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Made in us
Lurking Gaunt





PA US

Yay! Lyracian is back!

Nice reports! I like the narrative style you have been using in these newer ones.
Also liking the flyrant/fex conversion, especially the wings blended with the scytals.

*insert witticism here*

Tyranids (W/D/L): 33-1-2 (local meta hates mech )
Tau (W/D/L): 4-1-2 (victories thanks to Kill team. lol)

schadenfreude wrote: Lashing Tau units into assault range of khorne zerkers is a lot like throwing kittens into a wood chipper.
 
   
Made in gb
Regular Dakkanaut





Corndoggy wrote:Yay! Lyracian is back!
Nice reports! I like the narrative style you have been using in these newer ones.
Also liking the flyrant/fex conversion, especially the wings blended with the scytals.
Thanks. I made the wings about 18 months ago and then the codex came out. I did not like the costs for a Flyrant (still don't) and they have sat unfinished in the bitz draw since. Just had a second game with the pod list against Space Wolves (in which the Flyrant did nothing) will get that posted up next week.

Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
Made in gb
Regular Dakkanaut





Game 20: 1500 Points vs Space Wolves
Scenario - Seize Ground (three objectives - moisture vaporators), Spearhead deployment

I played a full drop pod army again so nothing arrive until the bottom of turn two. This gave the marines plenty of time to position themselves ready for the attack. They just did not know where it was going to come from...

Tyranid Air Assault
Hive Tyrant (Old Adversary, Hive Commander, Wings, TL Devs x2)
Zoanthropes x2 in Spore Pod w/ TL Deathspitter
Zoanthropes x2 in Spore Pod w/ TL Deathspitter
Ymgarl Xenomorphs x7
Termagants w/ Devourers x20 in Spore Pod w/ TL Deathspitter
Mummy Tervigon (Toxic,Adreanl,Catalysis) [Outflanking]
Broodlord (Toxic) & 5 Genestealers w/ Toxic
Gargoyle Brood x12 w /AG,TS

Space Wolves (not all gear listed)
Rune Priest Penda leading 8 Grey Hunters & Wolf Guard w/ Fist in Rhino
Wolf Priest Tola leading 8 Grey Hunters & Wolf Guard w/ Fist in Rhino
Five Long Fangs in Lazerback
Rune Priest Ozur leading 4 Terminators in a Drop Pod.
Dreadnought Vandrad
Land speeder w/ HF, MM


The hive ship drifted through the star-system drawn towards the transmissions from several moons orbiting a gas giant. As the ship approached its autonomic nervous system began launching spores towards the planetoids. Sensing this activity the hive mind stirred from its hibernation and started to listen to the transmissions of its prey.

Ozur's pod was buffeted by the moons strong winds as it dropped towards his brother Penda and the troops already on the ground. The pod landed in the north-east edge of the plateau next to one of the moisture vaporators. As his retinue took up position around the pod Ozur could see Penda repositioning his troops in the north-west. The two APC's parked up back-to-back in front of a tumbled down keep near another vaporator. Inside the keep were the long fangs with brother Vandrad to the west and the Lazerback to the east. Between the two groups of soldiers was the wreckage of a crashed shuttle amongst which a third moisture vaporator was somehow still operating.

Unfortunately for the marines Xenomorphs were already lying dormant in the keep and as the spores fell they burst out of the ground tearing through the metal hulls of the APC's and the exposed pistons of brother Vandrad's mighty power claw. Devilgaunts disgorged from a pod killed all but one of the Fangs. Penda was able to dissipate most of the Zoanthropes psychic energy but one of them blasted the Lazerback forcing the crew to spend precious moments re-routing power cables to get the guns back on line.

Ozur was too far away to join the fray and he could see a swarm of gargoyles and a gigantic beast both heading towards the keep. He ordered his men to shoot at the near by spore blasting chunks of wet flesh from it. His men were so busy they did not see the genestealers creeping up behind them and all the terminators died in the ambush leaving just Ozur fighting alone. Penda tried to summon lightning from the ether but the psyhic choir of the brain-bugs broke his concentration and the return fire carved the APC in half forcing the troops out on to the moons frigid surface. Tola roasted some gaunts with a flamer but it was not enough as the swarm of gargoyles descended on the immobilised APC and tore it to shreds, one panel at a time, killing everyone inside. The Xenomorphs ripped the stabilisers from brother Vandrad's legs while contining to be to agile for him to crush any.


Another psyhic blast stripped the tracks from the Lazerback but the crew were able to get the guns back online. They just had enough time to zap the hovering form of Tyrant descending towards them before the vehile was annihilated in a massive fireball. Pedra got revenge for his fallen kin by wiping out the gargoyles but several of his men fell to the hail of needles from the devilgaunts. Mummy charged forward biting deep into Vandrad's power pack silencing the mighty fighting engine.

Its engines open at full throttle the land speeder rushed towards the drop pod burning genestealers with its flamer. Unfortunately they were not quick enough to save Ozur who was eaten by the hulking leader of the alien brood. Pedra did not long survive his brother being skewered on a spike by the Tyrant as the last of his men died to the Xenomorphs.

