Chinchilla wrote:You spread them to avoid templates and take cover... They can last a while... Idea is to be agressive and force opponent to deal with your attackers long enough to ensure survival of gretchins...
This big time. The thing about grots, is when played right, they become such a joke, the other player will simply forget they are there. Think about it, if your boyz are stuck in a
CC, and the nobs are hulk smashing vehicles, and Ghaz and what ever he is with is stuck in with your
HQ and your starting to sweat, are you really going to plop a drop pod or similar in the rear and attack some grots? Or try and use whatever is in the pod to try and kill off something big?
Onto the new list. Ive never used only 3 buggies in a list of this size. In this area Ive got usually 2 squadrons or 3 if I find the points. The only time I ran 3, was in a much smaller points list, and they didnt fair to well ( granted it was a Hive Tyrant that gave them attention) But the rest still looks solid if you ask me. Personally if I dont have boyz in trukks, they are always going to have shootas. Because when not in a trukk, the shootas are more effective then sluggas. But the sluggas are more useful in trukks.