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Made in ca
Regular Dakkanaut





That makes sense, except I wouldn't mind them getting into close combat.. 12 power weapons (including the big mek's) seems like a serious CC unit...

   
Made in us
Been Around the Block




It would be a serious CC unit except you have no way to protect them. They are basically boyz with the flamer. If you get charged you are done with Initiative 2. You have a 3 if you charge, still more than likely done. You just don't have the numbers like you do with boyz.

They are good in CC as a complimentary model. Like with Kommandos.

This message was edited 1 time. Last update was at 2009/10/21 05:13:59


 
   
Made in ca
Regular Dakkanaut





Of course, considering that my boyz will all be charging into combat in groups of 11+a nob, wouldn't it be about the same thing, but with Power Weapons? IF they are mounted in a wagon, they can keep up with the trukks better and possibly either join combat the round after the boyz or hit a separate unit.

Though for the points cost, I guess it would be nice having them protected.

Consider this list?

Warboss - PK shoota/scorcha, eavy armour, attack squig, bosspole and cybork.
10 boyz with slugga/choppa
nob w PK, slugga, and bosspole
trukk armour plates grot rigger RPJ and ram

Big Mek with burna, KFF eavy armour, attack squig, bosspole, cybork and 2 oilers
15 Burna boys
battle wagon with only armour plates and deff rolla

11 boyz with slugga/choppa
nob w PK, slugga, and bosspole
trukk armour plates and ram

11 boyz with slugga/choppa
nob w PK, slugga, and bosspole
trukk armour plates and ram

11 boyz with slugga/choppa
nob w PK, slugga, and bosspole
trukk armour plates and ram

14 kommandos with 2 burnas
kommando nob with slugg PK and bosspole

somewhere around 1500 points.. haven't done math...

I've got 6 PKs, but no other real Anti Tank, which makes me nervous if facing another mech list. Can I pop enough tanks to get to the squishy insides?

Do I have enough troops to hit mob armies? I'm thinking the flamers would devastate them, but is it enough?

How would this stand up to MEQ?

I guess I'm just going to have to play 'em... I've been looking at the list too long..

   
Made in cz
Storm Trooper with Maglight






I like the idea but killkannon is ordance so you can shoot only killkannon if you want to shoot more guns per turn you have to be standing and not firing killkannon. Altough this setup is real marine killer. Drop the template and pretty much any average marine squad under it will be wiped out or bringed down to say 2 marines. Then come the burnas charging in. Key in using burnas CC capabilities is charging marines who are not kitted for CC or have pure fist squad so avoid assault terminators like hell, avoid assault squad and everything with more than 1 attack that goes before you. So ideal targets are: Tactical squads, scout squads, regular termies, devastator squads, biker squads ....


Automatically Appended Next Post:
I usually run 6 PK and 1 TL RL deffkopta in my 1000 pt list.


Automatically Appended Next Post:
You will have little to no problem with the MEQs if you dont meet some assult termies. These guys can stand PK pounding due to 3+ invuls.


Automatically Appended Next Post:
Maybe grot riggers on wagon too to make sure it is fixed to move again. Give it that killkannon to maximise MEQ killyness. If you can find spare points try to stick in a deffkopta or two armed with RLs. It really helps you killing enemy transports or light vehicles or walkers and most important: IG artillery or hellhounds. And theyre only 45 pts. each so dont worry about them. And if enemy shoots them ... well .... they just wasted shooting of one unit on one model.

This message was edited 3 times. Last update was at 2009/10/21 06:17:46


Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in au
Rookie Pilot






Melbourne, Australia

loose the kommandos IMO and from experience theyre useless with a mek list, they will arrive after you make h2h combat if at all.

more boyz in trukks is always an option as are stormboyz.


 
   
 
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