With nothing to now hold back their warp blasts the Brain-bugs obliterating the drop pod and destroyed the engine on the speeder forcing it to land next to the broodlord who quickly slaughtered the crew.


Aftermath: Victory by annihilation for the Hive Mind (I also had two objectives).

The game may have been a massacre but tactically it was very close to a draw. I killed the last grey hunter at the end of turn five so if I had not been lucky in wiping out a whole squad in their transport they would still have had men contesting the western moisture vaporator. Mummy only managed to spawn three babies this game and the Zoantrhopes kept glancing the APC's. However the dice gods did give my opponent bad rolls too. Snake eyes on the terminators saves was harsh and the rune priest and Dreadnought kept rolling one and two to hit even with their magic necklaces.

This message was edited 2 times. Last update was at 2011/03/19 15:35:51


Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
Made in gb
Regular Dakkanaut





Grey Knights - Game 1: 1500 Points vs Ultramarines
Scenario - Capture & Control (4 objectives), Spearhead deployment

With the new codex I can no longer add my two squads of Knights into my Ultramarine force. They have to be played as a faction in their own right. Only having 25 Knights I do not have enough Psycannons for a full army so I proxied them with missile launchers and power-gauntlets for the Hammers. I at least had some time this week to to start work on my Riflemen arms so the Dreads were correctly armed.

Grey Knights @1500
Castellan Crowe in the Henchmen's Razorback w/ Psi ammo
Cardinal Ximinez, Inquisitor; Power Armor, Psychotroke, Rad grenades, 3 Survo-Skulls
Mega-City Judges (Warriors) x3 with a Meltagun
Alpha Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino
Gamma Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino
Omega Purifiers x8; 2 Psycannons, Hammer, 5 Halberds, Rhino
Rifleman Dreadnought x2; Quad Autocannons w/ Psi Ammo
Rifleman Dreadnought; Assault Cannon and TL Autocannons w/ Psi Ammo
Kill Points 13; 29 Men, 7 Vehicles

Ultramarines
Chaplain Caecilius with Jump Pack, Melta Bombs
Purpureus Tactical Squad with Melta, Lascannon & power-gauntlet
Albus Tactical Squad with Melta, Plasma Cannon & power-gauntlet in a Rhino
Plumbeus Devastator Squad with 4 Missile Launchers in Razorback with TL Lascannon
Tripudio 5 man Assault Squad with Power-gauntlet and Plasma Pistol.
Tempestas Terminator Squad with assault cannon & CML
Brother Grumio Dreadnought





stardate: 901.M41
The planet had official been declaired clensed of Lugft Huron's renegades for three days. However reports kept coming in of small pockets of resistence remaining. Responding to these reports Cardinal Ximinez came across a small detachment of marines. These loyalist marines failed to recognise the cardinals mixed force and opened fire...

The Cardinals forces arrived from the south-east heading towards the central ruins (objective). Gamma squad stopped on a small hill (objective) to get a good shooting position. The Ultramarines had been repairing a power generator in the west and a second in the south west (objectives) but had been searching some ruins in the north-east when they spotted the dust cloud of approaching vehicles.

Turn One:
Seizing the initiative Purpureus Squad ran into the central ruins. Albus-gravis drove their APC to the South-Western Power generator while Albus-Pugnus headed to the western power generators (5 marines at each). Missiles shattered the drive motor of the first Rifleman and detonated Omega Squads APC killing four Knights.

Ximinez lead Alpha Knights to the west to protect the power generator; the Judges ran into cover while everything else opened fire on the renegades. When the smoke cleared 14 marines were dead leaving just a single Lascannon from Purpureus squad in the ruins and an empty APC in the south-west.

Turn Two:
Supported by Purpureus's lascannon Brother Grumio and the Terminators stomped around the northern side of the central ruins and opened fire on Gamma Knights. The APC seemed to lead a charmed life; with only its storm bolter destoyed. Caecilius and his troops jumped over the ruins and charged into combat with the third Rifleman. The Castellan jumped out of the APC and charged into the Assault Marines swinging wildly. Two Judges are killed. The cardinals men turned their attention to the second power generator and killed four marines (just the melta gun left).



Turn Three:
The Terminators continue their relentless march but Brother Grumio is immobilised and shaken; the other Rifleman is wrecked. Purpureus Squad is wiped out but the last man from Albus will not die! Three Knights from Alpha squad are killed by missiles. Caecilius can not attach meltabombs to the Rifleman and Crowe finally kills some assault marines.

Turn Four:
Gamma's APC continues to lead a charmed life. Crowe finishes off the Assault Marines and Caecilius with cleansing flame and runs towards Brother Grumio. Judge Dread takes out the last tactical marine with his meltagun. Alpha Knights exchange fire with the Devastators; both squads lose a couple of men. A couple of Terminators fall to the combined fire of Gamma & Omega Knights.



