| Poll |
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| Is the new Space Wolves Codex over-powered? |
| Yes, and I think its going to be even worse once its combos are fully exposed over time. |
 
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15% |
[ 196 ] |
| Yes, it is over-powered. |
 
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16% |
[ 212 ] |
| No. It seems over-powered now, but once everyone gets used to the combos it will be fine. |
 
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41% |
[ 548 ] |
| No, it seemed immediately weak to me. |
 
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3% |
[ 38 ] |
| I've not read it / no opinion |
 
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26% |
[ 347 ] |
| Total Votes : 1341 |
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![[Post New]](/s/i/i.gif) 2009/11/09 19:15:57
Subject: Is the new Space Wolves Codex over-powered?
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Never-Miss Nightwing Pilot
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I voted the middle option, if there was a 'slightly overpowerred' option i would have gone for that. Its the blood claws that seem too strong. They have loads of attacks and counter-attack, even more deadly.
I think they will perhaps be tough to beat and do well in the next tournament but as everyone starts to see how to beat them they wont be as OP. After all your first game against an army you havent played before is never easy.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/09 20:16:40
Subject: Is the new Space Wolves Codex over-powered?
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Bryan Ansell
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there will be a lot of sw themed armies coming to tourneys. actual fenrisians and counts as types. I guess we will be so swamped theses theses armies that some tourney players will eventually win big and we will then say that that the wolves are way over powered, again.
Always happens with new 'dex armies.
personally, whilst keeping an eye on my opponents force, i try and play to my armies strength and weakness. This pretty much determines how my games go, not worrying about if the new army i am facing is overpowered.
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![[Post New]](/s/i/i.gif) 2009/11/09 20:18:38
Subject: Is the new Space Wolves Codex over-powered?
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Never-Miss Nightwing Pilot
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I havent played my uncle since the new 'dex came out. I could beat him before, it will be intresting to see if/how things have changed.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/01/14 10:24:34
Subject: Re:Is the new Space Wolves Codex over-powered?
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Sister Oh-So Repentia
Amarillo, TX
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While most people are looking at the psychic powers and complaining, while JotWW is potentially game breaking when it comes to "tournament" play, I am more worried about the level of mech spam you can get out of the codex.
If you truly min-max it all down you can have 9 Las/TL Plas Razorbacks, 3 Rhinos with 2 Missile Lauchers acting as Razorbacks, and 3 LS Typhoons. All that and 49 Marines as a cherry on top with assorted Meltas and Flamers.
That is more fire power per turn than most armies can deal with in all seriousness. It isn't even hard to get it crammed into a list, mind you that is a 2k list. It is easy to scale down to 1850 though.
It takes the "mech" meta game and destroys it in every sense of the word. I am worried that, now that they officially break 2 aspects of the game, it is only a matter of time before someone finds ways to abuse it even further. That is without mention of the Thunderwolves...
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"The need to be right is the sign of a vulgar mind." -Albert Camus
=====Begin Dakka Geek Code=====
DR:80S+++G+++M++B+++I+Pw40k98#++D++A+++/mWD229R++++T(S)DM++
======End Dakka Geek Code======
-Armies-
1850 Mech
4000 Speed Freeks
2500
2500 Mech
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![[Post New]](/s/i/i.gif) 2010/03/22 23:56:51
Subject: Is the new Space Wolves Codex over-powered?
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Boosting Space Marine Biker
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Why play vanilla when you can play furry and get all the bonuses for less points? Oh, nasty psy toys too. And 5/5 cav.
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There is a place beneath those ancient ruins in the moor…
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![[Post New]](/s/i/i.gif) 2010/03/28 13:30:31
Subject: Re:Is the new Space Wolves Codex over-powered?
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Sadistic Inquisitorial Excruciator
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Jaws of the World Wolf killed my Nightbringer first turn one game, and the Deciever the next
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![[Post New]](/s/i/i.gif) 2010/08/19 13:04:38
Subject: Re:Is the new Space Wolves Codex over-powered?
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Longtime Dakkanaut
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Option 6: There is no such thing as an overpowered (or underpowered) codex, it's all about what the player is capable of doing with it (and what the opposing player is capable of doing to counter it).
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/06/02 07:52:48
Subject: Is the new Space Wolves Codex over-powered?
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Flashy Flashgitz
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I openly hate the SpaceWolves. A kind of love hate. Cool fluff and awesome idea, way to play a powerful army like a powerful army, and even better, they have yet to beat me. I've played them 4 or 5 times now and whooped their arse.
But hear me Dakka, I like chess, I play strategy in 40k not powerhouse, I won those games by outplaying my opponent and I know when my army is simply outclassed.
They can Initiative test every powerhouse I have right off the damn field with a roll of 4+, 3+ in most cases, and I have to roll!!
His lack of play experience saved me only. As I managed to sneak around, and hold more objectives with 2inch parted out squads of 30 boyz and a bosspole. Damn-it, that's not what I fielded them for, but, tactics called for it. Because counterattacking space wolves with blood claws hidden in there still slaughter my friggin boyz when a beaten down squad reaches them.
That hurricane storm that pins them and that lighting crap if I don't kill the damn IC quick clears out hordes, I'm talking 15 plus dead a turn. Whilst his Initiative tests takes care of things like Initiative 3 nob bikers with FnP.
So, I can see where other armies can balance out armies versus them, and gameplay comes into a factor no matter what codex you play. But they are anti-ork, period. Can they be beaten, yes, so why do I say overpowered. I mean I won, as I said.
REASON: Because unlike most codex's, you need no play experience to be a threat to your enemy, so I ponder what the hell a veteran player can do with these things, and have no interest to find out, other than my desire for a challenge, so, one day, I will take them on. I have tactics now, who knows how well it'll work.
Cool army though.
By the way, mass terminators in drop-pods with counterattack is scarier than termies who can deep strike. Especially when they can be troops. Drop right next to the objective, wipe out the troop that was there no prob, and enjoy a 2+4++ save whilst holding that scoring puppy.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2011/06/02 08:33:31
Subject: Is the new Space Wolves Codex over-powered?
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The Hammer of Witches
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"No. It seems over-powered now, but once everyone gets used to the combos it will be fine." This is the highest scoring response so far. See, this is why I moved here from Warseer. Over there it'd be "OMG SW ARE SO CHEESE."
My own opinion tallies with SaintHazard's. There are no OP codices, it's all down to how the player uses it.
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2011/06/04 03:08:49
Subject: Is the new Space Wolves Codex over-powered?
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Flashy Flashgitz
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htj wrote:"No. It seems over-powered now, but once everyone gets used to the combos it will be fine." This is the highest scoring response so far. See, this is why I moved here from Warseer. Over there it'd be "OMG SW ARE SO CHEESE."
My own opinion tallies with SaintHazard's. There are no OP codices, it's all down to how the player uses it.
..I might be overreacting because the jaws took out my favorite models every game without them doing anything. I mean, I won anyways so, I perhaps should agree with it not being OP...but it still pisses me off to no ends.
Yes, a simple comment made me rethink my opinion. I'm easy.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2011/08/06 19:16:20
Subject: Re:Is the new Space Wolves Codex over-powered?
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Daring Dark Eldar Raider Rider
Somewhere in the darkness of my mind... Probably
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I dont know, Ive never even seen it...
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![[Post New]](/s/i/i.gif) 2011/09/14 21:25:59
Subject: Is the new Space Wolves Codex over-powered?
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Unshakeable Grey Knight Land Raider Pilot
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Am I the only one who's noticed that the percentages add up to 101%?
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This message was edited 1 time. Last update was at 2011/09/14 21:26:14
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![[Post New]](/s/i/i.gif) 2011/09/15 20:18:19
Subject: Is the new Space Wolves Codex over-powered?
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Eternally-Stimulated Slaanesh Dreadnought
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The codex gives a lot of leeway to the controlling player but i do not think the codex is broken. At worst a few units are underpriced such as grey hunters, TWC, and maybe Wolf scouts. Everything else in the codex is fine.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2011/09/15 21:19:24
Subject: Is the new Space Wolves Codex over-powered?
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Decrepit Dakkanaut
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TheFatElf wrote:Am I the only one who's noticed that the percentages add up to 101%?
You, sir, just blew my mind.
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![[Post New]](/s/i/i.gif) 2011/12/21 23:55:52
Subject: Re:Is the new Space Wolves Codex over-powered?
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Mutilatin' Mad Dok
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Guard
Tyranids
Grey Knights
These are what I fear most.
I have never once beaten tyranids because no matter how well I blast template the small ones or flamer or las cannon or how awesome my CC squad is for SW or ORKS. I get completely desimated by them no matter who is playing them every single time.
Guard has too much firepower for any of my lists to deal with and Grey Knights rule with all their heavy weapon special upgrades.
Puppies cannot compete with them.
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