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Made in us
Regular Dakkanaut





This is a great tool for Necromunda players. Thanks for all the hard work. It is appreciated.

http://www.deathsquadsgame.com/
A fan-based small-scale skirmish game designed to enhance the gaming experience of the never ending wars of the futuristic 41st Millennium



 
   
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# You can now add as many gangs as you want to a battle. When you create a battle now, you only specify a campaign and scenario. Once the battle is opened, you can add gangs to the battle. You will not be able to add events or end the battle until at least 1 gang is present in the battle. The battleblog now supports 3+ gang battles as well.

# Capture and rescue functions. You can now edit the status of a ganger to either kill or have them captured from the serious injury result. You will find these functions on the ganger edit page, click on the [Status] link.

* If you are the captive, this function will transfer the unfortunate ganger to the specified gang and give them ownership. You will no longer have control of this ganger.
* If you are the captor, this ganger will be flagged as a captive and will not count towards your gang rating. You are free to take the equipment from the ganger as you see fit as long as the captive's gang chose to not run the Rescue mission (see rules on capturing).


gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
   
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Latest Updates:

  • Added Customization page for adding your own equipment, skills and ganger types

  • Moved Equipment and Skills customization panels to custom page

  • The custom page will display all added equipment, skills and ganger types from all users you are in a campaign with

  • It will show if any of the custom types are being used by anyone in case you wish to delete them

  • Custom types are all visible by anyone in your campaigns so only 1 member of the campaign needs to create a custom type that is needed by all

  • A "Custom" gang type is available to select when creating a gang and you will be limited to only custom created ganger types and hirelings. You can add custom ganger types to any of your gangs though.

  • Deleting any of the custom types will result in purging any relational information for that type. Delete equipment and it removes it from any ganger or gang stash. Removing skills removes it from all gangers that have the skill. Purging a ganger type removes all gang entries for that type including their equipment, skill and battle events they were in.


  • Added Heavy and Leader skills

  • Added Account page allowing password and email to be changed (plus other functions coming soon)

  • Changed public ganger page to a full graphical layout detailing gang stats with links to campaign history and battle history

  • Example: Anubis pride

  • Added roster links to public battle report page

  • Added Pit Slaves gang type
  • This message was edited 1 time. Last update was at 2010/09/17 14:16:11


    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in us
    Ground Crew




    USA

    Wow this is perfect! Great job, though I do have a few suggestions. The custom feature is very helpful, as I use an equipment list much different from the standard Necromunda list (different "pattern" weapons, much different costs, much more "stuff" -special ammo, armor, vehicles, etc.) However, when creating custom equipment, I cannot find any way to classify the new equipment. For example, everything from pistols to armor to HtH weapons are all simply classed as "custom," and there is no way to differentiate them or give them statistics (ex. range, strength, ammo, etc for weapons). Perhaps adding more features to the custom equipment creation would solve this? In addition, adding customization for the campaign would be very cool as well. For example, I created a set of house rules a while back in which one player rolls a D66 to determine the scenario, and being able to add this in would be great. But even as it is, I will certainly be using this site, it works very well!
       
    Made in us
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    Rocketeer wrote:Wow this is perfect! Great job, though I do have a few suggestions. The custom feature is very helpful, as I use an equipment list much different from the standard Necromunda list (different "pattern" weapons, much different costs, much more "stuff" -special ammo, armor, vehicles, etc.) However, when creating custom equipment, I cannot find any way to classify the new equipment. For example, everything from pistols to armor to HtH weapons are all simply classed as "custom," and there is no way to differentiate them or give them statistics (ex. range, strength, ammo, etc for weapons). Perhaps adding more features to the custom equipment creation would solve this? In addition, adding customization for the campaign would be very cool as well. For example, I created a set of house rules a while back in which one player rolls a D66 to determine the scenario, and being able to add this in would be great. But even as it is, I will certainly be using this site, it works very well!


    Oops, that was actually a bug as it had that originally. Fixed. You now have all the sections available when adding custom equipment.

