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Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

No walkers needed.
Tau have plenty of no save/no fnp for you weapons at their disposal. Orks are not hard for my tau list at all. Tau have the ability to shoot you into oblivion, it is just that you need to take the right units and use the appropriately.
   
Made in fi
Longtime Dakkanaut




Krall wrote:
Maybe it's me, but I'm just not that afraid of flechette. Is it really that scary when I'm assaulting with a 4+ save and possibly FNP? My army relies pretty heavily on my nobz, koptaz, and bikerz atm. Basically, my nobz trundle through his entire army, and withstand stupid amounts of fire. Plus, he seems to have terrible luck with the dice when he actually tries to put wounds on me. He consistently rolls ones when hitting my nobz with meltas, and I save about 80% of wounds. It's truly outrageous. Granted, you can't account for bad dice rolling when developing strategy, it just has him really frustrated.

The point is, my really tough multi-wound models are doing most of the killing, and his army seems to die before my BW with burnas can even arrive. The point about the Piranhas blocking the path for my truck seems pretty good, since I'd have to jump out to deal with them, then jump back in next turn. I could theoretically use a boarding plank, but I like keeping my trukk(s) cheap with just RPJ.

Is there any hard counter to nobz besides str 8 or higher weapons? I really feel like the Tau should have some kind of walker that's decent in CC. Something that really expands on the Crisis Suit and turns it into a really tough beast. I dunno, maybe that's not even necessary.


I dunno, it sounds like he is giving you too many chances to multi-assault. That is the bane of Tau vs Orks. Really, in my own games vs Orks, most of the time Nobz are useless point sinks. It's true that trying to kill them with small arms fire can be frustrating experience, so usually I deal with them with stuff which can insta-kill: that is, meltas and sometimes railguns and seeker missiles, it really depends from situation.

A lone Trukk should never survive beyond first turn vs Tau. If he can't kill it on turn 1, he does not have enough Missile pods.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

It really isn't and goes against fluff

it seems that you are having outragous dice rolls, but it could be he isn't taking full advantage of his army strengths.

what does he kit his suits with generally? they best way to kill nobs is to pelter them with shots. plasma rifles, flamers, missile pods, are all things that will give enough wounds and/or will ignore armor(except the flamer) fusion guns can ID, but you can't get enough to make it viable.

my advice is for him to bog your nobs down with lots of kroot and kill every thing else with his long range supieriority. if he gets first turn he should be able to pop most of your large transports with railguns and submunition large boy mobs.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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