timetowaste85 wrote:We have a comp system that I built for the FLGS where I work, and it seems to be a pretty big hit: composition figures into the overall score for a player in the tournament, with the same value of a "win" for one round: 3 points maximum. Half points are lost for:
-maxing out HQs (yes, this means daemons and space wolves can take up to 3 HQ w/out penalty)
-taking any special characters
-using minimum number of troops units
-duplicating elite units
-duplicating fast units
-duplicating heavy units
This duplicating of units doesn't mean running the same unit built the same way, it means using 2 units with the same name from the army book. Everyone at my tournament strives for full points because it's like a free win to add to your score in the tournament. Most people come in at about 2.5, but I have 4 players consistently getting perfect comp scores every tournament. It makes a difference, and I see plenty of balanced lists. This comp setup was made way before SW, BA and IG came out, and it may be time to update it...because those armies can get away with a lot more.
while its a good effort, it doesn't actually solve anything and actually makes it worse as old codices are still penalized more than newer ones. How many elite choices does a space wolf player have? 5. How many elite choices does a necron player have? 3. How many do the tau have? 2... and one is the stealth suit which universally is acknowledged as sucking ass. A tau player MUST take 2 crisis suit squads and 2 broadside squads to stand a chance of winning and will be penalized 1/3 of his comp points for fielding a substandard army anyways... while a space wolf can take 3
hq's, a venerable dread, a full unit of wolf guard with half seconded to other squads, and a squad of wolf scouts to screw with the enemy backfield, all for full "comp" points. the other thing is that newer style codicies have the mechanic where taking certain choices (usually
HQs, special or not) changes the force org position of others. A black templar army with 2 bike squads gets penalized while a vanilla marine one with a bike captain (who changes bikes to troops) doesn't.
if you're going to do some sort of repetition comp system, it MUST be scaled to the number of choices the army actually has for the slot in question in order to be fair. If a codex only has 3 choices for a slot, you shouldn't be penalized for taking 2 of the same. if you have 4+, you should. variety is relative to the codex you're using. you'd also have to count similar squads in their ORIGINAL force org position to be fair. your system does neither.