    I'm creating the ability to change Rulesets sometime in the near future including the ability to add custom rulesets and house rules.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
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    Latest Update

    * Added custom territory to the custom page. Territories added by a player can be seen and added by anyone in the same campaign as that player.
    * Hirelings are now calculated differently for gang rating display purposes only. Previous gang ratings were correct however costs weren't accurate (which only mattered upon initial gang creation). The base cost of a hireling is now the actual credit cost and the gang rating is adjusted accordingly to the 5x rule. You can mouseover your gang rating figure on the gang edit page for a breakdown of your gang rating.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in us
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    Latest update

    * Battle events now supports more than 1 wound in a single event. Just specify the amount of wounds done in an event. Default if you change nothing is 1 wound
    * Added NPC type to battle event dropdowns. You can now specify built-in or custom NPCs which are not part of gangs. Example are monsters, gas pockets, hive quakes, NPCs etc.
    * You can also add custom NPCs for the battle events in the custom page. When adding a new ganger type, there is now a dropdown to select either a Custom or NPC ganger type.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
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    Been Around the Block




    Latest update:

    10/15/2010
    * Added Necromunda file library including many magazine and community articles. Can search on keywords for types of articles and content. Will be adding more content as I find it.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in us
    Homicidal Veteran Blood Angel Assault Marine





    I'm confused what the website is...

    I registered and looked around a bit and it kinda looked like something to record your battles, but I'm still confused.

     
       
    Made in us
    Been Around the Block




    It allows you to create and track your Necromunda gangs and campaigns so you don't have to write them out on paper and constantly rubbing out pencil and updating it countless times. It does all the calculations for cost and gang ratings for you and allows you to create campaigns and battles to track your groups battle history.

    That's the basic capabilities it does, plus a lot more.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in us
    Been Around the Block




    Latest Update

    * The campaign creator (and only the creator) can now edit anyones gang in that campaign. This makes it easier for post-battle gang updates so you no longer have to switch to different users
    * Added an XML feed for gangs. You'll find an [xml] link at the top of the gang edit page
    * Fixed an annoying bug with cookies sometimes preventing you from logging in unless you tick remember me

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in us
    Boom! Leman Russ Commander





    United States

    Great idea! i love it!

    "Reality is, when you stop believing in it, doesn't go away"
    -Philip K. Dick

    Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
       
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    Ganger Advancement, Validation and Injury system implemented

    * Validation of gangers is optional. By default all users have validation on, however you may go to Account and turn off validation. This will not disable the advancement or injury system, merely not notify you in any way for invalid gangers.

    * Gangers stats are now base stats when they are purchased. You can now add advances (stats and skills) and injuries in the ganger edit page which register sa an advance instead of modifying the base stats. Anytime the stats for the ganger is displayed, it will take the base stats and modify them based on that gangers advances.

    * The fields in the gangers edit page are their base stats, you will notice once you add an advance, the stats displayed above the fields are modified, the base stats are not. You are free to modify the base stats still as you desire however changing them will not register as an advance.

    * Adding skills as an advance instead of modifying the skills panel manually will register as an advance but cannot be removed by the skills panel. They can only be removed by expanding the Ganger Advances and Injuries panel under the stats and removing them there.

    * When validation is on, it will show you how many advances you are short on, if you have too many or whether you are Validated in the ganger edit page. On the gang page, it will display gangers with a grey background who are not valid.

    * Applying injuries will automatically adjust their display stats (not their base stats) automatically for most injuries that are straightforward.

    * Ganger edit page layout change slightly for better equipment display and for advancement and injury panel.

    * Stats page updated to include "Top 10 Injury Prone"

    This message was edited 2 times. Last update was at 2010/11/19 21:43:31


    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
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    Yakromunda will be down on Friday night for upgrades (EST evening).

    I have finished the rulesets functions however it is going to take extensive manual database table changes as well as collating existing custom equipment/skills etc to use the new permanent CE edition rules that will be included.

    Forums will also be added to Yakromunda which have been integrated with the main site.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in us
    Been Around the Block




    The Rulesets & Forums are now live. See the intro page or Yakromunda forum for update notes and make sure to read them.

    One note: All users are by default set to Underhive ruleset. If you switch to a different ruleset and you have equipment that doesn't exist under that new active ruleset, if you submit the equipment list on that ganger it will not have that piece of equipment ticked (since it won't be listed there) and will be removed from that ganger. It will display warnings on a ganger at the bottom in red if it finds equipment or skills not found on the current active ruleset.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in my
    Sagitarius with a Big F'in Gun





    Are the experimental GW rules there?


    Automatically Appended Next Post:
    Also, i can't seem to join.

    This message was edited 1 time. Last update was at 2011/02/23 10:01:24





     
       
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    Could you elaborate on experimental GW rules? Not sure what they are. I have 3 rulesets in Yakromunda:

    First Edition
    Living Rulebook Edition
    Anthony Case's Community Edition

    What is your issue with joining the site? At what point does it fail?

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in my
    Sagitarius with a Big F'in Gun





    Oh sorry, ignore the last bit, i'm in, and by GW experimental rules I mean the rules for Orks, Squats, animals, and vampires.




