Switch Theme:

Power weapon for Sanguinary Priest? (jump heavy armies)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Should a Sanguinary Priest be equipped with a PW?
Yes
No
Maybe

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stormblade




Kensington, MD

schadenfreude wrote:If positioned properly a SP is only going to be in base to base contact with 1 model which is probably a standard grunt, say a tac marine or single ork boy. The chances of a single tac marine or ork boy killing a FNP MEQ 1 wound priest is very slim.

Tac marine with 1 attack 1/2 hit /1/2 wound 1/3 fail armor 1/2 fail FNP so 1/24 times a NP is in bast to base with a single tac marine the priest will die. That's well worth 4 attacks that hit on a 3+ and wound on a 3+ with no armor save.

Ork slugga/choppa Boy with 3 attacks 1/2 hit 1/3 wound because he's str3 when charged, 1/3 failed armor save, 1/2 failed FNP so 1/12 times the ork boy will take down the SP. 1/12 is a bit risky, but it's safer than risking an ork Nob getting into base to base with the SP, and whenever the SP is engaged in CC within the middle of a squad it's very easy to ensure that nobody else can get to him.

Once again my comments only really apply to a jump spam list. Mechanized or devestator heavy lists have entirely different tactics with their SP.

Double post and wrong. As long as he is in base to base with ANY member of the unit he be attacked by anyone within 2" of that enemy. I don't know about you but if I've got the chance to knock out a squad's FNP I'm going to allocate a hell of a lot more than one grunt's worth of attacks.

"As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely just a result of wishful thinking." Pete Haines
For the love of the Emperor people, it's a TURRET. There is no such thing as a turrent!  
   
Made in us
Wing Commander





The Burble

So do you tend to put him in B2B, away from the Pfist so that he can use that PW? Then the other player has to decide where to take the Init 5 casualites from, possibly loosing the Pfist to ensure a couple of his regular guys can throw wounds at the priest.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
 
Forum Index » 40K General Discussion
Go to: