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2010/12/20 04:30:45
Subject: Thor665's Dark Eldar Escalation League (weekly updates)
Okay well it was between planetary empires style and creating my own I still haven't purchased the tiles and the book. I previously organized my own campaign and it worked out just fine I guess I was going the lazy route planning to buy planetary empires. Personally I don't like the whole all these parts add to your entire army because eventually I think it could be really unbalanced.
What I did in my previous campaign was print out a giant blown up system. There would be planets held by each race and I would go out and get little battlefleet gothic ships to represent there armies. They would get maybe 3 total. and could move from planet to planet. Army was destroyed they would have to go back to the starting planet. and i could expand the rules from there. but mainly i wanted to do it as simple as possible to keep the interest as high as possible. Due to the fact that we are all college guys and have alot of other stuff to do. Thanks for the advice and again i'll be watching intently on your campaign good luck.
This message was edited 1 time. Last update was at 2010/12/20 05:23:32
IHEARTLARGEBLASTTEMPLATES wrote:Really like what you have going here! Im jealous of the plethora of opponents you have! I will be staying tuned.
Thanks, Dark Side Comics & Games is a great venue and this league has around twenty players in it (though it looks like we'll suffer some drop offs as the weeks progress). The best thing is for competitive play at tourneys generally there's another 10 or so regulars who aren't even here for the league. Sarasota is a pretty target rich play environment .
harshr3ality wrote:Okay well it was between planetary empires style and creating my own I still haven't purchased the tiles and the book. I previously organized my own campaign and it worked out just fine I guess I was going the lazy route planning to buy planetary empires. Personally I don't like the whole all these parts add to your entire army because eventually I think it could be really unbalanced.
What I did in my previous campaign was print out a giant blown up system. There would be planets held by each race and I would go out and get little battlefleet gothic ships to represent there armies. They would get maybe 3 total. and could move from planet to planet. Army was destroyed they would have to go back to the starting planet. and i could expand the rules from there. but mainly i wanted to do it as simple as possible to keep the interest as high as possible. Due to the fact that we are all college guys and have alot of other stuff to do. Thanks for the advice and again i'll be watching intently on your campaign good luck.
You can probably keep PE pretty simple by just limiting the rules you use - the tiles themselves are pretty cool. Also, note that some of the unbalancing in this campaign comes from using missions from the Battle Missions book - if you limit those and use more standard missions it will probably help balance things out as well. Best of luck to your league.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
2010/12/21 19:19:55
Subject: Thor665's Dark Eldar Escalation League (weekly updates)
Week Three of the Escalation League is underway! Behind the spoiler tags you can find some fiction I’ve written about the third week’s battle story. If you like that sort of stuff, great, read on! But for those who just want pictures and stories about the actual game you don’t need to wear out your scroll wheel moving past it.
Spoiler:
The day looked to just be miserable. Her quarters in the captured spaceport were over warm. The sun of this planet was too bright and never seemed to release much rain on the barren ash wastes. She has spent the morning touring the captured Manufactorum and pretending as though she cared about the promised advantages of more stable Webway access for her supply lines. What matter of supply lines in battle anyway? The quick strike, the sudden maneuver, the fleeting shadow. Her Kabal needed no secure home base, only a fresh target in front of them.
But there were no fresh targets yet, only the boredom of reading reports – though she had almost finally finished the latest missives from her scout parties.
“Milady. New reports.”
Her adjutant burst into her sanctum and placed new sheaves of paper before her. Kirst’takiss sighed to herself looking from the work on the desk before glancing longingly back at the twisted figure of one of the captured Salamander Marines behind her. They had so many fascinating additions to their anatomy and she was sure she hadn’t prodded them all yet. She turned back to the desk, a cold hatred of her sister igniting in her for this crass disservice in drawing out the hunt.
“The hunt is boring, what is important?” She turned away from the desk to regard the Marine again, she wondered what those glands in his throat contained…
“Multiple reports of other Kabals attacking various locations on the planet’s surface.
“My sister is using their activity to mask her own maneuvers.” Kirst’takiss nodded softly to herself. For Brizelya it was almost clever. “Perhaps if we just kill them all…”
“I will remind milady that she signed an alliance with one of the Kabals to help secure this spaceport facility and-“
“Father always says alliances are like fruit and young girls – they are pretty to look at but much more fun to peel apart and eat.”
“As you wish, milady.” The adjutant’s eyes looked somewhat worried, for a moment, in fact, they looked so beautiful she wished to reach out and capture the moment, but then it passed and Kirst’takiss became bored with them again. “You may also find some consideration that in the north central provinces there have been reports of jetbike raids. The mon-keigh defense units have even taken to establishing vast perimeter trench networks as a bulwark against them.”
That perked Kirst’takiss’ attention. Raids with Reaver Jetbikes, moving at breakneck speeds as they cut and sliced open hapless targets, had always been one of Brizelya’s most intimate pleasures. Kirst’takiss even turned away from the fascinating poison she was extracting to consider the battlemap of the planet upon her wall. The northern central territories were dangerously close to the bulk of the Orkin infestation on the world, and Brizelya had oft commented her appreciation of the brutes as sparring partners and useful distractions.
“Prepare my skimmer and Hexatrix Feysal’s squad. We’ll break through the mon-keigh defensive line and spook out my sister like a razorwing from its nest.”
“As you command, so shall it be done.”
Kirst’takiss let out a small sigh of satisfaction as she readied some fresh cutting tools. First she was going to explore the cranial cavity of the Marine, and then a glorious day of hunting through the crisp air of the northern expanse awaited. It promised to be a pleasant day after all.
The Lay of the Battlefield
The map picture shows the territory I claimed after my victory last week. With my extra resource income I chose to purchase a Power Plant as that will help my rolls to decide side selection and first turn – important decisions, made doubly so for Dark Eldar.
There were a few other players who had earned the right to capture, and almost all of them succeeded as well. Looks like it will be a messy campaign. On the plus side, for me, I’m really content to just attack wherever as I like the idea of controlling territories in multiple spots and not one large blob.
This week I found an eager IG player to face me, I’m trying to get some ruins off of him, and he wants my precious spaceport (the bastard!).
825 points of Dark Eldar vs. 825 points of Imperial Guard
The rules of this week gave us 750 points to play with.
I control a Manufactorum for +10%
He has one less territory than me for +10%
My Haemonculi - Kirst’takiss currently has 8 experience and was going to be fielded again to gain more this week.
My experience gain has netted her +1WS
Kirst’takiss’ Strike Force
Kirst’takiss Maerret (Haemonculous Leader of Army) – Scissorhands, Destructor (Liquifier)
7 man Wych Squad w. Hexatrix w. Agoniser in Raider (Haemy goes here)
2x 5 man Warrior squad w. Blaster in Venom w. Splinter Canon upgrade
2x Ravager w. 3x Dark Lances
6 man Hellion squad w. Helliarch w. Stunclaw (which is functionally useless vs. IG – whoopee)
Army thoughts – I am officially gay for Venoms now, and you should expect to see my lists reflect that moving forward. What you see in those Venoms is 144 points for what I used to pay around 170 for, yes, I lose one dark lance from what I used to get – except now I can move 12” and shoot, my shots are poisoned, and I have a 5++ save. *drool* The rest of the list is relatively simple, Ravagers to pop transports/tanks, Venoms to kill what comes out, Wyches to assault the everloving hell out of whatever needs to be assaulted, and Hellions to be a secondary assault option and also a good skirmish/distraction unit.
I am certainly going to be more maneuverable than any opponent I’m likely to face, and should have better shooting than most and will be able to at least provide some reasonable h2h threats. As a bookkeeping note my Haemy now costs 5 points more than she used to because of the +1 WS.
