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Made in gb
Ultramarine Chaplain with Hate to Spare





Here's where the disappointing gak happens. I shoot my bolt pistols and my bolters (2nd Squad) and my flamer and my krak missile (2nd Squad) and kill...4.


Imagine how this would have gone with a 2nd flamer.

I advise doubling up on your tac special weapons. By matching the sergeants combi to the squads special weapon you pretty much double the combat effectiveness of the entire unit for 10 points.

You lost your assault marines early but then with 2 units of 5 guys that was always likely to happen. Assault marines need to be used carefully and in squads of 10, always 10. Also like most things in the game they also need to be used in pairs.

I just don't see them as viable at this points level (if at all in a Vanilla list).

You need more ranged AT and you need to go full mech. Everything needs a way of getting to where it needs to be. The trick with 40k is to get you stuff fighting against the stuff they are good at killing. To do that you need two things for each squad:

a) At least 1 defined role they can fulfill well.
b) A delivery system to ensure they fight what you want them fighting.

Those 2 things should be in your mind whenever you make up a squad. Then on a broader sense you need to think about what you want the army to do as a whole and take units that support that goal.

Finally you need to consider target saturation and redundancy. That means you want your opponents target priority to be made a difficult as possible. Whilst redundancy is taking a 2nd unit that fulfills the same role as another to ensure should 1 unit die early on you aren't high and dry and again to help with target saturation.

However on that final point your lists looks good with everything paired. But it is the former points you neede to look at now. However you went with a pretty good list considering how noob you are.

This message was edited 1 time. Last update was at 2010/10/25 11:28:32


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

First thing to be aware of: (learned this in my second ever game)

NEVER take assault squad against terminators. ESPECIALLY Grey Knights. It doesn't matter if you have loads more attacks than them, you're not getting enough power weapons in the squad to really bother terminators.

Terminators die to krak missiles.
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Corennus wrote:First thing to be aware of: (learned this in my second ever game)

NEVER take assault squad against terminators. ESPECIALLY Grey Knights. It doesn't matter if you have loads more attacks than them, you're not getting enough power weapons in the squad to really bother terminators.

Terminators die to krak missiles.


They do indeed, on avarage they die to 1 in 6 wounds caused by a krak missile....

A 5 man squad of ASM scares pretty much nothing. A 10 man squad with two flamers can atleast achieve something vs hordes ect. Im still very doubtful about having ASM in a 1k list (or any list for that matter)

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

In the game I had against orks I had:

Sergeant w/ lightning claws
Flamer
Chaplain w/ Jump Pack

That worked well cause I could lay into orks and be almost guaranteed kills.
Against power armour I doubt they'd do so well
   
Made in us
Fresh-Faced New User




I have 80 Points left, even if I don't replace my Assault Squads. If I do, I can ditch one of my Tac marines, throw the Chaplain in a rhino with them, and then have enough for a Land Raider. I noticed that chances are, not many people are going to have to beat AV 14. But I enjoy my Assault Marines, and they sufficiently weakened termies so my nought can take care of em. However, that was only with the Chaplain. Maybe I should take out one squad and have 205 Spare points.

This message was edited 1 time. Last update was at 2010/10/25 15:40:08


500 Points - 15% done
1000 Points - 100% done
1500 Points - 0% done  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I noticed that chances are, not many people are going to have to beat AV 14.


Most poeple will be totting melta at ANY points value...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Fresh-Faced New User





I have an idea, which will settle the Captain/Chaplain debate, the Dreadnought debate, and the Assault Squad debate. I could keep my Captain in Termie armour, throw him in with a Squad of Terminators, and toss them all in a Land Raider. This, unlike my Assault Squads, can pose a threat in a squad of 5, and my land raider replaces Dready with TWO Twin-Linked Lascannons.

HQ:
Captain - Terminator Armour - 140 Points

Elites:
Terminator Squad - 200 Points

Troops:
Tactical Squad - Missile Launcher, Flamer - 170 Points
Rhino - 35 Points

Tactical Squad - Missile Launcher, Flamer - 170 Points
Rhino - 35 Points

Heavy Support:
Land Raider - 250 Points

Exactly 1000.

This message was edited 2 times. Last update was at 2010/10/27 04:15:04


500 Points - 15% done
1000 Points - 100% done
1500 Points - 0% done  
   
Made in nl
Death-Dealing Devastator





The Box

You've turned your list into a typical "Rock" list, you've almost got 600 points in one unit, 59% of your total points. Such a list can definitely work, especially when used against newer players, who aren't prepared for such a powerhouse. They'll probably scream CHEESE! CHEATS! HAXX!!! and the like. Quickly enough tough, your regular opponents will adjust their tactics to counter this unit. They'll send in a 150pt suicide melta squad to deal with your landraider and take the Termies out from a distance.
That's why these types of lists fail, when one unit fails, the army falls apart. And because every unit has a direct counter or at least a weakness you can exploit, these lists will always fail, sooner or later.
That said, it is definitely fun to play a list like this. And if you are going to you'd best take a Land Raider Crusader or at least Redeemer (there I said it!! -ducks-). You're gonna deliver Termies, that means you're going to want to move towards your enemy, might as well take the Land Raider that's the strongest at close range. While advancing you can only fire one lascannon, even after dropping the Termies you have to be stationary to fire to full effect. Moving vehicles in opponent deployment zone = Might survive a turn, stationary vehicles in opponent deployment zone = Definitely dead. Unless you can somehow out-shoot your opponent and make them come to you, you're gonna want to be on the other side of the board. That's why I say; go with the Crusader with Multi Melta. Maybe extra armour, if you can afford the points.
Terminator armour is wasted on your captain, Artificer armour is cheaper and better. You can embark on a Rhino, make Sweeping Advances, charge into cover without striking at init 1 (grenades). The only thing Terminator armour has on AA is the Deepstrike ability, which you're probably not going to use when you have a Land Raider.
But I'd still go for a Libby.

The Runner in the Box! Don't try to ruin my runnin'!!

2000
1000
1000 WIP
whalemusic360 wrote:So Googling "How do I make a kid out of plasticard" lead to no templates or porn. How disapointing is that?
 
   
Made in us
Fresh-Faced New User




What Psychic Powers should I have on my Librarian?

This message was edited 1 time. Last update was at 2010/10/31 17:24:14


500 Points - 15% done
1000 Points - 100% done
1500 Points - 0% done  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Null Zone and the Avenger if you're using a land raider.

Null Zone and Gate of Infinity if you're deep striking terminator librarian with terminators.




Automatically Appended Next Post:
PS. If a librarian takes GOI and is in a transport (land raider) can he move the land raider using GOI with everyone inside?

This message was edited 1 time. Last update was at 2010/11/04 11:29:10


 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Why would you deep strike the termies when you have a LR? and no you can not use GoI on the LR since its a separate unit.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
 
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