Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/10/14 22:46:33
Subject: Can't fire the flamer.
|
 |
Hanging Out with Russ until Wolftime
|
Tri wrote:Gwar! wrote:dietrich wrote:If they do about half the rules, but all the graphics and fluff, 90% is about right!
But they don't. A lot of the fluff is poorly written and there are tons of models that are not even Legal anymore in the picture sections.
Also from the fluff why does rockfists thunder hammer teleport back? I though it was fairly clear that space wolves didn't trust teleporters? It should be attached to a winch or he should have a Rang 6" Str10 AP 1 gun
Nono, you misunderstand. They do not mind Teleporters. They don;t mind Technosorcery. They may Distrust it somewhat, but they need it, and they know they need it.
What they DO NOT LIKE AT ALL is having their Molecules Scrambled and risk an inglorious death. Better to be shot from the sky Howling your Battlecry than scattered across the Warp.
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/14 23:08:00
Subject: Can't fire the flamer.
|
 |
Proud Phantom Titan
|
Gwar! wrote:Tri wrote:Gwar! wrote:dietrich wrote:If they do about half the rules, but all the graphics and fluff, 90% is about right!
But they don't. A lot of the fluff is poorly written and there are tons of models that are not even Legal anymore in the picture sections.
Also from the fluff why does rockfists thunder hammer teleport back? I though it was fairly clear that space wolves didn't trust teleporters? It should be attached to a winch or he should have a Rang 6" Str10 AP 1 gun
Nono, you misunderstand. They do not mind Teleporters. They don;t mind Technosorcery. They may Distrust it somewhat, but they need it, and they know they need it.
What they DO NOT LIKE AT ALL is having their Molecules Scrambled and risk an inglorious death. Better to be shot from the sky Howling your Battlecry than scattered across the Warp.
I still think that its highly unlikely for the one and only Transporter used in battle is in his thunder hammer ... and if they can manage that why the hell can't IG be teleported into place .... even if you lost 10% it wouldn't be that bad a loss ....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/14 23:18:57
Subject: Re:Can't fire the flamer.
|
 |
Grim Rune Priest in the Eye of the Storm
|
I don’t plan on having that problem anyways
Wolf Lord Raven Chaser
Wargear: Belt of Russ, Frag & Krak Grenades, Jump Pack, Melta-Bombs, Runic Armor’ Saga of the Warrior Born, Woolf Tooth Necklace, 2 Fenrisian Wolves
Raven Chaser’s Skyclaws
Wargear:
1x Skyclaw [Bolt Pistol, Power Axe]
1x Skyclaw [Melta-Gun, CCW]
1x Skyclaw [Bolt Pistol, CCW, Mark of the Wulfen]
2x Skyclaws [Bolt Pistol, CCW]
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/15 00:48:17
Subject: Re:Can't fire the flamer.
|
 |
Proud Phantom Titan
|
Anpu42 wrote: I don’t plan on having that problem anyways Wolf Lord Raven Chaser Wargear: Belt of Russ, Frag & Krak Grenades, Jump Pack, Melta-Bombs, Runic Armor’ Saga of the Warrior Born, Woolf Tooth Necklace, 2 Fenrisian Wolves Raven Chaser’s Skyclaws Wargear: 1x Skyclaw [Bolt Pistol, Power Axe] 1x Skyclaw [Melta-Gun, CCW] 1x Skyclaw [Bolt Pistol, CCW, Mark of the Wulfen] 2x Skyclaws [Bolt Pistol, CCW]
Some thing about this made a "!" go off in my head and i've just realised what it is... If you take Fenrisian wolves and a jump pack then this happens. In the movement phase Wolves can only move 6" so that's the max you can move . In the Assault phase jump packs can only move 6" so thats the max you can move. If you then join to the Skyclaw .... well you might as well have take bloodclaw. Also if you take the wolves you can't deep strike ... Though i love the idea of two models with flat wolves where they for got and jumped out of the thunder hawk with every one...
|
This message was edited 1 time. Last update was at 2009/10/15 00:48:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/15 01:15:13
Subject: Re:Can't fire the flamer.
|
 |
Grim Rune Priest in the Eye of the Storm
|
Tri wrote:Anpu42 wrote:
I don’t plan on having that problem anyways
Wolf Lord Raven Chaser
Wargear: Belt of Russ, Frag & Krak Grenades, Jump Pack, Melta-Bombs, Runic Armor’ Saga of the Warrior Born, Woolf Tooth Necklace, 2 Fenrisian Wolves
Raven Chaser’s Skyclaws
Wargear:
1x Skyclaw [Bolt Pistol, Power Axe]
1x Skyclaw [Melta-Gun, CCW]
1x Skyclaw [Bolt Pistol, CCW, Mark of the Wulfen]
2x Skyclaws [Bolt Pistol, CCW]
Some thing about this made a "!" go off in my head and i've just realised what it is... If you take Fenrisian wolves and a jump pack then this happens. In the movement phase Wolves can only move 6" so that's the max you can move . In the Assault phase jump packs can only move 6" so thats the max you can move. If you then join to the/ Skyclaw .... well you might as well have take bloodclaw.
Also if you take the wolves you can't deep strike ... Though i love the idea of two models with flat wolves where they for got and jumped out of the thunder hawk with every one...
I was still thinking of nthe old ones that "just kept up with him" when i placed them.
This leads me to a question.
Why is it than when a post is made about a subject it gets derailed couse fo a Piece of Wargear, a misspelled word or a missused piece of nomenclature and then it takes 3 pages to get back on track?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/15 01:24:24
Subject: Re:Can't fire the flamer.
|
 |
Proud Phantom Titan
|
Anpu42 wrote: I was still thinking of nthe old ones that "just kept up with him" when i placed them. This leads me to a question. Why is it that when a post is made about a subject it gets derailed because of a Piece of Wargear, a misspelled word or a miss-used piece of nomenclature and then it takes 3 pages to get back on track?
~Shrug~ because people do. It's normally down to things people think are necessary ... For example you posted your list and i thought it necessary to tell you about its faults ... Better me then TFG at you're local. Which has spun us nicely off topic to this. I guess its because we all see the world differently. Also being fair most threads die within 1 to 3 pages.
|
This message was edited 2 times. Last update was at 2009/10/15 02:12:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/15 01:29:58
Subject: Re:Can't fire the flamer.
|
 |
Grim Rune Priest in the Eye of the Storm
|
I know that, my problem is I still think in 1st and 2nd terms all of the time. it's to the point I make a disclamer a the begining of some of my games that i have that problem. i just hope than when faq comes out they alow it once more, it would look so cool.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/15 15:36:48
Subject: Can't fire the flamer.
|
 |
Heroic Senior Officer
|
Gwar! wrote:
What they DO NOT LIKE AT ALL is having their Molecules Scrambled and risk an inglorious death. Better to be shot from the sky Howling your Battlecry than scattered across the Warp.
Hehehehehehee, so a major source of SW DNA was Dr McCoy (Star Trek)?
|
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
|
 |
 |
|