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Wouldnt it be nice if vehicle's weapons can aim at different units?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





I can see giving giving guns the 'defensive weapon' rule but I think the strength thing works out fine defensive weapons aren't supposed to be strong and merely to discourage/suppress/kill any infantry that try to get too close. So low strength weapons pretty much fit the bill right off the bat.

It would be interesting to see S5 weapons become defensive though, I could see that.

I'm all for making defensive weapons able to fire at different targets, makes sense since the defensive gun is supposed to defend the vehicle from attacks while the vehicle does off doing its business (like shooting at that carnifex over there...).

It would be a good idea to have defensive weapons be able to fire all the time (unless moving flat out maybe), but suffer a BS penalty since it would be a lot harder to hit something while moving faster but the defensive gunner, being basically independent, could catch glimpses of enemy troops and take pot-shots at them. Maybe not a good way to use ammo, but they're supposed to have a lot right?
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Tanks in 40K move at between 1 and 5 miles per hour when you compare their movement rate with infantry.

It's nowhere near fast enough to cause a problem in aiming.

If there's a reason for not allowing two weapons to fire it is for game balance.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
 
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