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Made in au
Sinewy Scourge




Downunder

Exatcly. And that's why the Deff Dredd can take four DCCWs.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Mutilatin' Mad Dok





LaLa Land

What happens when the kans get there? ur done with them, they just stand there? a fight with a walker is still pretty tough. only thing orks have to help with bloodcrushers.

Team Zero Comp
5th edition tourny record 85-32-16 (2010-12) 6th 18-16-4
check out my Orky City of Death http://www.dakkadakka.com/dakkaforum/posts/skipread/336388.page 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Grimgob, I can still assault with the Kans when they get there, there's just no advantage to getting rid of the rokkits. I can't make the Kans better at CC than they start with, so why not make them better at range. Why would I waste Orks' only BS3 Anti-Tank?

Also, reading back on your posts, I fail to see what kind of point you are trying to make. Are you trying to say that Kans are good in CC and that I shouldn't put rokkits on them because that will make them worse in CC?

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Mutilatin' Mad Dok





LaLa Land

Sorry I got OT, all i was sayin was dont dismis the klaws on those kanz as they will help out. Theys not the best in CC but theyz not bad. My point was 3 more rokkitz at 1 tank will not push your transport shooting over the top. You do have 9 Str 10 weapons on the kanz. I love boyz as anti-infantry shooting but they are not that reliable (speacialy sluggas with 12" range). your list needs to be able to widdle down units you may not want to assault (like LC termies). you can play more than one game, try the grotzookas on 3 to 6 kans in a game or two. the only armies that have 12 to 15 transports are going to be an uphill battle for a footsloggin force no matter what.

Team Zero Comp
5th edition tourny record 85-32-16 (2010-12) 6th 18-16-4
check out my Orky City of Death http://www.dakkadakka.com/dakkaforum/posts/skipread/336388.page 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Thanks, Grimgob. I'll try the 'zookas out a couple times and see what I think.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Death-Dealing Dark Angels Devastator




USA

I don't think more than three grot zookas would be worth it. Losing too many of the S9 rokkits at range would hurt against higher armor values and would help out against MC which you don't want your walkers in CC with.

Cadians
Dark Angels
Dusk Raiders
Imperial Fists 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Oh, TMC's. How I hate you so so much.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Death-Dealing Dark Angels Devastator




USA

They are rough and tumble.

Cadians
Dark Angels
Dusk Raiders
Imperial Fists 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

This is the final list, in case anyone wanted to see what I ended up with.

HQ:
Big Mek 85 pts
w/ KFF

Big Mek 85pts
w/ KFF

Troops:
4X 20 Slugga Boyz 640pts
w/ Nob
w/ PK
w/ BP

Fast Attack:
16 Stormboyz 232pts
w/ Nob
w/ PK
w/ BP

Heavy Support:
3 Killa Kans 150pts
w/ 3 Rokkits

3 Killa Kans 150pts
w/ 3 Rokkits

3 Killa Kans 150pts
w/ 3 Rokkits

Total
1499 pts

This message was edited 1 time. Last update was at 2010/05/03 04:40:56


Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Been Around the Block





You may want to consider KMB on some kans they are quickly becoming the weapon of choice for +5 pts you get AP 3 for MEQ's and such.

Throw enough Goblins at anything and it should go away, at the very least there will be less Goblins.

What does Eric Clapton and Coffee have in common? Both suck without Cream.

So a baby seal walks in to a club. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Aqualung wrote:You may want to consider KMB on some kans they are quickly becoming the weapon of choice for +5 pts you get AP 3 for MEQ's and such.

Rokkits are AP3...
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Gorkamorka wrote:
Rokkits are AP3...


No no no..Rokkits are Str 8.

   
Made in us
Been Around the Block





My Bad, KMB's are AP 2 so you have Termie killers, along with MEQ's.

Throw enough Goblins at anything and it should go away, at the very least there will be less Goblins.

What does Eric Clapton and Coffee have in common? Both suck without Cream.

So a baby seal walks in to a club. 
   
