Ailaros wrote:I think that the rise in prices is in part due to a rise in quality. I mean, GW provides a luxury wargaming product, so it makes sense that it's more expensive.
The problem with Games Workshop is they think they're an exclusive luxury product but aren't willing to commit to the exacting quality demands that true luxury products demand. Sometimes, their sculpts are solid gold. Sometimes, their sculpts are stinking

. There is no consistency, and at times it's baffling to see what gets approved for production. Take our inbred porcine friend above. If Games Workshop truly sold a luxury product, there would have been someone involved in quality control to send that sculpt back to the drawing board. We would have never even been aware that thing existed. It would never have made it out the door. Neither would the minotaurs. Neither would Canis Wolfborn. Neither would the Eldar Support Platform. Etc. Etc.
I wouldn't have a problem with
GW pricing if the price matched the model quality. Unfortunately though,
GW doesn't price that way (otherwise Nagash would be going for about $3.50USD). The problem is
GW prices based off of some arcane equation that rates the model's value in an army list, the likelihood of how many a collector will buy, and the number of blemishes to be found on a freshly-slaughtered goat's liver. And
GW then charges these luxury prices on models that have clearly been rushed out the door to fill a gap in a release schedule, made by someone who put no feeling into what they were making.
The rules are equally inconsistent. If
GW was truly a luxury product, people wouldn't fear that the latest iteration of their army book/codex/ruleset would invalidate their army. Every new edition would introduce exciting new possibilities for play without creeping up in power level or drastically nerfing an army build. You might say that this is very difficult or even impossible to do. I say you may be right, but if
GW can't do it then they have no business claiming they are a luxury product.
Even
GW's IP isn't particularly high-quality. It's fairly original and I like it, sure. But it borrows a LOT from other sources and doesn't really meet the standards of what I would term luxury.
The only thing
GW really has going for it is its size. Go into just about any miniature gaming shop, and odds are good you can find
GW minis and
GW players.
GW is ubiquitous. And while miniature gaming is still very niche, Games-Workshop is the main image most people have of the hobby (outside of people who focus on historicals). They aren't the best ones, they aren't the only ones, but they've made themselves look like the main ones.
Which is why
GW's pricing scheme makes so little sense. If you want to keep everyone buying your product, the product you want to define a niche, then you have two options:
a) make your product consistently better than your competitions' products
b) make your product cheaper than your competitions' products.
GW isn't doing either of these. They're making products that are not significantly better than their rivals and cost more than all but the most expensive rivals and hoping that just because they're the biggest player now that means they'll always be the biggest player. I don't think that's smart business.