pole gaff.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2007/02/05 04:13:28
Subject: RE: Warmachine Sea Dogs at PP site.
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Clousseau
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A net launcher? Okay, different. I kinda like.
Kinda has an old-school cylon-as-diver look. I dig...
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2007/02/05 04:37:30
Subject: RE: Warmachine Sea Dogs at PP site.
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Foul Dwimmerlaik
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neat model. I wonder how effective that sucker will be. Great to see all this pirate stuff being leaked at one time. Nice. Not so sure about the cast net though... Might be better for catching bait shrimp than delaying warjacks.
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![[Post New]](/s/i/i.gif) 2007/02/05 09:39:07
Subject: RE: Warmachine Sea Dogs at PP site.
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Clousseau
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Posted By Hellfury on 02/05/2007 9:37 AM neat model. I wonder how effective that sucker will be. Great to see all this pirate stuff being leaked at one time. Nice. Not so sure about the cast net though... Might be better for catching bait shrimp than delaying warjacks.
We'll have to wait to see the rules, but my guess is that it'll have an effect like 'ice cage', rendering it immobile and reducing its DEF to 5. There are very, very few models in the Warmachine line-up that are ineffective, and even those have their advocates.
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2007/02/05 09:59:51
Subject: RE: Warmachine Sea Dogs at PP site.
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Hooded Inquisitorial Interrogator
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Posted By syr8766 on 02/05/2007 2:39 PM Posted By Hellfury on 02/05/2007 9:37 AM neat model. I wonder how effective that sucker will be. Great to see all this pirate stuff being leaked at one time. Nice. Not so sure about the cast net though... Might be better for catching bait shrimp than delaying warjacks.
We'll have to wait to see the rules, but my guess is that it'll have an effect like 'ice cage', rendering it immobile and reducing its DEF to 5. There are very, very few models in the Warmachine line-up that are ineffective, and even those have their advocates.
There are also the Cataphracts with their harpoons that entangle folks, immobilizing them and dropping their defense to 5. That's what I'm going to wager, too. If there is another Light 'Jack, there's enough stuff for a typical starter box for Shae. That's pretty cool. I'll pick it up. Dollars to donuts, though, these 'jacks will only be usable by Shae, which is a pity.
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![[Post New]](/s/i/i.gif) 2007/02/05 10:00:46
Subject: RE: Warmachine Sea Dogs at PP site.
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Foul Dwimmerlaik
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Posted By syr8766 on 02/05/2007 2:39 PM We'll have to wait to see the rules, but my guess is that it'll have an effect like 'ice cage', rendering it immobile and reducing its DEF to 5. There are very, very few models in the Warmachine line-up that are ineffective, and even those have their advocates. Yeah so I have noticed. Pardon me while I give myslf a lobotomy for everything GW related. Sorry. Not trying to be neg about it, old habits die hard. Even grumpy people are a bit nasty when they go to nirvana for a few days I would imagine. [edit to inlcude yairs quote, redstripe beat me to the punch. I really have to learn to quite using quick reply. its really only good for survivor.
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