Krall wrote:
Maybe it's me, but I'm just not that afraid of flechette. Is it really that scary when I'm assaulting with a 4+ save and possibly FNP? My army relies pretty heavily on my nobz, koptaz, and bikerz atm. Basically, my nobz trundle through his entire army, and withstand stupid amounts of fire. Plus, he seems to have terrible luck with the dice when he actually tries to put wounds on me. He consistently rolls ones when hitting my nobz with meltas, and I save about 80% of wounds. It's truly outrageous. Granted, you can't account for bad dice rolling when developing strategy, it just has him really frustrated.
The point is, my really tough multi-wound models are doing most of the killing, and his army seems to die before my BW with burnas can even arrive. The point about the Piranhas blocking the path for my truck seems pretty good, since I'd have to jump out to deal with them, then jump back in next turn. I could theoretically use a boarding plank, but I like keeping my trukk(s) cheap with just RPJ.
Is there any hard counter to nobz besides str 8 or higher weapons? I really feel like the Tau should have some kind of walker that's decent in CC. Something that really expands on the Crisis Suit and turns it into a really tough beast. I dunno, maybe that's not even necessary.
I dunno, it sounds like he is giving you too many chances to multi-assault. That is the bane of Tau vs Orks. Really, in my own games vs Orks, most of the time Nobz are useless point sinks. It's true that trying to kill them with small arms fire can be frustrating experience, so usually I deal with them with stuff which can insta-kill: that is, meltas and sometimes railguns and seeker missiles, it really depends from situation.
A lone Trukk should never survive beyond first turn vs Tau. If he can't kill it on turn 1, he does not have enough Missile pods.