Made in ca
Fresh-Faced New User




To the debate of KK's. Well KKs no matter what are equipped with a CCDW which is str 10, so close combat is always a viable option. Save the LR all spacemarine tanks are rear armor value 10, aka auto pen hits assuming you can land a hit on the vehicles. like someone already mentioned WS2 means youll be hitting most infantry targets on a 4. But going back to the topic of shooting, they have the best BS of all the orks, so why not throw a rocket or a KMB on them? youre going to need to be able to handle vehicles from afar, because a unit that moves 6" and assaults 6" isnt going to do much unless they opponent is trapped. Its also a reliable (knock on wood) shooting phase. Theres nothing worse than rolling 10 dice and getting no 5's or 6's for your rocket rolls.

At 12 points a piece and then 85 for zag (who also kills of 1-3 more) stormboyz are too expensive and not efficient enough.

Ever consider scrapping Zag/Snik entirely? throw some deffkoptas in or IMO, better yet, rocket buggies


EDIT: Is your army going to be spread out for 2 KFF's? can you squeeze it into one section and cut down on the points?

This message was edited 1 time. Last update was at 2010/04/22 22:28:25


It's krumpin' time! 
   
Made in us
Angry Blood Angel Assault marine





Tigard Oregon

Okay, I personally would replace the stormboys with some rokkit deffkoptas, keeping the kans with rockets is probably a good idea, but one group of kans with grotzookas is REALLY fun.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

I really don't think I can fit 80 Boyz in one KFF and I like the versatility that two gives me.

I've run Rokkit Koptas before and I've never been like "WOW!". Koptas just don't fill the same role that I like using the Stormboyz for.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in au
Longtime Dakkanaut






Do the people you play against Mechanise everything or is there more footslogging around?

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

A healthy mix, I think. Mech Guard, Infantry Guard, 'Nids, 'Crons, a couple Tau, couple SM.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Death-Dealing Dark Angels Devastator




USA

Second that.

Nobody in our group has enough of the right types of vehicles to mechanize everything.

Cadians
Dark Angels
Dusk Raiders
Imperial Fists 
   
Made in ca
Fresh-Faced New User




Remember that RL's deemed as tank killers can also be used to flatten MEQ's or MC's. A useful component unless you're fighting 6 squads of 30 boyz and a warboss (or another footslogging variant ).

It's krumpin' time! 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Claypool wrote:I've run Rokkit Koptas before and I've never been like "WOW!". Koptas just don't fill the same role that I like using the Stormboyz for.


Not sure what the role of your stormboyz is but agreed a plain jane Rokkit Deff Kopta is worthless, but you add the Amazing Ork Mekboy technology of the Buzzsaw and now you got one of... actually the best... hell the only reliable...Alpha strike anti-tank the Orks have. My clan doesn't even start a waaagh! without at least two


Automatically Appended Next Post:
ChrisCP wrote:Do the people you play against Mechanise everything or is there more footslogging around?
Well it's like this, the players in my area that are actually a fight play just about everything mech' the other that I usaully just tromp on footslog

This message was edited 1 time. Last update was at 2010/04/29 20:04:59


   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Edit: Updated list

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

looks good but not real sure if i like the stormboyz or not. in my list i run lootas but i can see how Zagstruk could help with LRs.

shoota boyz!

4000
2500
2000
1850
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

@sickening, Check the list just above your post for the final version.

Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Claypool wrote:

HQ:
Big Mek 85 pts
w/ KFF
good

Big Mek 85pts
w/ KFF
good

Troops:
4X 20 Slugga Boyz 640pts
w/ Nob
w/ PK
w/ BP
i haven been playing a Kan wall my self and find that shoota boyz work much much better. 3 full units will work better! easier to keep inline with your kans and they will be much harder to kill.

Fast Attack:
16 Stormboyz 232pts
w/ Nob
w/ PK
w/ BP
this is a good way to deliver a PK into a LR but i could see this unit getting wiped out very easy.

Heavy Support:
3 Killa Kans 150pts
w/ 3 Rokkits

3 Killa Kans 150pts
w/ 3 Rokkits

3 Killa Kans 150pts
w/ 3 Rokkits

Total
1499 pts


4000
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