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Made in us
Storm Lance



Tempe, AZ

TheShadow wrote:Good job. If the estimates above are correct, that's about 4 bucks a book.
My qualm with DnD is that it seems too much a miniatures game with a bit of roleplaying potential, as opposed to vice versa, for me to want to get into it.

Yes? D&D grew out an older game called Chainmail, that was a rule set for medieval war games. They just turned catapults into wizards, pikemen into fighting mans, and so on, then sent those into a dungeon to find shiny objects.

Mechanical systems for roleplaying didn't come until much, much later, and haven't ever really been a big part of D&D.
   
Made in us
Regular Dakkanaut





City of Angels

Interesting. I started with AD&D in the early 80's and back then their was so much left to the imagination that at times it got confusing to visualize.

I enjoyed the addition of miniatures being more integral to D&D in 3.0. Really helped to keep everyone visualizing what was going on and prevented some of the stupidity of my early years. Yes I am guilty of DMing the Hill Giant in the 10x10 foot room that a party of 7 was fighting.

I tried out some of the White Wolf games in the 90's that were supposed to be more "role playing", but found those often devolved into popularity/acting competitions.

So I play 3.5 (4.0 has many good ideas but took too much away from the things I loved about D&D). Sometimes I get in trouble with my group when I DM too much "role playing without xp", but mostly we like a blend of playing to character and combat.

@ TheShadow, Since you are on a war games website, you must already know all about "Counts as" Space Marines with power swords make good "Counts as" fighters in my book. You should give it a try if the opportunity presents itself.

WFB armies: Wood elves, Bretonnia, Daemons of Chaos (Tzeentch), Dwarfs & Orcs 'n Goblins
40K armies: Black Legion, Necrons, & Craftworld Iyanden 
   
 
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