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Made in us
Banelord Titan Princeps of Khorne






Bernoodist wrote:
Fire prisms struggle against AP13/14 , would lance up to take em out , either TL Lances on the Serpents or Vyper lances ( cheap to deploy though hit less than TL Serpents ), Lances vs SM Mech makes them cry.


Prism and Lance have the same chance to destroy AV13. Both need a 4+ to glance. Two Prism's linking their beam has a greater chance then a Lance at any AV and is also AP1.

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Screaming Shining Spear





Central Pennsylvania

I'm a fan of putting my Lances onto fast units like the Vypers or inside a Guardian Defender(OMG yes, I use them) Squad.

It means my anti-tank is spread around to worry him enough to bring fire away from the devestation that the Prism and Fire Dragons can unleash if allowed to roam free.

Give him as many worries as possible, that's my moto

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Wraith




O H I am in the Webway...

JETCOUNCIL!

They run through units like a knife through hot butter! Just avoid TH/SS terminators.


Automatically Appended Next Post:
bobdole4eva wrote:Hi guys

I'm having trouble beating my brother's marine list with my Eldar. While I know this is rather shameful, if anyone has any suggestions plase let me know.

My army list consists of Eldrad and 9 Avengers in a BL Wave Serpent, 10 Avengers in a BL Serpent, 6 Fire Dragons in a BL Wave Serpent, 5 Pathfinders and 3 Fire Prisms.

His list consists of 3 Rhinos with Tactical squads (2 with flamer+HB, 1 with Melta+MM) 2 Razorbacks with Lascannons, 1 with 5 Sternguard with combi-flamers, 1 with a captain and command unit, and 2 Vindicators.

He generally sets up very central, with his Vindi's at the front together, his Razorbacks on the flanks and his Rhinos behind popping smokes

Thanks


Drop the Pathfinders. Exchange a FP for a falcon and grab another FD unit so you have double suicide FD. Use Eldrad for Guiding and Dooming Rhinos (fortune works well too ) and start popping rhinos ASAP! Once that is done work on the Vindicators or Razorbacks. Vindis don't scare WS. Suicide the FD if anything gets to close or to take out the vindis.

Once he is slow he is done.

This message was edited 2 times. Last update was at 2009/09/27 19:50:56


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
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Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

2x Fire Prisms, Wraithlord, Seer + Banshees in a Wave Serpent gg.

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The eye of terror.

Ezekk: Jetseer Councils can actually do pretty well against TH/SS terminators. Lightning claw terminators are scarier because they get more attacks. The only reason why you don't want to fight them in general is that your strong units should be picking on your opponent's easier-to-kill units, rather than their tough units. However, if they've got some assault terminators breathing down your neck, hitting them with some destructor templates then charging them is a pretty handy way to deal with the threat.

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Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

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Wraith




O H I am in the Webway...

willydstyle wrote:Ezekk: Jetseer Councils can actually do pretty well against TH/SS terminators. Lightning claw terminators are scarier because they get more attacks. The only reason why you don't want to fight them in general is that your strong units should be picking on your opponent's easier-to-kill units, rather than their tough units. However, if they've got some assault terminators breathing down your neck, hitting them with some destructor templates then charging them is a pretty handy way to deal with the threat.


I would agree with pretty well, the thing is that they are a unit that can and most of the time WILL hurt your jetcouncil very badly if they get to strike back so you just have to be careful.

This message was edited 1 time. Last update was at 2009/09/27 23:32:12


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
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Foolproof Falcon Pilot





Somewhere in the unknown universe.

aflax1 wrote:I believe that you should drop a fire prism for a squad of dark reapers, I play marines and my friend has some reapers: 4 reapers, 1 exarch w/Tempest launcher if he leaves one sqaud in the open the reapers will obliterate them.


That works until your opponent uses transports, which it seems he does. Dark reapers are not nearly maneuverable for the rest of your list.
A S7 AP2 large blast from 3 prisms will do nicely, and the 3 prisms are ideal for tankbusting as well.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in us
Longtime Dakkanaut






bobdole4eva wrote:Any opinions on how this list would fare against said Marine list?

Farseer- jetbike, fortune, RoWarding, Singing Spear [133]

6 Warlocks- jetbikes, enhance, 2 embolden, 3 destructor, 2 singing spears [331]

5 Fire Dragons [80]
Wave Serpent- spirit stones, Shuriken Cannon [110]

5 Dire Avengers [60]
Wave Serpent- spirit stones, EML [130]

5 Dire Avengers [60]
Wave Serpent- spirit stones, EML [130]

5 Pathfinders [120]

Fire Prism [115]

Fire Prism [115]

Fire Prism [115]

total 1499


Spears on Warlocksis a waste. need the attacks to win CC's

@ OP Use the Prisms topop razorbacks, link them if you have to. Shouldn't really be having a problem.

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