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Made in gb
Servoarm Flailing Magos





Only C:SM get that not BA (IIRC)

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Annoyed Blood Angel Devastator





BA do not get land speeder storms. Is this what you were referring to VikingScott?.

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Its not Games wshop
Its Games wshop

Arctik_Firangi wrote:You don't feel it. B)
 
   
Made in us
Daemonic Dreadnought






I see attack bikes as being more useful than land speeders in a DOA list.

DOA lists can really throw an opponent off by not having a single unit with an AV. Adding a couple of AV10 targets will just attract a lot of autocannon/hive guard/multi laser/assault cannon fire that will quickly dispatch a land speeder. The primary advantage of making low AP mid str 5-Str7 weapons useless in the face of nothing but 3+ or better saves +FNP is negated by the presence of low AV vehicles. In the middle of a jump spam army attack bikes are far more survivable than land speeders for the following reasons.

1) FNP: 2 wounds with a 3+ save and FNP=tough to kill. Anything with a high enough str value to negate FNP and instant death an attack bike will absolutely rock a land speeder.

2) Most of the time it will have a 4+ cover save from jump infantry.

The main objection most DOA players have with attack bikes is that they can't deep strike, but I don't see that as a big deal. Land speeders gain no benefit from DOA, and are subject to standard 2D6" scatter. Attack bikes would instead need to come in from reserves and turbo boost into the range of a priest/cover from a squad, a lower risk strategy that offers MM on the next turn. They fit in fine with a DOA list, they just work a bit different than land speeders.

Last but not least sometimes DOA lists should start off on the table, and sometimes they should deep strike. It all depends on the type of army they are facing, terrain, mission type, and turn order. The loss of deep strike on a unit as fast as bikes just isn't a big deal.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Longtime Dakkanaut






Correct me if I'm wrong but...Land Speeders aren't as durable as some of your math is making it.

Glancing a 6 can kill a LS. Penetrating a 4 as well. Immobilized in a squadron of speeders (vehicles) which I'm assuming your taking them in a squadron will destroy a LS. pg64 of the rule book.

Now this is of course bypassed if you are taking 3x Land Speeders and taking up 3 FA slots...

This message was edited 1 time. Last update was at 2010/10/11 07:47:45


Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page

Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page

Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page 
   
 
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