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Made in ca
Decrepit Dakkanaut





budro: The fusion gun is in there to make life harsh for Nobz, Mekboyz, Kans, Battlewagons, and whatever else tends to resist flamethrowers.
   
Made in us
Lead-Footed Trukkboy Driver





but that goes back to giving them weapons that don't help each other out. Nobz and Kanz are the only two that might be close enough to the flamers to cause a problem. Battlewagons should be toast by round 3 at the latest, round 2 if tau goes first.

Concentrate the flamer suits on infantry, not chasing around armour. It's like taking a 5 man stealth squad and putting 2 fusion blasters in it. You're probably going to do something stupid with the unit in order to "use" the gun.

Heck, the battlewagon is the only thing that BC can't hurt. Nobz while you can ID them with the FB will die just as easily with a high rate of fire of the BC combined with flamers - 4+ means you're still failing half of them. Granted if they have FNP they are going to live more, but if it's a unit of nobs, you should be hitting them with a high percentage of firepower anyway - a full unit of 10 nobs with FNP, some pks and big choppas is close to 500 points. My fireknives and Ion cannons are hitting them. not the flamers.

This message was edited 1 time. Last update was at 2008/02/29 20:20:15


 
   
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[DCM]
Sentient OverBear






Clearwater, FL

I've been tossing around the idea of a Monat with twin-linked flamers and a fusion gun for "other" work to use as a cheap(ish) anti-horde solution, but I'm having trouble convincing myself it would ever be really useful. Even with the 6" move in the assault phase, I don't see it reliably getting out of assault range barring funky ork deployments. I haven't actually used this configuration, but does anyone see how this could work reliably?


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Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in ca
Decrepit Dakkanaut





Use it on Lootas? Maybe exchange the Fusion Gun for a Drone Controller and some Gun Drones - that way you have a chance of pinning the blue-faced bastards.
   
Made in se
Dakka Veteran




Deepstriking 3 suits wth linked flamers, or having them as support against charging hordes seems pretty effective and costs roughly 100 pts
   
Made in us
Regular Dakkanaut




Hillsboro, Oregon

Well first thanks for all the replys
I had a game tonignt and I tried out the fire knife config.
and also another unit with burning eye.
I will admit that having that str 7 MP, came in handy against some light vech., however, against MEQ's those TL plasmas were just amazing. In the first part of the game when I still had my Pathfinders, sure the TL wasn't fully nessisary, but as the battle went on, they paid off.
So I will keep trying the Fire Knife config., but I just love those TL plasmas with Shield Generators.

 
   
Made in ca
Drone without a Controller




Ottawa, Canada

Ahh, I had honestly not thought of Deep Striking the Heatwave suits. Thanks Kallbrand. Just Deep Strike them right behind a unit(so afterwards if the unit is left standing they have to assault in the opposite direction of your front lines) and pray you don't scatter. If you do, so what? It's a gambit, and that's probably the only way you're going to use the suits to their full potential. And it's not like they're that expensive anyways, compared to say a Fire Knife.

Grats on the Burning Eyes working out for you. I think the way you use them with the Shield Gen is a great combo(though not cheap at 75 points a pop) and you should stick with them. I might have to run some myself sometime to see how they work out.

Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in us
Regular Dakkanaut




One of the local Tau players uses a monat with twin-linked fusion and a flamer. Against vehicles it's very cost effective. Against an infantry heavy opponent he hangs it around his slogging units (dismounted firewarriors or broadsides) and uses it to charge an approaching CC squad. With a single suit, you can avoid dangerous powerfists and the like, and usually dies in the second assualt phase, leaving the squad open to shooting.
   
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Sneaky Sniper Drone




Bethlehem, Pa

It's always been my preference to use Helios Suits. My 1500 point list uses 2 squads of 3. I also always deep strike them, and guide them with a unit of pathfinders to re-roll the scatter and hit on 2+. If all works well I usually get to vaporize a unit of MEQ's. I've knicknamed them suicide suits since they usually get an entire army worth of firepower dumped on them the turn after they vaporize their target.

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Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

hmm, anyone thought of giving thier suits two flamers instead of twinlinked? Its only 12 points versus 8 IIRC 6 flamer templates would fry a hell of a lot of nidz....

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Made in ca
Decrepit Dakkanaut





Two of the same weapon system on a Crisis Suit is always twin-linked.
   
Made in us
Regular Dakkanaut




Hillsboro, Oregon

Nurglitch, is write I'm afraid....

Chamleoneyes, that's not a bad idea... that's one round less that they will be shooting at the rest of your army.
And you find this sacrifice to be worth it?
I understand that you killed one unit, and then soak up alot of fire, but could their be another way.....hmmm
Well maybe not. But it sounds good.

 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I think I'd rather take Stealth suits over the flamer suits. Deep striking you're waiting for them to show up.

I like TL MP, Fireknife or else my brother takes MP/ Flamer.

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Made in sg
Executing Exarch





The difference isn't that great anyway. Remember that multiple templates in a squad are resolved sequentially, so with each successive flamer, you're (usually) hitting fewer models.

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Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Hmm? I could only find my old codex for the Tau but all it says is that *occupies two hard points if twin-linked, nothing about not taking the same weapon twice.

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Made in ca
Drone without a Controller




Ottawa, Canada

I like the thought of the MP/TL Flamer suit. It doesn't have to deep strike as it can just sit back and shoot away while it waits for the opertune moment. And it's not that expensive at 43 points a suit. Now I'm going to have to try that one out too. xD

Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
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Regular Dakkanaut




Ratbarf wrote:Hmm? I could only find my old codex for the Tau but all it says is that *occupies two hard points if twin-linked, nothing about not taking the same weapon twice.


Pg 25 of the Tau Empire 'dex, in the textbox, last sentance under "Twin-linked battlesuit weapons systems"
   
Made in ca
Decrepit Dakkanaut





Rather than taking a Twin-Linked Flamethrower, it might be something to take a Flamer, a Burst Cannon, and then a support system like a Multi-Tracker. But if taking the Twin-Linked Flamethrower, then also take a Target Lock so that, as mentioned, you don't end up wasting the rest of the Team's firepower on crispy dead people. That re-roll to wound and denial of cover saves will make those Ork players who plowed points into Kustom Force Fields twitch a little.
   
 
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