To the OP: There's a lot of people trying to give you advice. Try some of it out and see what's actually effective (or not).
Power weapons vs Orks: for 15 points, you turn 5 dead orks into 6 dead orks. In other words, your champion with a power weapon will kill ONE SINGLE ORK MORE over the course of the game than champ/chainsword. Or you could just take another guy for a similar points cost who will kill 1-3 orks in shooting and 1-3 orks in close combat. Think about it.
Havocs vs Oblits: The only havoc setups that will do anything at all is 4x flamer in a rhino or 4x ML with Lash. Any other setup is a complete waste. Plasma/melta versus Orks is epic Failure. Yes, that's a capital F. Flamer Havocs will actually do decently well versus Horde, but lack versatility. ML have slightly more versatility, but do less well versus Horde and aren't really able to stop a Battlewagon. Obliterators will do well versus Horde, and also have the ability to knock out vehicles and kill any Meganobz that happen to show up. They're fairly tough against a Loota squad too due to 2+ saves and 2 wounds. Lootas will definitely kill them, but in a low points game it should take an inordinate amount of fire to do so.
Rhinos: Light armor is great against Orks because it takes stupid amounts of effort to kill them and they can serve as mobile assault platforms. Havok launchers are very useful as well. But do not (!) put your heavy squads in them, as some are suggesting. If your heavies are in rhinos, they aren't shooting or able to shoot and you may as well just erase those models from your list because they're absolutely worthless. 10x Khorne Berzerkers in a Rhino, flank the mob, and do not disembark your guys. Let them sit. Now your opponent has a choice: he can charge the rhinos that have the capability of gutting his Boyz in melee if he ignores them, or he can take out the Oblits / lash prince that are shooting the crap out of his guys.
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