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![[Post New]](/s/i/i.gif) 2009/08/27 23:41:10
Subject: Maybe the Deathstrike Missile Launcher is useful after all....
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Junior Officer with Laspistol
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The rules tell you to pick a point, roll a dice, and everything in that range of the point takes a hit. Even if it didn't use the word "radius" you follow that rule for determining what is hit by the weapon.
The fact that, mathematically, you are also determining the radius of a circle that describes the area of effect of the weapon is really secondary.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
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![[Post New]](/s/i/i.gif) 2009/08/28 06:55:03
Subject: Maybe the Deathstrike Missile Launcher is useful after all....
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Tail-spinning Tomb Blade Pilot
All kinds of places at once
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Just noticed something, maybe it's just my codex, but it raises an interesting point; what do you do when two passages conflict with one another directly?
Codex: Imperial Guard wrote:12"-960"
Codex: Imperial Guard wrote:12"-Unlimited"
Not that it matters a great deal in this case, but some editor obviously went through the pain of fitting the word "unlimited" in very cramped space on the summary page. I'm also interested in what everyone does when they find an obvious conflict like this.
(Let the GW flaming begin)
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This message was edited 2 times. Last update was at 2009/08/28 06:56:45
Check out my project, 41.0, which aims to completely rewrite 40k!
Yngir theme song:
I get knocked down, but I get up again, you're never gonna keep me down; I get knocked down...
Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex. |
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![[Post New]](/s/i/i.gif) 2009/08/28 07:02:11
Subject: Re:Maybe the Deathstrike Missile Launcher is useful after all....
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Sagitarius with a Big F'in Gun
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In the case of an error, limit yourself to the more restrictive one pending an errata.
Use 960" as the upper bound until GW erratas otherwise.
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![[Post New]](/s/i/i.gif) 2009/08/28 07:16:04
Subject: Maybe the Deathstrike Missile Launcher is useful after all....
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Morphing Obliterator
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If 960" isnt enough, you need to get your miniatures off the oval and have a good look at yourself!
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![[Post New]](/s/i/i.gif) 2009/08/28 07:17:55
Subject: Re:Maybe the Deathstrike Missile Launcher is useful after all....
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Long-Range Ultramarine Land Speeder Pilot
Probably somewhere I shouldn't be
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ajfirecracker wrote:In the case of an error, limit yourself to the more restrictive one pending an errata.
Use 960" as the upper bound until GW erratas otherwise.
Not necessarily, don't forget: Unit Description > Unit Entries > Unit Summaries.
In this case, use the first one - summaries are the least reliable source of info.
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40k: WHFB: (I want a WE Icon, dammit!)
DR:80S+G+M(GD)B++I++Pw40k96+D+A+++/areWD206R+++T(M)DM+
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![[Post New]](/s/i/i.gif) 2009/08/28 07:37:38
Subject: Maybe the Deathstrike Missile Launcher is useful after all....
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Regular Dakkanaut
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I agree that it is a radius of 4" to 6" (not diameter) as well. Think of it this way, your radius IS D3+3" so you roll your dice and say you roll a 2 for a 5" radius. You take your imaginary compass (not the directional kind but the mathmatical kind and set it at 5". You then place the point at the center of the blast (after rolling for deviation of course) and use the pencil end to draw the effected area. It does specifically state that it is the radius and not a diameter.
To answer your question Hollismason, they are getting the 2(d3+3) equation for the diameter of the the blast. Radius (from the center to the edge of a circle) is D3+3 and diameter (a full line across the circle through the midpoint end to end) is twice that amount so it then becomes
2(d3+3).
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![[Post New]](/s/i/i.gif) 2009/08/28 07:54:19
Subject: Maybe the Deathstrike Missile Launcher is useful after all....
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Morphing Obliterator
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Just looked at the rules, and whilst I respect the interpretation proposed by some to limit it between 4-6" (that is, your arguement has merit and your proposed interpretation is perfectly valid given the wording) diameter I personally have read this as 8-12" diameter.
