damnit Stelek.. I'm going to get hand cramps from the cutting and pasting...
Stelek wrote:
Chaos is Noise Marines. They do outshoot you. You have a 2+, they have a 3+. 5 points less for the NM. Call it a wash, but if you lose your LR early to oblits...you'll lose your termies at a horrifying rate to the oblits.
Chaos Oblits can kill your LR and punk your termies too. How many termies are walking away from a fight with 3 oblits?
I'm gonna concede an advantage to chaos. But there are already some comments. Lash gets hooded sometimes.. although not much with dark angels, when it does get hooded 1 plasma cannon shot = 1 terminator hit unless you get a sweet scatter.
Obliterators do well against termies from range... thus the advantage i concede.
How many termies walk away from a fight with oblits? Did you mean the lightning claw bannered belial unit I had in that
LRC... umm all of them walk away from it.
Stelek wrote:Chaos Demons assault you, and you die.
a rare oversimplification from Stelek

Alternately, I shoot demons, and they die. Just like you taught me

I'll take an advantage in this matchup if I know what I'm doing. I fear seekers... but I have the "deploy wide with a good spread, then collapse backwards, plugging
MCs with mass wounds with storm bolters and
ACs" move memorized.
Stelek wrote:Smurfs have heavy bolter devs and lots of heavy bolter/auto/ass units.
Yes that is what space marines COULD have... the ones I see now have missile
devs, they do have pred destructos occasionally which can duke it out pretty well against me. I have also not seen the amount of stuff you've seen on the new vanillas... Like you said "i'll just have to see it."
Advantage space marines. Now if they can just not lose to every other xenos race, and get some skilled players to stay interested in them, I'll worry
Stelek wrote:Eldar have scatter lasers.
No they don't... Eldar HAD scatter lasers... Then I DWAed, and shook, weapon destroyed and wrecked 10 of them. Eldar saturation is one of the ones I'm confident in countering. Now propse a game against a warlock bike council, and until I get
FNP I'm just gonna concede the advantage.
I've seen this game play out more than twice.
DWA works here...
Stelek wrote:Necrons have heavy destroyers.
Stelek... come on! Necrons? and worse heavy destroyers? Come on! Each termie unit that DWAs will pick one of your 3 heavy destroyer units, you'll never see a
WBB... Necrons versus termies is just silly. I'll take the advantage there. You knew I play that damn terrible army! haha
Stelek wrote:DH have psycannons.
I haven't gotten a chance to look at your newest demonhunters armies very closely. I' like to say that a deathwing army can ROCK any non-carefully laid out
DH army.
DWA to defeat the shrouding, chainfist the land raiders. Just outshoot them. We are talking about standard tourney demonhunters here.
Having not seen the crazy tech you've fond buried in that mess of a 3rd ed codex, I won't call an advantage against 'your' demonhunters. But against the crowd, you know thats not a good matchup.
Stelek wrote:WH have exorcists.
exorcists? sisters have sisters... I concede... you can have this one...
Stelek wrote:Orks have lootas.
And the lootas are really the key to the game. I'm glad you left it at lootas, because it shows me that you know exactly what an all termie army can do to units of shoota boys. A well maneuvered well played terminator force can selectively dismantle the rabble. but like I said way earlier in this thread. If lootas hav a game, you can't really counter them. Your 45 lootas are more of a threat to termies than the average loota count of 30. 30 isn't enough MOST of the time. I already said advantage orks, but I'll revise after
FAQ.
Stelek wrote:IG have everything.
IG are terrible.
IG have 18 kill points,
IG have to spam russes and hellhounds to even stay competitive against orks. After they spend those 800 points, they STILL can't afford to bring in balanced tools to fend off marines. It absolutely slays me to say this.. I LOVE my vostroyans, all 7k points of them. I might not even be able to bring myself to take them to vegas after reading the announcement that we'll probably have 40% of our games be kill points.
WTF. Maybe fully mechanized chimera spam hurts a little. But that list has 8
BS 3 multilasers and the rest is almost entirely template. My roommate has been doing very well against me in both versions of the list.
Stelek wrote:Dark Eldar have plasma for your termies and lances for your raiders (aka the autoloss).
The auto-loss indeed. I can't wait for that army to get re-done. Such a volitile mixture of utter crap and insane over the topness. Pistol lascannons on BS4 troops for 5 points? Really? hehe. Advantage, dark eldar.
Stelek wrote:Nids have T6 devourers and laugh at your terminators storm bolters and nerfed asscannons.
And I laugh like hell at their deathspitters, barbed stranglers and gaunts... Where did the genestealers and the dakka fexes go? Gone so soon? Close combat
MCs with cover saves like you've posted seem pretty cool, and a classic 4th edition stealer/dakka fex build beats me. But its long gone around these parts. I'm seeing spinegaunts and stranglers and spitter warriors. Belial and co, tear through gaunts, 18 strength 6 hits per turn still takes down
MCs. This matchup is entirely build dependent. The more people that read your CCMC tactica the more I'm in trouble, but the more the nids focus on the green menace with templates, the less real dakka they have.
Stelek wrote:Tau have range and mobility. Missile pods and plasma fire.
Tau have plasma and thats it. If they took 9+ crisis suits, I'll worry. But aren't we talking about the fact that 9+ crisis suits has no place against orks? I'm gonna
DWA with my termies, and I'm gonna drop as many crisis suits as I can on the drop. Are you going to spread your suits out? And risk losing turns trying to get those plasma shots back inot my tiny
DWA deployment. Or are you gonna clump up, and get outshot locally? Kroot and firewarriors coming into this equation? I'm seeing lists that spam fire warriors, and I'm seeing lists that focus on mobility. Not both... Both of them have weaknesses, and I've personally seen both lists weaknesses exploited against termies. Not a theory discussion, I've played out the games. Once their plasma is spent, the tau have to hope for enough armor fails to take terminators down to a man. In objective games, termies just do the damage they need to do to the ap2 early, then climb into an objective in cover, turns go by tick tock until the tau player realizes that he can't get close to belial (or shoot him... thanks apothecary) nor can he take all of the three termie units that are squatting objectives down beyond their last man.
You can make some pretty firepower lists out there with tau, but my experience has shown me that they dont have the ork-like spam of rapid fire shots, while maintaining a balanced list, that isn't vulnerable to other types of lists.
Stelek wrote:Did I miss anyone in the torrent of fire list?
Nope, and I've taken some of those matchups back... You've given up on termie armies, i get that... It's not really your playstyle. Understandable. But that doesn't make them not good.
Stelek wrote:Smurfs get lots of mobile multimeltas, lots of meltaguns, and the ability to bring assault marines with meltabombs. I guess you'll see when the new dex comes out.
Cool, looking forward to it. The patchy rumors I've gleaned from the net lead me to believe that the new marines look really weak. It's good to hear that the pieces fit when you see the whole thing.
Stelek wrote:Dark eldar get blaster bikes.
We revisit the auto-loss.
Stelek wrote:Eldar get TL BL Wave Serpents (kill you at long range, so no "trade" occurs.)
are you taking those? I'm not being facetious.. I really am curious. So spendy. doesn't seem a very Stelek move. But if you or anyone else is taking them... then ok, theres one. (I have not seen anyone seriously take them. I see fire dragons with shurikannons ramming things and tank shocking... but I haven't seen the 45 point bright lance.)
Stelek wrote:Necrons have heavy destroyers.
No, necrons HAD heavy destroyers, before my turn started... remember
Stelek wrote:DH have stormtroopers (or sisters, or IG) that have meltaguns.
In lists where I'm advocating taking land raiders this can be a problem. I use
DWA for distance closure against stand and shooters, and against aggressor armies, I let them invest the wasted points on maneuvering and speed, I'll just deploy on the table. They'll have to put those meltas into termies. They have to hit, wound, and I have to fail a save, then i get to eat their lunch.
Stelek wrote:Sisters have meltaguns up the ying.
wow, that just conjured one of the more filthy yet totally kinky images into my brain, that'll stay with me this weekend.. haha
sisters have the tools to beat deathwing. Conceded.
Stelek wrote:Chaos can take out LR with oblits, and they can have a stunning amount of meltaguns and flamers if they go that way.
I'd love them to have a stunning amount of flamers. I'm in terminator armor remember? But I won't speed over your point, they can have lots of meltas, and plasma cannons. Not an easy one to face... advantage chaos... revised after
FAQ.
Stelek wrote:Tyranids, problem with LR? They can't kill them very well at range (but you'll probably be stunned the whole game) but at close quarters? Tyranids own terminators at close range when built for 5E (meaning, none of those crap lists everyone was running around with in 4E and calling uber) so you have the worst of both worlds in your face PDQ.
I love that tactica
BTW... I think you've probably tipped everyone in utah off about it, and I think its a really cool build... but people out here are stuck on barbed stranglers... land raider is all kinds of good against the nids I've been seeing lately.
Stelek wrote:Tau make LR cry, but I assume you know that...since they are the best killer of vehicles in the game.
yeah, I guess if you have the
LR against them, you abandon the idea of riding in it and hold the former passengers in reserve, Try to drive it as far as you can to block
LOS to an objectve, and scoot a termie unit behind it at game end. I like my 6 termie army better W/o land raiders, and tau is a big reason why.
Stelek wrote:So, Orks have a tough time of it, that's what PK nobs and warbosses are for.
Is that before or after the crusader opened up on them, the entire army shot at the shootas, and a belial/banner/claw unit ran out and started chopping off heads?
Warbosses are good at killing land raiders. But tell that to the big meks that are firmly lodged in the 'best
hq' catagory.