Kevin Nash wrote:sourclams wrote:Great report, Shep. Kinda proves that footslog Orks get crushed by the superior mechanized gunline.
This helps reinforce some of my own opinions about the Colossus.
Gonna chime in here. Not to crash the party but since it's been a (deservedly) new guard codex love-in for 32 posts I'd just like to go over my side of the story.
Firstly I did pretty much get crushed but I want to point out that it wasn't really the ork list's fault. I made some pretty egregious play mistakes that may have cost me the game. I say may because even without the mistakes I can't guarantee victory either or even a tie. But they were a factor. I had the advantage of going first which was a notable but I could have done a better job of choosing my loota targets in the early game before they got wiped out. I also misplayed my boyz units. My 30 man unit was in no mans land at the end of the game. My 20 man unit which I envisioned scoring got wiped out. I should have for-seen this and that mistake turned a close game into a massacre.
I guess my point is that footslog Orks don't get crushed by anything. That said guard is a heck of a lot better now than their third edition codex. Griffons were shooting over a wall at a Loota squad that was unfortunately for me not in area terrain. That was a major weakness in my deployment strategy that got horribly exploited. The Colossus wasn't going to draw fire from anything in my list since I still had threats and it was getting 3+ cover the entire time and arguably a 2+ save. I considered it untouchable and so I just ignored it. It didn't ignore the fact that orks need cover to not get bloodied. I ended up taking out several chimeras, numerous infantry a valkyrie and a griffon squadron so it wasn't like I felt outmatched at any point in the game, it's just that I got completely outmaneuvered and a previously pristine kan spam strategy finally was challenged for once.
So basically what used to be a 75/25 matchup in favor of the orks, short Shep stacking his list with hellhounds and such, has now become a coin flip when played between two capable generals. The reality is that in this game the ork general was not capable. Shep outplayed me with a very good list and the result is a testament of that. I might tweak my list slightly to beef up my boyz count but there was really nothing wrong with it.
I'm pointing this out to talk down any ork players who may be up against the edge after reading the batrep and ensuing comments. Orks are still excellent. My (revised) list is excellent and I plan on playing this matchup again and I plan on winning it 50% of the time assuming mistake free play. The difference from before was instead of winning every game I play against guard in spite of myself I'm going to have used to every game going down to the wire. This is a result of
GW making a quality guard codex. The unbeatable orks are now beatable by the highly playable guard. You guard players should be very pleased with this.
As an addition to this. If you look at what a lot of guard players are doing when keying on the faster smaller armies like demons,
csm and nob bikers, they aren't taking the colossus, they aren't even taking griffons. They are taking executioner russes and vendettas. If I had done that, then his left most
KFF unit survives to contest 50% of the tables objectives, we immediately go to
VPs, I may still win, but I'm not really rocketing to table one.
The lists that I am making right now are focused more on orks as a whole and ignoring nob bikers, all mech lists have good games against lash, but I also have a weak matchup versus demons. If KevinNash keeps his list as is and goes to a tourney, He won't want to face my version of
IG, but it looks like there are going to be plenty of
IG builds out there that are excellent, but focused more on different aspects of the metagame. He will probably be able to stuff some of them with 80-90 boys.