1) I think the more natural interpretation of the rules indicates this. The description states d3+3 blast *. the asterix * after the word blast in the Wargear section indicates more information is provided in interpreting this section. This is repeated in the summary section where an * indicates that additional rules are detailed in their entry.
Reading this this additional information, the it refers specifically to 'variable blast radius' - Radius being the key term here. The words state that once the centre has been determined, roll to determine the blast radius - not roll to determine the blast diameter. The roll required is of the aforementioned d3.
2) The large blast template has a diameter of 5". (Whilst Im afraid of putting logic as an argument for rules of a game), If I were designing rules for this, and at most you could gain an inch on the large template - I (logically) wouldnt bother with it.
Further, the cost of 160points for a tank that fires once if you are lucky, has no additional weapons, and has the basic profile of a chimera means you really want that single shot to count.
Mathematically you may get 5-ish models under a standard large blast template. Add an inch to that, and
you may grab 7-10-ish (roughly). So its now the equivalent of 2 blast templates if you are very lucky firing a weapon of roughly equivalent to the Medusa, which can fire every turn (presuming it lives) - a measly 135 points.
the devastation that a 8-12 inch diameter st 10 ap 1 shot can provide makes 160 points believeable, given tho it is incredibly unlikely that it will ever fire, and even when it does, its likely to take your own men out as much as your opponents.
3) Fluff wise (always the weakest arguement), the words "able to destroy an entire army" and the little story about the Ork stolen one in Baric Six certainly indicates an explosion of ridiculous size. Also, the words "few weapons unleash as much devastation as a DS Missile" - a 6 inch diameter st 10 AP1 weapon is tough, but devastating?
I realise Im unlikely to convince the doubters, but were I to ever play or face one, I would use the 8-12" radius.
Thanks for reading.
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This message was edited 1 time. Last update was at 2009/08/28 07:57:42
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![[Post New]](/s/i/i.gif) 2009/08/28 08:28:14
Subject: Re:Maybe the Deathstrike Missile Launcher is useful after all....
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Sagitarius with a Big F'in Gun
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No, you would not. You would use the 8-12" DIAMETER. You would use the 4-6" radius.
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![[Post New]](/s/i/i.gif) 2009/08/28 12:35:21
Subject: Maybe the Deathstrike Missile Launcher is useful after all....
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Hanging Out with Russ until Wolftime
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If it had a 12" Radius, I would take 4 In every game i Played
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/08/28 20:41:19
Subject: Re:Maybe the Deathstrike Missile Launcher is useful after all....
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Warp-Screaming Noise Marine
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augustus5 wrote:Gwar you can continue to allege that I have not read the codex or I do not have it open in front of me on page 55, but I just disagree with your interpretation. I don't see where it says the radius is D3+3 inches. It says it has a variable radius. It does not say that the radius is D3+3.
Since in the weapon profile it shows the weapon to be D3+3 blast, I assume that is the intended size of the blast.
Seriously? I think theyre just trolling you Gwar, i looked up the deathstrike a few days ago thinking of this very argument, and was quite happily suprised to find out that its d3+3" Radius! much better than i thought. Looking at a summary, and then reading the full rules will explain how the missle works, but apperantly you either only use AB, or are missing the important pages of your codex. But hey im glad you dont have any orders for your guard, cause that would benifiet you greatly, but since its not on the summary sheet you dont have em.
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![[Post New]](/s/i/i.gif) 2009/08/28 20:46:50
Subject: Re:Maybe the Deathstrike Missile Launcher is useful after all....
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Hanging Out with Russ until Wolftime
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fire4effekt wrote:Seriously? I think theyre just trolling you Gwar
Yeah, I know. I am just refusing to rise to the bait anymore, as that is what got me b& last time
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/08/28 20:48:48
Subject: Maybe the Deathstrike Missile Launcher is useful after all....
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[DCM]
Sentient OverBear
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This question's been answered.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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