     
       
    Made in us
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    Do a search in the Yakromunda Library for certain keywords. Almost all the community made stuff is in there. You have to add things like that as custom gang types to use though as they're not really part of basic rulesets.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in gb
    Sneaky Kommando






    Carmarthen, UK

    I just noticed that when I view my gang it is described as "A Orlock Gang". Any chance of fixing that little grammar hiccough for Orlock gangs?

     
       
    Made in us
    Horrific Howling Banshee





    Glen Burnie, MD

    Any plans on a mordheim version?

       
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    Sneaky Kommando






    Carmarthen, UK

    I'd like to get a Gorkamorka version but it doesn't seem there's any chance of that happening. I've enquired about the code behind it but received no answer as far as I know. I kinda gave up.

     
       
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    I don't remember that query Flamekebab, sorry if I missed it somewhere.

    Flamekebab wrote:I just noticed that when I view my gang it is described as "A Orlock Gang". Any chance of fixing that little grammar hiccough for Orlock gangs?


    Maybe, I could add a grammar table to use with specific gang types since I wouldn't use "An Spyrer Gang".

    I've been asked a few times about a Mordheim version and I would entertain doing that however I've never played it before, never even looked at the Rulebooks. I see that GW host the rulebooks and some resources on their website just like Necromunda so that would be a very good start.

    Is there different versions like Necromunda? Is there a lot of community additions or expansions from GW that aren't on their site? As long as the concept is fairly similar to Necromunda, I could probably use most of the framework I have already and it would be fairly easy to get a Mordheim site going.

    The same goes for Gorkamorka, Flamekebab. I haven't played it but as long as there are decent resources online for me to reference, I could look into doing the same for that game. If I have the ability to re-use a lot of the framework then it makes the job much easier. Maybe we could work together sometime on that project?

    This message was edited 2 times. Last update was at 2011/03/08 13:56:01


    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in gb
    Sneaky Kommando






    Carmarthen, UK

    Malosar wrote:I don't remember that query Flamekebab, sorry if I missed it somewhere.

    That's okay, these things happen.

    Malosar wrote:The same goes for Gorkamorka, Flamekebab. I haven't played it but as long as there are decent resources online for me to reference, I could look into doing the same for that game. If I have the ability to re-use a lot of the framework then it makes the job much easier. Maybe we could work together sometime on that project?

    The rules of Gorkamorka mean that it's basically Necromunda with a lot of stuff removed. There's no outlaw stuff, no territories, and fewer weapons.
    What it does have is vehicles, bioniks, and kustom jobs, but they're honestly not that complex.

    It's a project I'd like to work on, although right now I don't have the time. With any luck in a few months we can give it a shot. I doubt it would see the level of use that Yakromunda does, but it'd be nice if it existed.

     
       
    Made in us
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    Cool, a few months sounds good. Not a lot of time at the moment with my boy almost due and work being crazy. There's also a bunch of things I want to get done for Yakromunda.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
    Made in us
    Been Around the Block




    For those who don't visit the Yakromunda forums and want to see what's new on the site:

  • Ganger types added to Print layout in parenthesis (note: this shows what they were purchased as. Their actual XP title next to it tells you their actual rank. A ganger purchased as a Juve with 61+ xp will show as Gang Champion (Juve)

  • On the Print layouts, any advances (or injuries) on stats will now display that stat in bold

  • There are now separate Leader and Heavy skills for LRB and CE

  • Copy ganger function now implemented. You'll find the button at the bottom of the ganger edit page. This function will create a raw gang member with base stats for the source type of ganger plus the identical equipment from the source ganger as well. It will generate the xp as if you created a new ganger and it sets the name as the same as the source ganger with "_copy" appended. It will not copy skills, advances or injuries as that is not the purpose of this function.

  • Fixed an issue with hirelings in ganger edit page not display the gang rating for them correctly. The actual gang rating as a whole was never incorrect though.

  • There is now a custom rare item called "Ganger Experience". This is to be used when you re-hire a gang member from an old gang. You'll find this item at the bottom of the equipment panel in the dropdown for custom cost equipment. The cost should equal the current experience of the ganger as per the rules for re-hiring. This will make your gang cost correct however this particular entry will not affect your gang rating at all.

  • The Library now displays information on the file before actually downloading it. This will show the actual filename, file size, description and key words associated with the file if you mouseover the entry or click on it.

  • When adding custom ganger types, you can now specify the full range of gang types for the Class which allows you to choose other gang types for xp validation. By default, any Custom class (new and existing) will be on the normal House gang xp table

  • Fixed the Top 10 Killers and Top 10 Most Battles on stats page to be accurate

  • Fixed adding Custom NPC's. Any NPC's added since Feb 18 will have to be deleted and re-added so they correctly show up in the Battle selection lists. Sorry!

