AbaddonFidelis wrote:the rules change... but there are some things that have always been true in 40k... since early 3rd at least, since I started. power fists always cost 25 points, plasmaguns are always str7 ap2.
You kids today.
AP didn't even exist for the first ten years of the game, they used armor save modifiers. Tyranids used to have Zoat ambassadors to talk to other races. Marines used to be T3 Sv4 and sometimes worked as policemen. Guard used land raiders and rhinos and fielded assault squads with jump packs. Everyone could hop on jetbikes. One virus grenade could end the game on the first turn. Squats existed, while necrons and Tau didn't. Obiwan Sherlock Clousseau was an example inquisitor. Vehicles had 20-50 wounds, but heavy weapons did multiple wounds for damage.