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![[Post New]](/s/i/i.gif) 2009/02/05 22:27:08
Subject: Re:Wound Allocation rules vs unit design - where does the cheese begin?
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Nasty Nob on Warbike with Klaw
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Or you could avoid all the associated headache and not bother with the stupid wound allocation cluster  in the first place.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/02/05 23:49:13
Subject: Re:Wound Allocation rules vs unit design - where does the cheese begin?
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Decrepit Dakkanaut
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warpcrafter wrote:Or you could avoid all the associated headache and not bother with the stupid wound allocation cluster  in the first place.
"Hey guys, let's just ignore the rules whenever it suits us!" Nice suggestion.
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![[Post New]](/s/i/i.gif) 2009/02/06 00:36:49
Subject: Re:Wound Allocation rules vs unit design - where does the cheese begin?
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Nasty Nob on Warbike with Klaw
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All the rules are just suggestions. It's not like some GW goon-squad is going to kick down your door and take you away if you demonstrate a little independent thought.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/02/06 01:57:23
Subject: Re:Wound Allocation rules vs unit design - where does the cheese begin?
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Longtime Dakkanaut
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Here's a crazy variation (for 6th edition consideration):
Attacker allocates hits (they were aiming with their bolter, chainsword, what-have-you, after all)
Defender allocates wounds among the hit models and then takes those saves.
Really want to shoot that sergeant? Lump all your dice on him and you've got a better chance of wounding him. Just realize you've left nine of his squad members alive and one turn closer to kicking yer duff.
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![[Post New]](/s/i/i.gif) 2009/02/06 02:04:31
Subject: Re:Wound Allocation rules vs unit design - where does the cheese begin?
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Regular Dakkanaut
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privateer4hire wrote:Here's a crazy variation (for 6th edition consideration):
Attacker allocates hits (they were aiming with their bolter, chainsword, what-have-you, after all)
Defender allocates wounds among the hit models and then takes those saves.
Really want to shoot that sergeant? Lump all your dice on him and you've got a better chance of wounding him. Just realize you've left nine of his squad members alive and one turn closer to kicking yer duff.
No good. I hit with one lascannon and take out your powerfist.
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![[Post New]](/s/i/i.gif) 2009/02/06 02:11:31
Subject: Re:Wound Allocation rules vs unit design - where does the cheese begin?
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Longtime Dakkanaut
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warpcrafter wrote:Or you could avoid all the associated headache and not bother with the stupid wound allocation cluster  in the first place.
While I completely agree with having fun in the game...and I've already stated I haven't been following the WA Rules to the letter...I personally would rather follow the rules and have fun.
Platuan4th wrote:"Hey guys, let's just ignore the rules whenever it suits us!" Nice suggestion.
That is what 'House Rules' are for!
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![[Post New]](/s/i/i.gif) 2009/02/06 02:18:06
Subject: Re:Wound Allocation rules vs unit design - where does the cheese begin?
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Decrepit Dakkanaut
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Rymafyr wrote:Platuan4th wrote:"Hey guys, let's just ignore the rules whenever it suits us!" Nice suggestion.
That is what 'House Rules' are for!
House rules are great for fixing rules that are constantly causing arguments(at least that's how we used House Rules in Louisiana).
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