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![[Post New]](/s/i/i.gif) 2010/12/15 18:27:46
Subject: Wound allocation?
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Hungry Little Ripper
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But in the quote-within-a-quote that I....quoted... it stated that all 8 guardsmen were the same. So "5) Group unsaved wounds between identical models together" is exactly what I was talking about.
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![[Post New]](/s/i/i.gif) 2010/12/15 18:53:41
Subject: Wound allocation?
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[DCM]
Tilter at Windmills
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Since Instant Death is meaningless when it comes to single-wound models, I didn't think the situation with the IG was relevant, sorry.
Okay, so you have a squad of 10 IG. A sgt, a special weapon, and 8 regular dudes.
They get shot by a bunch of Ork Shootas (AP6, IIRC) and a couple of Rokkits.
2 Rokkits and 11 Shootas successfully hit & wound. There are now 13 wounds to allocate.
Since there are more wounds than there are models, the IG player can choose to put both Rokkit wounds on the special weapon, if he wishes, as they are AP 3 and will not allow him an armor save. Since the special weapon trooper has different equipment, he forms his own group and wounds assigned to it cannot carry over to other models.
The IG player also assigned 1 Shoota wound to the Sgt, and the remaining 10 Shoota wounds to the 8 regular IG.
The Sgt makes one save, and lives or dies. The 8 regular IG take 10 saves all together, and any failed saves remove models from that group; they cannot touch the Sgt.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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![[Post New]](/s/i/i.gif) 2010/12/15 19:13:40
Subject: Wound allocation?
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[MOD]
Making Stuff
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Pedrowan wrote:But in the quote-within-a-quote that I....quoted... it stated that all 8 guardsmen were the same. So "5) Group unsaved wounds between identical models together" is exactly what I was talking about.
If all of the models are identical, you don't allocate the wounds. You just roll saves, and remove a model for each failed save.
If the unit is a complex unit you allocate the wounds, then roll saves, and then for each group of identical models remove one model for each save failed by that group.
Whether or not any of those wounds are rending or ID wounds makes no difference to how they are allocated. The quote about removing whole models for ID applies to casualty removal, not wound allocation.
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![[Post New]](/s/i/i.gif) 2010/12/15 19:55:21
Subject: Wound allocation?
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Hungry Little Ripper
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insaniak wrote:
If all of the models are identical, you don't allocate the wounds. You just roll saves, and remove a model for each failed save.
If the unit is a complex unit you allocate the wounds, then roll saves, and then for each group of identical models remove one model for each save failed by that group.
Whether or not any of those wounds are rending or ID wounds makes no difference to how they are allocated. The quote about removing whole models for ID applies to casualty removal, not wound allocation.
But the reason I asked is because here you stated that two ID wounds could be stacked on a single model:
insaniak wrote:TheRedArmy wrote:That is to say, if I have 8 Guardmen, and take 10 wounds, 2 of which are Instant death, the rest saveable (all guardmen are identical), can I stack the two ID wounds on the same guy?
You can, yes. Again, the type of wound is irrelevant to wound allocation.
As a side-note, though: Instant Death wounds are not automatically unsavable. You have to fail your save (or have it negated by the AP of the weapon) in order for ID to occur.
And now you have clarified that you're just rolling all of their saves as one giant pot (since they are the same model type), which means that two guardsmen will die due to ID and the other 6 will split the results of 8 saving throws.....
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![[Post New]](/s/i/i.gif) 2010/12/15 20:00:28
Subject: Wound allocation?
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[MOD]
Making Stuff
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Pedrowan wrote:But the reason I asked is because here you stated that two ID wounds could be stacked on a single model:
During allocation, yes. But when it comes to casualty removal, those two wounds (if unsaved) are still 2 wounds on that model's group.
Casualty removal and wound allocation are two completely separate functions.
And now you have clarified that you're just rolling all of their saves as one giant pot (since they are the same model type), which means that two guardsmen will die due to ID and the other 6 will split the results of 8 saving throws.....
That would indeed be the case, if the two ID wounds don't allow saves. If they're savable, you would just roll all 10 saves, and remove a model for each failed save.
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![[Post New]](/s/i/i.gif) 2011/02/21 21:03:00
Subject: Re:Wound allocation?
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Regular Dakkanaut
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May I ask an additional question?
What happens if a unit of 5 Assult Termies with Sergent (all same profile, same wargear) takes 6 wounds, 2 done by a power weapon. Can both Power weapon attacks be placed on the Sergent?
I tried to search for this situation but couldn't find it, and since it's a wound allocation question I thought the thread Necro wouldn't be wrong.
Thanks!
Joe.
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![[Post New]](/s/i/i.gif) 2011/02/21 21:19:30
Subject: Wound allocation?
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[DCM]
Tilter at Windmills
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It's okay.
If they all have the exact same wargear, it comes down to whether you consider the Sgt. as having a different profile. Since the codex presents him as a separate profile with a different name, even though his stats are the same, the most common intrpretation I've seen is that he does indeed count as his own wound group.
So if those 6 wounds (2 of them PW) were all dealt on the same Inititiative step, you could indeed stick both PW wounds on the Sgt.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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