Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/12/09 17:11:43
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
There is no basis for that in the rules. Remember there is another vehicle behind the tank shocking vehicle.
G
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/09 17:11:45
Subject: Re:Using vehicles to trap & destroy enemy units...
|
 |
Longtime Dakkanaut
|
The undefined situation is if the moving tank stopped over part of the unit and the tank shocked unit passed its morale check. If it ended up covering the entire unit, then even if every other direction was blocked off, they could just be moved out of the way in the direction in which the tank came. After all, tank shocked units which pass their morale check are only moved if the tank ends up on top of them, at which point the 1" rule is already out the window.
So, you'd have get all of the following set up: you have the three sides around the unit blocked off; you have your tank in position; you declare just enough distance to move over part of the enemy unit; there's not enough room to squeeze everyone into the remaining space.
If you've managed to do all of that, you've created a situation not covered by the rules. You may as well just allow that portion of the unit to move out of coherency or allow the covered portion to drag the uncovered portion out along with them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/09 17:18:30
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Longtime Dakkanaut
|
Green Blow Fly wrote:There is no basis for that in the rules. Remember there is another vehicle behind the tank shocking vehicle.
G
Not until after the first tank finishes tank shocking, there isn't. Especially not if you're actually following the tank shock rules.
Edit: Just to clarify, units get moved one at a time, and that would prevent having a tank from a different unit do the tailgating. But even if you have a tank squadron, my understanding is that each model is supposed to move one at a time.
|
This message was edited 1 time. Last update was at 2008/12/09 17:39:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/09 17:20:12
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
"If you've managed to do all of that, you've created a situation not covered by the rules."
I agree with that.
: )
G
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/09 18:25:30
Subject: Using vehicles to trap & destroy enemy units...
|
 |
[DCM]
Tilter at Windmills
|
Green Blow Fly wrote:There is no basis for that in the rules. Remember there is another vehicle behind the tank shocking vehicle.
"If some models in the unit would end up underneath the vehicle(no difference whether falling back or not), models must me moved out of the way by the shortest distance, leaving 1" between them and the vehicle and maintaining unit coherancy."
As noted, units move one at a time. For the Rhino to move in and tank shock the unit, there has to be some space behind it. The unit pops out behind it if there’s nowhere else to go. Or it could pop out on the other side of one of the other blocking vehicles. The commandment is simply to move them “out of the way by the shortest distance”, which could potentially mean moving them right over another blocking unit or piece of narrow impassible terrain.
Is it realistic? No, not necessarily.
Is it clearly the meaning and intent of the rule that the unit escape somehow, and that it be impossible to run over a unit and instantly kill it? Yes, IMO.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/09 18:29:39
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
Might be easiest to do with Tau/Eldar Skimmer tanks. Make your box, then drop a Wave Serpent down in the middle.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/09 18:40:52
Subject: Re:Using vehicles to trap & destroy enemy units...
|
 |
Stealthy Space Wolves Scout
|
Mannahnin wrote:As noted, units move one at a time. For the Rhino to move in and tank shock the unit, there has to be some space behind it. The unit pops out behind it if there’s nowhere else to go. Or it could pop out on the other side of one of the other blocking vehicles. The commandment is simply to move them “out of the way by the shortest distance”, which could potentially mean moving them right over another blocking unit or piece of narrow impassible terrain.
there, we can officially put this to bed as this is the one hole in your maneuver, GBF. You physically cannot have a tank tank shocking the unit, AND a second tank behind it at the same time.
Don't misunderstand me, we can never have too much outside the box thinking and I enjoy the creativity it requires for this sort of tactics. Keep looking for new options, and remember; there was a time when the tank shock and flame tactic was considered an unusual usage of the rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/09 18:47:23
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
Actually that is a stretch. Hee! That was a pun.
G
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 05:14:08
Subject: Re:Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
Okay I have had the opportunity to read the rulebook. The two main rules to observe are Tank Shock and Trapped. In this situation if the enemy unit is tank shocked and fail their morale check then they must immediately fall back. If the enemy unit cannot perform a full fallback move without doubling back they are destroyed, as would be the case here due to the first two vehicles forming a V.
Also the rules for Tank Shock do not explicitly state the enemy unit can move underneath the vehicle tank shocking them.
G
|
This message was edited 1 time. Last update was at 2008/12/10 05:16:23
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 05:57:37
Subject: Re:Using vehicles to trap & destroy enemy units...
|
 |
[MOD]
Making Stuff
|
Green Blow Fly wrote: If the enemy unit cannot perform a full fallback move without doubling back they are destroyed,
Which still only applies if they are Falling Back.
If they don't Fall Back, they are simply moved out of the way.
And as has already been pointed out, if there is nowhere for them to move, you're simply going to have to figure out what to do with them for yourself, because the rules don't cover it.
