I'm not saying your list is good or bad. I'm not saying you dont know what you're talking about, but as a fellow player, I dont like you.
You post a list to see what people say, then attack them on the forum when they dont share the same opinion as you. Seems a little immature, dont ya think?.
Now back to your list. If you can run, if you do get a 4+ cover save, and you can screne other units now, then this will work with no problems. In fact, I dont see many people being able to deal with it.
The Broodlord will be "bread 'n' butter". moving his unit 6', running, then charging 6' gives him a 18' threat range. That is nasty considering what all he can do, plus add in his pack of stealers. It all depends on how spaced out the army is deployed though. If you can hit one side and make a great roll into another unit, then you've won hands down. They might as well pack up the rest of their models and move to the next table.
I still say run the Screamer Killer Fex.. If all you're gonna do is use the MC's to back up the stealers, might as well get a little more punch from them.
I still say Psychic Scream would work better. Drops the Ld of marines and MEQ by -1.. That's big and -2 if both Tyrants are in the range. Add in the being outnumber 4-1 and below half strength, -2 for 2 Psychic Screams, and now you have to roll snake eyes.... Kinda sucks from where I'm sitting.. it's bad enough I have to get locked into combat with your stealers, but then knowing I'll loose combat and fail my Ld Test just makes me wanna cry
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