  • Added new [Status] function for editing gangers. In addition to killing and capturing gangers, you now have the option of selling gangers to slavery. This effectively removes the ganger from any gang lists so make sure you remove any equipment you want to your stash first. This process is only reversible by myself.

  • Dead or captured gangers no longer appear in the Battle section for battle events

  • Injuries are now split between Rulesets. This basically separates Partially Defeaned and Shell Shock. Also Infected Wounds only appears on CE now


  • Stats page updated with some more interesting stats as well as a Campaign dropdown for limiting stats to your own campaigns. The Top 10 Active Campaigns is not displayed when you limit to your own campaign, obviously.

    Stats now include:

  • Gang counts by type

  • Top 10 Gang Ratings

  • Top 10 Killers

  • Top 10 Victims

  • Top 10 Injury Prone

  • Top 10 Battle Wins

  • Top 10 Most Battles

  • Top 10 Scenarios

  • Top 10 Win Ratios (Battles > 5)

  • Top 10 Equipment

  • Top 10 Territories

  • Top 10 Serious Wounds

  • Top 10 Skills

  • Top 10 Active Campaigns (only when global statistics is specified)

  • Last Battle Killers (only when a campaign is specified)


  • New Rules printout for your battles

  • On the gang page you'll find a [print] link instead of the icons. Clicking on this will give you a panel of available print options

  • You can now print an optional separate rules page. Select/deselect what you do and don't want on the rules page on the print panel

  • Skills rules will print out the skill descriptions of any skills in your gang

  • Weapon stats will display the range, bonuses, str, dmg etc of any weapons in your gang according to your active ruleset

  • The specials option will add the special rules for any weapons included. On the weapon stats printout it displays what specials are applicable for the weapon

  • gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
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    Updated the battle system on Yakromunda so allow more granular logging of battle events and provide automated descriptions of those events based on action types and weapon types etc.

    For example, I select Skrull Mooaxe, a Melee Hit, james Dagrel as the target, 3 wounding hits and a OOA result and the system makes the following event from randomly selected fragments:

    Skrull Moonaxe is wreathed in blue lightning as the Power Sword shatters James Dagrel ripping open 2 gaping holes proving that guns don't kill gangers, Skrull Moonaxe does.

    Battle logging discussion thread


  • The battle logging system has been re-vamped into much more detail

  • You now specify the attacker, action type, target, wounding and result[/list]
  • Action types are split into 'Shooting Hit', 'Shooting Miss', 'Melee Hit', and 'Melee Draw'

  • Wounding types are 'Did not wound','x wounds','Armor saved' and 'Evaded'. defaults to 1 wound

  • Result types are 'Pinned', 'Flesh Wound', 'Down', 'Out of Action' and 'other'

  • If you specify a weapon when adding your event, it will lookup the type of weapon it is (ie. bolt, flame, plasma etc) and use a type appropriate action text (ie. for plasma it might say 'Billy unleashes the heat of a thousand suns at BobbyJo')

  • For the Shooting Hit and Melee Hit events, you MUST specify the weapon and the result

  • For the Shooting Miss and Melee Draw events, the weapon, wound and result are ignored

  • if you want to enter an alternative description instead of the system generating the random fragment description, you must still specify the required fields but it will use your text instead of creating its own. You can use the [attacker] [target] and [weapon] fields which it will replace when displayed to the appropriate text. This is handy if you rename a ganger for instance.

  • You can also add a basic event text which is now a separate. There is a 'Add Other Event' section under the combat event panel. You can still specify a ganger that the event text is regarding which is optional

  • You can add custom fragments for each action, wound and result type as well as specifying the different weapon types. Any custom fragments you add will only be possibly used from the random selection by yourself and anyone in your campaign that might be adding the event text

  • I reserve the right to convert your cool fragments to global use!



  • Do not hesitate to post in the battle logging thread with any questions regarding the new system and how to use it, as well as any technical problems or suggestions. There are not a lot of fragments yet for each type so go silly adding your own fragment descriptions once you know how the grammar works for creating the sentences.

    gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
       
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    Mimetic Lasiq





    Feverland

    This is great, thanks a lot!
    Now I just have to find someone to play with.

    | Cygnar | Goliaths | Haqqislam |
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    Excuse me, it says username not alphanumeric. What does that mean?




     
       
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    It means you tried to make an account with something other than just letters and numbers in your name.

    The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
       
     
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