Chris' Unnamed IG Detachment
‘Iron Hand’ Straken and Command Squad
2 10 man IG squads
2 Veteran Squads w. 2 plasma and 1 melta each
1 Heavy weapon squad (2 las and 1 autocannon)
3 Sentinels (2 w. HKs)
He wins the right to be the attacker and our mission is Trench Warfare. The basic gist of this mission is that only infantry selections from Troop/Heavy may start the game on board – everything else goes into reserve. Also, the infantry counts as being in cover until they move. Finally, we each get d6 barriers to place, which can either be anti-vehicle (skimmers ignore this one) or anti-infantry. I roll 6 and choose all vehicle ones and slash up his deployment zone making it functionally impassable for his walkers. He gets 4 and drops down some anti-troop barb wire over on my side, but even he doesn’t expect it to do much to me. There are five objectives placed upon the board.
I keep everything in reserve (as I’m obligated to via the rules) He places out everything but the Command Squad and Sentinels in a broad line across the board. I will say this for the battle mission – it felt like IG vs. DE, he had built in positions and command of the battlefield, but he had no idea where I was going to show up or what damage I would cause.
His Sentinels rolled in on the top of turn 2 and entered on the left flank as he spent his time moving squads up to claim objectives.
At the start of the game, Heavy Weapons arrayed on the left flank.
At the bottom of Turn 2 the DE finally got to show up. I managed to bring in one Ravager, and the Raider with Wyches and Haemy (which surprised me, as thus far this league my HQ has been about as likely to risk herself as a real DE commander would be – never expected her in the first wave).
With all of his heavy weapons on the far left flank I immediately brought both of my units in on the far right – DE, we don’t fight fair The Ravager rolled in and sort of embarrassedly fired off dark lances into a Vet squad (killing one or two) while the Wyches moved aggressively up the right edge of the board, going flat out to give themselves some precious cover saves.
Nothing but victims as far as the eye can see.
His turn involved Stracken and crew showing up to issue orders and look threatening. I discover my opponent had never played DE before as, even though he was aware Wyches were in the Raider up on the hill, he brings his command squad in on the right flank. The Vets do a side-step shuffle and unleash two plasma rifles and a melta at the Wych Raider but fail to cause any damage. The Sentinels grumble and start the long march across the board, looking to bring their lascannons to bear.
On turn three I bring in the other Ravager, a Venom, and the Hellions. The Hellions scatter about ten inches and end up in a position I would not have chosen for them (their splinter pods will accomplish about spit vs. that squad as well).
My Ravagers and Venom line up to continue sending hails of gunfire into the various mobs of IG. Meanwhile the Wyches leap out of their Raider (taking the Haemy’s pain token with them) and line themselves up facing Stracken’s unit.
In the assault the Wyches prove that they are still good at what they do and promptly murder the command squad, gaining a second pain token in the process.
They consolidate up to hide behind a handy pillar of stone and hope no one notices them.
In revenge the IG open up on the Hellions, even bringing the Heavy Weapon squad to bear on them. The Hellions are battered about and the two survivors decide discretion is the better part of valor and promptly turn tail and flee for the board edge.
On the flip side the Sentinels fire off their HKs at one of the Ravagers (which kind of shows how weak the Venom’s shooting had been last turn) but, his roll is less than optimal as well.
Oh yeah, let’s see how your Hellions like las and auto cannons.
Run away! Run away!
The last Venom shows up and my Ravagers can finally afford to start worrying about the Sentinels. A bit of focused fire from them and one Sentinel is downed. The first Venom moves up, claiming an objective for me, and the Haemy uses her Liquifier to good effect toasting the Vet guardsmen to death.
The Wyches storm over the rocky terrain to claim vengeance for the fallen Hellions (who at one time in the distant past were Wyches, but are now, I guess, just gang members…someone needs to do rules for a DE Hellion gang for Necromunda). In any case, the Wyches easily maul the IG squad in h2h battle and claim a 3rd pain token. They sort of stumble around in the open field, having no real way to get to any cover after their victory.
On his turn the two last Sentinels move up to fire at one of the DE vehicles and…
My opponent probably cries (manfully) on the inside after this.
He moves up one squad of men to rapid fire at the Wyches, but thanks to FNP the Wyches take only moderate casualties (two, if I recall correctly). Being fearless now I don’t even need to make the leadership check for 25% casualties – awesome! (though I do dislike having fearless on a dedicated h2h unit) He does now contest the objective with me (though honestly I’d forgotten my Wyches were a troop slot and was frankly at this stage of the battle trying to figure out why I’d only fielded two troop options – derpy-da-doo)
On my turn I destroy one Sentinel and disarm the other. My Haemy deep fries another squad of IG and racks up more pain tokens and sweet experience. The Wyches assault and murder another squad of IG, earning their 4th pain token and reminding me of how I used to play DE in 4th edition by just using Wyches to roll up entire armies.
At this point I hold 2 objectives to his 1 (though actually I held 3 and didn’t realize it). He goes for a hail mary to shoot and destroy a Venom – hoping to explode it and cause the squad inside to break in order to achieve a draw result. He shoots and scores two hits and promptly rolls two ones to penetrate the Venom. Paper mache’ was strong indeed tonight. At this point he concedes and I accept.
The Venoms underperformed this game, but I feel in love with them because of a second game I held that night. Since the league is on holiday hiatus next week I’ll post up that batrep then, it’s 1000 points vs. a familiar and very attractive army from a Dakka mod.
Other Ongoing Battles
Some Chaos Daemons tried a test game against IG Air Cav and managed to kill almost their entire army via mishaps alone!
Luckily for him when they played their actual game horrible Tzeentch magic and Khornite raw fury prevailed.
John’s CSM and Travis’ Orks met in a competition between two of the best painted armies in the league. (at least once Travis finishes)
Oblits hunting for victims.
Chaos prevailed again as John and I continue our win streaks.
Waaaaaaagh!
A merry mob of Orks marching towards the 2nd Salamander player in the group.
The DE have a 4 point battle strategy that will give us a one time laser attack that scatters.
Marines have a 2 point stratagem that basically gives them a giant battle canon on a stronghold that fires every turn.
I hate Marines.
The Salamanders are overwhelmed by the green tide.
Tau vs. Dark Eldar – note the lone Wych in the background that managed to claim an objective and the eventual win. A very bloody match.
This Tau Warrior survived the loss of his squad to the Archon, fled to a different building while she killed other things, and survived being passed over twice by Reaver Jetbikes. He then sniped the Archon through an open window.
Boo!
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
2010/12/27 05:00:53
Subject: Thor665's Dark Eldar Escalation League (weekly updates)
Nice report! Definitely looking forward to the next one.
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++ A better way to score Sportsmanship in tournaments The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
With the Escalation League on hiatus this week me and some of the other guys are likely getting together to do some games, but I’m choosing to give myself a break from DE and probably will end up playing Orks instead. So – since this thread is DE themed I figured I’d bring you my secondary game from last week wherein I did battle with my brave DE boys in a 1000 point dust-up.
Thor665’s Dark Eldar vs. Lorek’s Tau – 3rd time is the charm
The Forces of The Dark Eldar
Haemonculous, Scissorhands, Destructor (or Liquifier, derpy doo GW)
2x 7 Wyches w. Hexatrix w. Agoniser in Raider (Haemy joins one of these)
3x 5 Kabalite Warriors w. Blaster w. Venom w. Splinter Cannon upgrade
2x Ravager 3 Lances
Army Thoughts: Just a quick list I cobbled together when Lorek and I decided not to do a full 1850 game – in coming home to type this up I realize I was running a little shy of my available points, I probably would have used the extra 20 points to simply do upgrades like flickerfields on the Ravagers so it really wasn’t a giant point shift. This is a very basic DE Raider Rush list – lots of speed, lots of mid range firepower, and a fair spread of lances to pop open transports.
