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Made in us
Focused Fire Warrior





Huntsville, Al

I'm not saying your list is good or bad. I'm not saying you dont know what you're talking about, but as a fellow player, I dont like you.

You post a list to see what people say, then attack them on the forum when they dont share the same opinion as you. Seems a little immature, dont ya think?.

Now back to your list. If you can run, if you do get a 4+ cover save, and you can screne other units now, then this will work with no problems. In fact, I dont see many people being able to deal with it.

The Broodlord will be "bread 'n' butter". moving his unit 6', running, then charging 6' gives him a 18' threat range. That is nasty considering what all he can do, plus add in his pack of stealers. It all depends on how spaced out the army is deployed though. If you can hit one side and make a great roll into another unit, then you've won hands down. They might as well pack up the rest of their models and move to the next table.

I still say run the Screamer Killer Fex.. If all you're gonna do is use the MC's to back up the stealers, might as well get a little more punch from them.

I still say Psychic Scream would work better. Drops the Ld of marines and MEQ by -1.. That's big and -2 if both Tyrants are in the range. Add in the being outnumber 4-1 and below half strength, -2 for 2 Psychic Screams, and now you have to roll snake eyes.... Kinda sucks from where I'm sitting.. it's bad enough I have to get locked into combat with your stealers, but then knowing I'll loose combat and fail my Ld Test just makes me wanna cry

This message was edited 1 time. Last update was at 2008/05/06 09:47:03


Sometimes you just have to let em' go... 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Sorry, I never got past my childhood. As a consequence I play with little toy miniatures.

I can assure you I haven't attacked anyone. Just their positions.

You can't run and assault unless you have fleet. Broodlord does not, so his threat range is 12" total.

Getting marines to break doesn't get you much. It's not like they get destroyed. Besides, isn't -5 good enough odds? The MC's are there to throw in their muscle versus vehicles, which stealers can't deal with now; and to give you the outnumber bonus (and deny it to the enemy).

   
Made in us
Regular Dakkanaut




The Dirty Dirty Boulevard, Hollywood

Silverwarrior88 wrote:The Broodlord will be "bread 'n' butter". moving his unit 6', running, then charging 6' gives him a 18' threat range. That is nasty considering what all he can do, plus add in his pack of stealers.


I might be wrong, but I think the broodlord can't charge after running because he doesn't have fleet of claw.

In the grim darkness of the far future all women wear latex cat suits and all men wear dresses.
-Kid Kyoto 
   
Made in us
Focused Fire Warrior





Huntsville, Al

My mistake, I was unaware that you can not assault if you run. I was under the assumption that you just could not shoot.

If he's still stuck with the normal foot slogging, then I'm not so sure about him anymore. Place him 12" away where he cant be seen, and hope you get a 6 on three dice isn't what I would have in mind.

Sometimes you just have to let em' go... 
   
 
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