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Made in us
Rough Rider with Boomstick





Two units of 7 BCs were able to spread out to ~18" long *each* unit. So he was able to cover a length of ~40" between the two units, in addition, they hit my lines on turn 2.

My only plan to prevent being multicharged, is to rush forward with a unit and get right in front of them (risking splash damage from ordnance).

But still the best situation is that I buy myself one more turn before the aforementioned units of BC wreak my firebase.

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Committed Chaos Cult Marine





Geting cover from guard shooting isn't a big deal, as you always get a 4+ no matter what. Spreading out is a way to clog up good deepstrike poins and deny multi charges. after that it's just a falling retreat as you try to lur the daemons away from objetives, into fire lanes, and making them charge into cover. If you get boxed in before you whittle them down, it's game over. I fear seekers more than blood crushers because they are almost too fast to get away from.

And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in de
Stalwart Veteran Guard Sergeant




Essen, Ruhr

Wehrkind wrote:
Fateweaver is an issue (see DH inquisitor reference above) but outside that, your post is a little iffy.

Most daemon Troops choices are T3-4 with a 5+ save. 'letters are T4 5+, daemonettes are T3 5+, horrors are T3 4+, flamers are (I think) T4 4+... I don't recall fiends of slaanesh, but I think they are T5 5+. Really Plague Bearers are the only troops that can soak fire, which is why the scary lists often just drop the elite Bloodcrushers in piles and leave the troops to just sit and hold things.

Now, that doesn't mean they evaporate before battle cannons like most troops, but when ~1/2 of your hits kill, most daemons are in bad shape when facing down cannons.


Of course a simple 5++ Sv isn't going to keep you in the material universe for long. However, it's not only troops that are scary. They might be the only ones who can score but they're far from the only ones who can dish out some serious hurt. Greater Daemons, Fiends (2 wounds), Beasts, Flamers, Crushers, Screamers are all relatively tough IMO, or so fast that one doesn't get many chances to shoot them down, and can often keep huge portions of any IG force occupied.

The Fateweaver + FNP + possibly cover simply takes things to a completely new dimension (and yet I see very few lists that include it. Perhaps the high cost at first looks too intimidating).

All of that notwithstanding, Daemons are actually one of the few armies I win close combats against on a pretty regular basis. I2, WS2 etc. do that to you, so some fun can be had by all!

"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens

All hail Ollanius Pius! 
   
 
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