Lorek’s Tau of much better paint jobs than me
Commander with two shield drones
A pair of Fireknife builds (commander joined here)
A pair of suits kitted out to murder infantry (I’m sure they have a cute nickname, I just don’t know it)
2x Squad of Firewarriors in Devilfish
1x Hammerhead
2 Broadsides
The mission is Sieze Ground
Deployment is Dawn of War
DE couldn’t ask for anything better.
Lorek’s Tau win side selection and opt to take a side of the board that I suppose he sees as better but then, in a twist, declares that he is placing his entire army in reserve (and that’s regular reserve, not Dawn of War reserve).
I put my army in DoW reserve and bring them in at the beginning of my turn, I move flat out with everything to get a lot of sweet, sweet cover saves and also to move up and pressure Lorek as quickly as possible since even his aggressive Tau don’t like Wyches in the face.
I do a fair spread of units, having one unit of Wyches on the left flank and the one with the Haemy near the mid. One Ravager goes to the right flank while the other plays the mid field. The Venoms space evenly – by doing this the basic goal is no matter where Lorek pops out I should be able to pressure him immediately with both lances and assault.
He does better than average on his reserve rolls and pulls in his commander, the Broadsides, the Hammerhead, and one of the Devilfish – the other unit of Suits and the last Devilfish decide to hang out for a turn.
I sort of slacked on pictures during this part because chatting with Lorek is pretty fun and distracts me. The basic lay of the land was this;
Commander came out in the mid right field with the Devilfish on the extreme right, the Broadsides lumbered in on the mid left field with the Hammerhead on the extreme left. His shooting phase was pretty accurate as he lit up a Ravager, a Wych Raider, and two different Venoms. However, my cover saves were ungodly as I made something like 5 of 6 of them and the end result is only the Venom on the bridge on the left flank suffered an immobilized result. Other than that the DE forces were untouched.
Hi guys, I’m a Raider.
And these are Wyches – Merry Christmas!
In the last picture above you can see a Venom and Ravager threatening the Tau on the right flank, also visible is the poking in nose of my Haemy’s Raider on the left side of the picture – I wimped out of attempting that charge but did decide to get the lance into play.
The shooting phase involved the Venoms very much earning their keep as they punished the Broadsides and Tau suits and shield drones better than my last codex tactic of peppering them with Dissies and Lances ever did.
I also use the Wych Raider to pop the turret off the Hammerhead. Other than the Wyches and the immobilized Venom I swing all of my forces over to deal with the right flank – my plan is to murder everything there while the sacrificial distrac- uh, I mean brave holding action slows up the Hammerhead and kills the Broadsides.
On the right flank I stun the Devilfish and drop some wounds on the Commander’s squad.
The Wyches assault and murder one Broadside, and the other runs away and…makes his initiative check in order to escape being swept! That leaves my Wyches out in the open with no FNP…I seem to recall how that went last codex too.
Hey, look who showed up from reserves to say ‘hi’
Needless to say the Wyches died in a messy way. The other Devilfish still refuses to show up on the board.
The Commander splits from the Fireknives. They promptly blast the Haemy’s Raider out of the sky. I use one of my old standby tricks of deploying off the jutting nose to pop out on the other side of the building I was cowering (bravely) behind. ‘Ha-ha, Lorek, you fool,’ I say, ‘I have cover saves and shall soon assault you.’
‘Air burst frags, b**ch,” Lorek offers as a rejoinder as he promptly deep fries some Wyches with them and the other horrible shooting his Commander has. Thankfully between the pain token and the cover I had a 4+ versus all of it and only lose three Wyches. He also drops out his Gun Drones who try to frag a nearby Venom but fail to penetrate its armor.
As I recall a Venom and the squad in it actually pretty much killed the Crisis squad that had gunned down the Wyches – I think I actually only killed one though and they just whiffed the leadership check. I don’t really recall but the picture certainly suggests they went away and I was proud of the Venom’s role in it. You can also see the Wych Raider sneaking around to blast at the Hammerhead from the flank.
On the right flank my Ravagers tear open the Devilfish and send the Firewarriors out into the horrible cold of being able to be targeted. The Venom does a number on them while another Ravager pops one of the Gun Drones (as I recall the Tau broke, but the Drones held).
The Crisis suits are chewed up by another Venom’s shooting and then my Haemy and Wyches shoot and assault in as well.
Interestingly enough – this is the first time in all the battle reports that my Haemy figure for Kirst’takiss has been shown in pictures (and only the second time she’s ended up outside of her Raider). She is apparently a bit photo shy and mostly hid her face. What general will manage to force her to appear in a decent and clear picture? I guess we’ll have to wait to find out. Lorek will earn an atta’boy award for actually forcing me to dirty her hands in combat though.
The final Devilfish slides onto the far left flank on the final turn.
With his Commander and all his suits dead and with only a tiny handful of his force left standing Lorek tips his king and I accept.
After Battle Thoughts
The big win for me was, and without a doubt, the brilliant cover saves at the top of Turn 2. Against DE Tau only get one turn of shooting, and if that does almost nothing for them they are in a bad state. By the bottom of Turn 2 his Broadsides were locked in combat, his Devilfish was stunned, and the Hammerhead had lost its biggest gun, leaving him not much to blast the Raiders from the sky.
I think the other win for me was Lorek’s decision to reserve his army. I’m guessing he was trying to limit his exposure during the night fight stage of the game, but by leaving me the wide open field I was able to move almost my entire army up 24” and guarantee they all had cover saves which is a big thing for the survivability of the paper air force. With the aggressive stance I was able to force the action and engage his army piecemeal with my entire army’s firepower.
Finally, I’ve been thinking small point games all month and had been tailoring an army to that. Meanwhile he’d had to come in and pare down an 1850 at the last minute, which is never optimal for army construction.
Still, any game where I can fight an army as beautifully painted as his is always a win in my book.
Check back next week when we’ll return to the League play as probably some guy down to five territories will pick on me in order to get +20-30% point bonuses for his army (I’m looking forward to that aspect of competitiveness)
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
2010/12/29 04:46:25
Subject: Thor665's Dark Eldar Escalation League (weekly updates)
Nice one! I've admired Lorek's Tau for a while; very cool to see them in action, even though I was hoping they'd pull off the win.
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++ A better way to score Sportsmanship in tournaments The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
He took me in our 1st bout, and I did a batrep of the 2nd Lorek/Thor battle. Both of those were under the old dex though.
We'll probably try to do a proper 1850 or 2000 or something battle in the future I imagine. We seem to not offend each other across the table I'll promise a batrep of that if we do.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
2010/12/29 18:21:28
Subject: Thor665's Dark Eldar Escalation League (weekly updates)
Yeah, at the end of Turn 2 I realized that I should have started on the board. I was thrown off by the fact that the DE are a double threat, shooting and assault, and my rule of thumb is "Start on the board vs. assault armies, and off the board for shooty armies". I chose... poorly.
It was a fun game, and as much as anything was eager to see how the DE performed with the new 'Dex. I agree that Venoms are sexier than hell, and with all the cover saves out there, weight of fire is the way to go (I'd pay out the nose for a Tau vehicle that could get 12 shots).
Plus, you know, Thor665 really knows how to rub your nose in a loss.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
2010/12/29 20:31:07
Subject: Thor665's Dark Eldar Escalation League (weekly updates)
Yeah, knowing when to start on is key. I played my WWPDE against Daemons last night and never even dropped a portal. Starting everything on the table was much smarter. I only have three venoms in the list, but they still punished his daemon princes and bloodcrushers badly.
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++ A better way to score Sportsmanship in tournaments The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.