You're not going to get a different answer, other than the slightly dubious 'move them under the tank' (which is at least a solution... just not one that everyone will agree is the right one). The rules simply didn't anticipate a situation where the unit being shocked has nowhere to go to get out of the way... and honestly, having it actually happen on the table is extremely unlikely. The example you gave at the start of the thread certainly doesn't appear to accomplish it, as it requires you to move two vehicles at once.
|
This message was edited 1 time. Last update was at 2008/12/10 05:58:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 09:01:44
Subject: Re:Using vehicles to trap & destroy enemy units...
|
 |
Longtime Dakkanaut
|
Green Blow Fly wrote:Okay I have had the opportunity to read the rulebook. The two main rules to observe are Tank Shock and Trapped. In this situation if the enemy unit is tank shocked and fail their morale check then they must immediately fall back. If the enemy unit cannot perform a full fallback move without doubling back they are destroyed, as would be the case here due to the first two vehicles forming a V.
First, I'd like to direct your attention to page 11 of the BRB, where the rules explain movement. The wording is a bit muddled, but the end result is that units are moved one at a time. Your two vehicles CANNOT move in a V formation as you describe because they must be moved individually.
Also the rules for Tank Shock do not explicitly state the enemy unit can move underneath the vehicle tank shocking them.
G
Page 68, second column, paragraph three, the paragraph beginning "If some enemy models in the enemy unit would end up ..." Whether they pass the morale check or not, if you cover the entire unit, the models are moved out of the way without considering the tank shocking model. You may note the diagramn on the bottom of the page which illustrates several models which are moved THROUGH the tank shocking model.
The only undefined part of this scenario is when the tank ends its movement covering part of the unit and there isn't enough room for those models. There's just as much support for saying that the tank shocked unit should be destroyed as there is to say that the tank shocking unit (your tank) should be destroyed because there's no room for it to complete its tank shock. That is to say, there's absolutely no support.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 12:22:16
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
As has been pointed out you could do this using impassable terrain.
G
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 13:45:02
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
|
If you're implying that you can again destroy enemy units using impassable terrain, you'd be wrong again.
Once again, there is no rule in the book that would imply that the tank shocked unit would be destroyed. It doesnt matter WHAT is in the way hampering the shocked units movement. Tanks, impassable terrain, piles of dice, delicious cookies, Jimmy Hendrix, ect....
If the shocked unit makes its morale check, it lives, period. Figure out where to place it.
|
I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 14:16:30
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
Edited by modquisition to get thread on track.
|
This message was edited 1 time. Last update was at 2008/12/10 18:08:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 14:19:22
Subject: Re:Using vehicles to trap & destroy enemy units...
|
 |
Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
|
Edited by modquisition to get thread on track.
|
This message was edited 1 time. Last update was at 2008/12/10 18:08:27
I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 14:24:03
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
The way I read the rules if a squad is forced to fall back and has to double back they are destroyed. This is going to happen if they fail their morale check since the first two vehicles are in a V... which I must say the movement rules in no way prevent anyone from forming a V with their vehicles.
G
|
This message was edited 1 time. Last update was at 2008/12/10 16:21:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 17:39:45
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Phanobi
|
Ladies, ladies, you're both beautiful!
Ozymandias, King of Kings
|
My name is Ozymandias, King of Kings. Look on My works, Ye Mighty, and despair.
Chris Gohlinghorst wrote:Holy Space Marine on a Stick.
This conversation has even begun to boggle my internet-hardened mind.
A More Wretched Hive of Scum and Villainy |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 17:42:30
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
Edited by modquisition to get thread on track.
|
This message was edited 1 time. Last update was at 2008/12/10 18:09:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 18:11:16
Subject: Re:Using vehicles to trap & destroy enemy units...
|
 |
5th God of Chaos! (Yea'rly!)
The Great State of Texas
|
Modquisition
Gentlemen, lets keep it to the topic and avoid commentary that could be considered trolling. Further posts in similar manner may result in disciplinary proceedings.
AKA:
Modquisition off.
|
-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 19:36:43
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
Sorry Fraz! I hope you don't mind if I call you Fraz.
: )
G
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 21:56:04
Subject: Using vehicles to trap & destroy enemy units...
|
 |
[DCM]
Tilter at Windmills
|
As noted, Trapped only applies if a unit fails its Morale test and is thus Falling back. There is no way to destroy a unit by Tank Shock if it doesn't Fall Back.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 22:23:28
Subject: Using vehicles to trap & destroy enemy units...
|
 |
5th God of Chaos! (Yea'rly!)
The Great State of Texas
|
Just don't call me late for dinner GBF.
|
-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/12/10 22:46:53
Subject: Using vehicles to trap & destroy enemy units...
|
 |
Fixture of Dakka
|
Mannahnin wrote:As noted, Trapped only applies if a unit fails its Morale test and is thus Falling back. There is no way to destroy a unit by Tank Shock if it doesn't Fall Back.
Agreed.
Frazzled wrote:Just don't call me late for dinner GBF.
How about hungry?
G
|
This message was edited 1 time. Last update was at 2008/12/10 22:47:47
|
|
 |
 |
|