Switch Theme:

Comp system to even out the playing field  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Kid_Kyoto






Probably work

DarthDiggler wrote:
I singled out this statement and came up with a quick idea that could do just this. Here is my comp answer to this statement.

No army may take more than 4 of any named weapon ( or model that can produce such a weapon) that can produce a str 5 or more shot (except Tau Fire Warriors and Pathfinders), no more than 5 of any named CC weapon of str 8 or higher and no more than one unit that can cast psychic powers with a die roll are allowed per force org. slot.



The psychic powers one actually kind of hurts DH in a way. I know I take Hammerhand on as many of my inquisitors and GKTs as possible as my means of deciding if I want a Force Weapon or a Power Fist for a turn. Also, I feel like the moment your comp rule becomes cumbersome enough to have to include exceptions by unit name, it's failed.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

timetowaste85 wrote:We have a comp system that I built for the FLGS where I work, and it seems to be a pretty big hit: composition figures into the overall score for a player in the tournament, with the same value of a "win" for one round: 3 points maximum. Half points are lost for:
-maxing out HQs (yes, this means daemons and space wolves can take up to 3 HQ w/out penalty)
-taking any special characters
-using minimum number of troops units
-duplicating elite units
-duplicating fast units
-duplicating heavy units

This duplicating of units doesn't mean running the same unit built the same way, it means using 2 units with the same name from the army book. Everyone at my tournament strives for full points because it's like a free win to add to your score in the tournament. Most people come in at about 2.5, but I have 4 players consistently getting perfect comp scores every tournament. It makes a difference, and I see plenty of balanced lists. This comp setup was made way before SW, BA and IG came out, and it may be time to update it...because those armies can get away with a lot more.


while its a good effort, it doesn't actually solve anything and actually makes it worse as old codices are still penalized more than newer ones. How many elite choices does a space wolf player have? 5. How many elite choices does a necron player have? 3. How many do the tau have? 2... and one is the stealth suit which universally is acknowledged as sucking ass. A tau player MUST take 2 crisis suit squads and 2 broadside squads to stand a chance of winning and will be penalized 1/3 of his comp points for fielding a substandard army anyways... while a space wolf can take 3 hq's, a venerable dread, a full unit of wolf guard with half seconded to other squads, and a squad of wolf scouts to screw with the enemy backfield, all for full "comp" points. the other thing is that newer style codicies have the mechanic where taking certain choices (usually HQs, special or not) changes the force org position of others. A black templar army with 2 bike squads gets penalized while a vanilla marine one with a bike captain (who changes bikes to troops) doesn't.

if you're going to do some sort of repetition comp system, it MUST be scaled to the number of choices the army actually has for the slot in question in order to be fair. If a codex only has 3 choices for a slot, you shouldn't be penalized for taking 2 of the same. if you have 4+, you should. variety is relative to the codex you're using. you'd also have to count similar squads in their ORIGINAL force org position to be fair. your system does neither.

This message was edited 3 times. Last update was at 2010/09/11 18:50:38


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Moving thread to 40K Discussion.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Thanks to a bunch of you for approving of my system, and for the few guys who question it, I understand the concerns. I just had to come up with a system that worked for all the players in my area, without catering to specific books. Yes, I know a few armies have ways of getting around the damage, especially BA and SW. I play BA and I have a nasty army that only gets hit by the comp if I feel the need to take Lemartes. As for some armies not having enough options, I play Daemons as well-I LOVE my heavy choice section, but it's true that I only have 2 choices, and both options need to have 3 models to be worthwhile in a game-3 princes OR 3 grinders. It's a comp hit, but it's ok-I just accept it. The other guys in my area do too. I actually haven't had a single complaint from any of my players that comp is unfair to them at all. Also, I should add that units that exist outside of the FOC don't take away points-honor guard, tyrant guard, spawn of chaos, etc. I figure someone will yell at me for this, when considering Marneus Calgar w/ 3 honor guard only counting against the special character point deduction and not docking comp anywhere else...


P.S. sorry for hijacking your thread darth

This message was edited 2 times. Last update was at 2010/09/11 19:36:35


Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
 
Forum Index » 40K General Discussion
Go to: