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Mech Guard Top Tier I know but Unbeatable?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Decrepit Dakkanaut





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plus, if you're shooting the bikers to stop the beacon, you're not popping smoke...

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Made in us
Stoic Grail Knight






Yendor

with Eldar:

I always take an Autarch when I play, If I lose the roll off, (which I usually do cause I suck at rolling) I'll place everything in reserve. After they spend two turns shooting absolutly nothing , I'll pick a flank, and with the Autarch's +1 to reserve rolls, most of my army will come in, then I'll turbo boost everything up their weakest flank. Next turn, there will be shooting of tanks, and assaulting of infantry. If I'm in cc, they can't shoot me!

Guard is a tough army to crack though, mitigating thier alpha strike is crucial though.

This message was edited 1 time. Last update was at 2010/09/24 18:57:12


Xom finds this thread hilarious!

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Made in us
Jovial Plaguebearer of Nurgle




Lol you guys miss a lot of points the guard bring to counter these things. Drop pod = mystics along the line. Scout beacons = maneuver flyers or hydras, either you can't get to me or I kill you if you turbo boost. Same goes for seer council I think (not sure cuz no one round here has it) cuz they got crap armor and I'm instant deathing them with hydra. Blood angel jump packing army with drop pods for only the librarian dreads, with maybe terms in a land raider. That, is a problem the guard will have. Mix in some attack bikes and make it worse.

Just trying to help

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Made in us
Steadfast Grey Hunter





Lycaeus Wrex wrote:Whereby you either turbo boost them Turn 1 and pray they survive the onslaught, or outflank them and risk them not coming on at all to help your drop pods arrive accurately. It's an idea though, as the Guard player should be far more concerned with the melta in his face than the Scout Bikers...

L. Wrex



Scout bikes? Turbo boost them in their Scout move pre-turn one IIRC and so that gets you right next to their lines... :-) Me, I just drop my FT's right in there... By and large not a lot of worry about mishaps, so the follow on troops have a place to come in too...
   
Made in us
Sword-Bearing Inquisitorial Crusader






This is why for scout bikes you take 2 squads of 10. If they have feel no pain, even better. If you get first turn, they'll kill tanks before the guard player even gets a shot off. It doesn't even seriously matter what tanks they kill as long as the scouts disrupt the IG player by putting a hole in his mech line.

In the event the guard player gets the first turn, just outflank and put your stuff in reserve. Concentrate on killing/shaking hydras/hellhounds first. Doesn't take much to stop hydra shooting.

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