Shrike78 wrote:Emperors tarot is, in my relatively uniformed opinion, a waste of points. According to my understanding of mathhammer, there is no benefit for having it. Either you roll a tie with your opponent (1/36 chance), in which case you lose. Or you roll 1 below your opponent (again, 1/36 chance) in which case you roll again. A better combo would be to take sicarius, allowing a tac squad to infiltrate onto an objective, and allowing you to re-roll for first.
It is an easy piece of wargear to misunderstand.
The way it works is... both players roll a die. (this is NOT the die-roll to see who goes first). If you both roll the same number, then in the ensuing roll for first turn your opponent gets +1. If you roll different numbers, then you get a +1 on the ensuing roll to go first.
I'd really like to have a word with the person who wrote that rule. The author of the rule should have just realized that the dice-off generates a 1 in 6 chance of backfiring, which could be simulated by the player testing to see if the tarot backfires by rolling a single
D6... on a 2+ it adds +1, on a '1' it gives +1 to your opponent. By adding the 'both players roll for the item' twist to his rule, he has confused many many players into thinking that the item is tested for as part of the go-first roll. Poor, poor rules writing.
Bottom line on Tarot. 84% of the time, you get +1 to go first, that other 16%, your opponent gets +1.