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Proper BA Mech Movement + Vindi or Pred  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, if you play in an MEQ environment with heavy mech lists, then melta weapons are you best friend.
Flamers are just for horde control.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Mekboy Hammerin' Somethin'






syypher wrote:How would you deal with LRs? Just curious. Do you have any dedicated anti av13/14? The guys I play with a lot have Land Raiders + Ven Dreds which are a paint for me to pop if I had my army list + Flamestorm baal over LS.


There would be a problem. I would be running Assault squads with jump packs for that with infernus pistoals.

I normally run some thing like this:

HQ
Libarian w/ Storm Bolter, powers vary

Elite
Furioso Dread w/ Blood Talons + heavy flamer
Libarian Dread
Sang Priest x2

Troops
5 man Assault w/ Infernus Pistol, one infernus is with the sgt (named the Inferns Squad)
10 man Tactical Squad w/ Plasma Cannon + Meltagun and Rhino (combat squaded normally with melta in Rhino)
10 man Tac Sq w/ Multimelta + Melta Gun and possibly a Rhino

Fast Attack
Baal Pred w/ TL AC + HB
Baal Pred w/ Flamestorm Cannon

Heavy Support
Predator w/ Lascannon Sponsons
Predator w/ Lascannon Sponsons

That is how I run things. I dont usually play mech because I dont need to honestly. I use terrain to my advantage, I plan as I go, and I always watch all possibilties (former chess player so I look at all moves and what could happen)

I would not run 2 Baals that have TL AC I do not think you need to put the points on that but meh.

Remember that if your opponets are running Ven dreads and LR that means that there are less points that they have to spread around. Ven Dreads are the same as your Fuiroso's so AV 13 is not so bad. Lascannons need a 3 to hit and 4 to glance and 5 to pen that means you should pen 1/3 of the time, that means that having 4 lascannon shots will be penetrating atleast once a turn. not to mention that you have the same advantage. AV13 everywhere but the rhinos so he is weak there.

For LR I send the in the Infernus Squad. With only a D6 scatter you should be good on range more times then not.


wuestenfux wrote:Well, if you play in an MEQ environment with heavy mech lists, then melta weapons are you best friend.
Flamers are just for horde control.


While this is true when you can run up the TL AC Baal and the FS Baal, pop a transport with the TL AC Baal and then flame the guys inside with little effort and no save except invul you will do ok.

This message was edited 1 time. Last update was at 2010/09/02 17:07:37


 
   
Made in us
Longtime Dakkanaut






I'm thinking of converting one of my preds to Flamestorm because I have so much anti vehicle now but I see the TL AsC as more versatile as I can pop even the largest transports if I get 6's for rending. +4 TL shots = *drool*

Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page

Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page

Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page 
   
Made in us
Mekboy Hammerin' Somethin'






syypher wrote:I'm thinking of converting one of my preds to Flamestorm because I have so much anti vehicle now but I see the TL AsC as more versatile as I can pop even the largest transports if I get 6's for rending. +4 TL shots = *drool*
I agree as well but the flamestorm for me is the marine killer of the group. No cover and AP3 cant ask for better.
   
 
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