Switch Theme:

1750 NEW IG versus Ork horde competitive...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Whiteshield Conscript Trooper





Great information on the new units. I look forward to trying them out this weekend at the local shop!
   
Made in us
Rough Rider with Boomstick





H.B.M.C. wrote:Assuming you don't bring Kell and save your points, is Creed on his own good enough to become an Eldrad-Pattern Mandatory Non-Special Special Character?


Ld10 for my HWS was nice, but imo, it wasn't 85pts nice.

I am going to try Creed solo and see if he is worth his points. Having the huge order radius is nice, but for less points you could get a second CCS with another Standard.




I'm really on the fence with Commissars. I will have to try them out against assault armies, against shooty armies they are not needed nearly as much.
I still think 1 commissar in your whole army is nice. Merge one 30-50 man squad and put him in there, will keep enemies off your objective.

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Dominar






Great report, Shep. Kinda proves that footslog Orks get crushed by the superior mechanized gunline.

This helps reinforce some of my own opinions about the Colossus.
   
Made in us
Stabbin' Skarboy







sourclams wrote:Great report, Shep. Kinda proves that footslog Orks get crushed by the superior mechanized gunline.

This helps reinforce some of my own opinions about the Colossus.


Gonna chime in here. Not to crash the party but since it's been a (deservedly) new guard codex love-in for 32 posts I'd just like to go over my side of the story.

Firstly I did pretty much get crushed but I want to point out that it wasn't really the ork list's fault. I made some pretty egregious play mistakes that may have cost me the game. I say may because even without the mistakes I can't guarantee victory either or even a tie. But they were a factor. I had the advantage of going first which was a notable but I could have done a better job of choosing my loota targets in the early game before they got wiped out. I also misplayed my boyz units. My 30 man unit was in no mans land at the end of the game. My 20 man unit which I envisioned scoring got wiped out. I should have for-seen this and that mistake turned a close game into a massacre.

I guess my point is that footslog Orks don't get crushed by anything. That said guard is a heck of a lot better now than their third edition codex. Griffons were shooting over a wall at a Loota squad that was unfortunately for me not in area terrain. That was a major weakness in my deployment strategy that got horribly exploited. The Colossus wasn't going to draw fire from anything in my list since I still had threats and it was getting 3+ cover the entire time and arguably a 2+ save. I considered it untouchable and so I just ignored it. It didn't ignore the fact that orks need cover to not get bloodied. I ended up taking out several chimeras, numerous infantry a valkyrie, the lehman russ and a griffon squadron so it wasn't like I felt outmatched at any point in the game, it's just that I got completely outmaneuvered and a previously pristine kan spam strategy finally was challenged for once.

So basically what used to be a 75/25 matchup in favor of the orks, short Shep stacking his list with hellhounds and such, has now become a coin flip when played between two capable generals. The reality is that in this game the ork general was not capable. Shep outplayed me with a very good list and the result is a testament of that. I might tweak my list slightly to beef up my boyz count but there was really nothing wrong with it.

I'm pointing this out to talk down any ork players who may be up against the edge after reading the batrep and ensuing comments. Orks are still excellent. My (revised) list is excellent and I plan on playing this matchup again and I plan on winning it 50% of the time assuming mistake free play. The difference from before was instead of winning every game I play against guard in spite of myself I'm going to have used to every game going down to the wire. This is a result of GW making a quality guard codex. The unbeatable orks are now beatable by the highly playable guard. You guard players should be very pleased with this.

This message was edited 1 time. Last update was at 2009/04/17 22:00:02


   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Kevin Nash wrote:
sourclams wrote:Great report, Shep. Kinda proves that footslog Orks get crushed by the superior mechanized gunline.

This helps reinforce some of my own opinions about the Colossus.


Gonna chime in here. Not to crash the party but since it's been a (deservedly) new guard codex love-in for 32 posts I'd just like to go over my side of the story.

Firstly I did pretty much get crushed but I want to point out that it wasn't really the ork list's fault. I made some pretty egregious play mistakes that may have cost me the game. I say may because even without the mistakes I can't guarantee victory either or even a tie. But they were a factor. I had the advantage of going first which was a notable but I could have done a better job of choosing my loota targets in the early game before they got wiped out. I also misplayed my boyz units. My 30 man unit was in no mans land at the end of the game. My 20 man unit which I envisioned scoring got wiped out. I should have for-seen this and that mistake turned a close game into a massacre.

I guess my point is that footslog Orks don't get crushed by anything. That said guard is a heck of a lot better now than their third edition codex. Griffons were shooting over a wall at a Loota squad that was unfortunately for me not in area terrain. That was a major weakness in my deployment strategy that got horribly exploited. The Colossus wasn't going to draw fire from anything in my list since I still had threats and it was getting 3+ cover the entire time and arguably a 2+ save. I considered it untouchable and so I just ignored it. It didn't ignore the fact that orks need cover to not get bloodied. I ended up taking out several chimeras, numerous infantry a valkyrie and a griffon squadron so it wasn't like I felt outmatched at any point in the game, it's just that I got completely outmaneuvered and a previously pristine kan spam strategy finally was challenged for once.

So basically what used to be a 75/25 matchup in favor of the orks, short Shep stacking his list with hellhounds and such, has now become a coin flip when played between two capable generals. The reality is that in this game the ork general was not capable. Shep outplayed me with a very good list and the result is a testament of that. I might tweak my list slightly to beef up my boyz count but there was really nothing wrong with it.

I'm pointing this out to talk down any ork players who may be up against the edge after reading the batrep and ensuing comments. Orks are still excellent. My (revised) list is excellent and I plan on playing this matchup again and I plan on winning it 50% of the time assuming mistake free play. The difference from before was instead of winning every game I play against guard in spite of myself I'm going to have used to every game going down to the wire. This is a result of GW making a quality guard codex. The unbeatable orks are now beatable by the highly playable guard. You guard players should be very pleased with this.


As an addition to this. If you look at what a lot of guard players are doing when keying on the faster smaller armies like demons, csm and nob bikers, they aren't taking the colossus, they aren't even taking griffons. They are taking executioner russes and vendettas. If I had done that, then his left most KFF unit survives to contest 50% of the tables objectives, we immediately go to VPs, I may still win, but I'm not really rocketing to table one.

The lists that I am making right now are focused more on orks as a whole and ignoring nob bikers, all mech lists have good games against lash, but I also have a weak matchup versus demons. If KevinNash keeps his list as is and goes to a tourney, He won't want to face my version of IG, but it looks like there are going to be plenty of IG builds out there that are excellent, but focused more on different aspects of the metagame. He will probably be able to stuff some of them with 80-90 boys.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Rough Rider with Boomstick





We'll be waiting to hear the BatRep of the 2nd match


I enjoyed new Ork vs old Guard, even though Guard was outmatched. I am very much looking forward to facing off against Orks with the new codex. Sounds like it will be a very fun game!

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
 
Forum Index » 40K Battle Reports
Go to: