tetrisphreak wrote:Situation A.) Robin Cruddace, the infamous author of the Imperial Guard codex (arguably one of the strongest codices in 5th right now) INTENDED for the Tyranids to be able to handle transports in non-conventional ways to give them an edge in the competitive scene. E.g., guns allowed to shoot models inside transports and the infamous Doom of Malan'tai sucking souls of embarked passengers.
Overcoming my army's weakness (transports and tanks) and winning just the same feels so much more satisfying than simply steamrolling over my opponent because he has nothing on the table that causes me to bat an eyelash.
Regarding these two, If it were Situation A, then Tau Smart Missile Systems offer the exact same thing which doesn't seem right, This isn't an issue with Cruddace's writing, it's an issue with a rule that everyone takes for granted was left out of the main Rulebook.
Also, I would hardly consider vehicles to be Tyranids weakness anymore. Between the Tyrannofex, the Hive Guard (Who's S8 should be used on the vehicle itself, not it's passengers) The ability to get S6 Monstrous Creatures in the Troop section, sure they don't have as many options for it as some other armies, but I think they got plenty of tank killers.