Turn Five:
The Terminators finally destroy Gamma's APC! Return fire from four Psycannons & stormbolters kills four including both heavy weapons (snake eyes on the saves). Alpha Knights surge forward to protect the Power Generator and wipe out the last of Plumbeus Devastators. The Knight's Razorback glances the damaged Rhino into a wrecked state.



Victory to the Knights: Two objective to zero.
Ultramarines have - 2 Terminators, Dreadnought (immobilised), Razorback (Immobilised, no gun).
Knights have - Dreadnought, Razorback, 13 Purifers (including all 6 Psycannons), 1 Warrior, both HQ.



Summary:
I was expecting more from Crowe. However the assault squad was spread out around the Dread so he could not make use of his sweep attack and kept rolling one for his D3 attacks. I did not get to try out the funky grenades or Halberds in combat as there was so little melee in the game. Psycannons were amazing at putting wounds on the Terminators and the Str 7 was useful for dealing with armour.

This message was edited 3 times. Last update was at 2011/05/29 17:25:28


Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
Made in gb
Regular Dakkanaut






Game 21: 2000 Points vs Horde Orks
Scenario - Seize Ground (Five objectives), Spearhead deployment


So I am busy wrapping up pass the parcels and making party bags for my daughters third birthday so just a quick battle report about my monday night game against Horde Orks. I played a full drop pod army again so nothing arrive until the bottom of turn two.


Tyranid Air Assault
Hive Tyrant (Old Adversary, Hive Commander, Wings, TL Devs x2)
Zoanthropes x2 in Spore Pod w/ TL Deathspitter
Zoanthropes x2 in Spore Pod w/ TL Deathspitter
Deathleaper
Termagants w/ Devourers x20 in Spore Pod w/ TL Deathspitter
Mummy Tervigon (Toxic,Adreanl,Catalysis) [Outflanking]
Broodlord (Toxic) & 6 Genestealers w/ Toxic
Gargoyle Brood x15 w /AG,TS
Carnifex with TL Devs x2, in Spore Pod with TL Deathspitter
Carnifex with TL Devs x2, in Spore Pod with TL Deathspitter

Horde Orks
Ghazghkull Thraka
Big Mek with Kustom Force Field
Da Shoota Boys 3x30
Da Slugga Boys 2x20
Da Grots
Da Stormboys
Da Lootas
Stompy Death Robots (Killa Kans) 3x3


I knew with six troops against my three and five objectives this was going to be difficult...



Battlefield: There is a central building and ruins in each corner with some scatter craters between them. Objectives are the central building, NE, NW & SW Ruins and a NW crater. Orks win the roll off and take the NW quarter to get two objectives in there starting zone. 140 Boys spread out behind a wall of 9 Stompy Death Robots and push east and south filling the table so there is no space for my pods to drop.

Turn Two:
Hive Tyrant swoops in from reserves charging into Stompy Death Robots and manages to stun all three of them! Zoanthropes drop in an crispy fry three Robots; Fex drop in and shoot. Gargoyles dive from the sky charge into a wounded boyz squad and promptly all die. Genestealers charge into Boyz kill half of them but only the Broodlord lives. I really underestimated the damage a few Orks with a Power Klaw will cause...



Turn Three:
Da Lootas shoot up a Spore, Yeah! Boyz and Stormboys assault the Zoanthropes (one unit dies). Broodlord sweeps the Boyz and moves on to the next unit. Mummy arrived and hides behind the SW ruin ready to spew forth babies. The First fex charges into combat with the Stormboys and the second attacks the Stompy Death Robots and crushes them. Devilgaunts arrive and shoot some boyz.



Turn Four:
The one remaining Stompy Death Robot (with no arms) charges the Devilgaunts and they can not do anything about it! Hive Tyrant finally manages to kill the third robot having been constantly stunning them but is assaulted by Boyz and dies at the end of the turn. Ghazghkull and is boyz Warg for a 15" charge into Mummy and cuts her head off (I forgot to roll my FNP saves too! Sob!).



Turn Five:
Carnifex Dies; Stormboyz die; Devilgaunts die; Broodlord dies. Da Grots claim an objective. Deathleaper contests an objective and ...

Turn Six:
... Ghazghkull kills him. More Spores get shot up.

Aftermath: Win for the Orks with two objectives to zero; all I have left is two Spore Pods! There is still ~50 Boyz, Da Lootas, one Stompy Death Robot and both Ork HQ. I was completely out played by a better swarm army.

I am so used to fighting 5-10 man Marines that I forgot what damage Boyz can put out even when reduced in number. I also could not deal with Claws that were ripping through my monsters with 2 wounds a turn. This was a game where I really needed the cluster spines to kill large numbers of Boyz. I am glad I tried out pod-fex; The conclusion though is - never again. They are louse in melee and the one turn of shooting does not make up for it. I will proxy them up as Trygons for another game as some point and see if they fair any better. Deathleaper was there for Psi protection (worthless against Orks). He was fun for contesting an objective but not as useful as the Ymgarls would have been.


This message was edited 1 time. Last update was at 2011/06/16 09:42:28


Battle reports and random musings on my blog - http://lyracian.blogspot.com/ 
   
 
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