Switch Theme:

Going to Ground  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Ork Boy Hangin' off a Trukk




Canada

This follows the same principle. This is from the FAQ
Q: Does a unit with Stealth that is in the open have its cover save improved from none to 6+? (p76) A: No, there must be a cover save to start with for it to be improved.


In the going to ground section of the rulebook it says that you get +1 to your cover save if you elect to go to ground.

Being a Mac user is like being a Navy SEAL: a small, elite group of people with access to the most sophisticated technology in the world, who everyone calls on to get the really tough jobs done quickly and efficiently. 
   
Made in us
Sybarite Swinging an Agonizer





New Orleans, LA

Why would dropping down to the ground give you cover?

Most soldiers are trained to shoot at center mass. Dropping down makes it harder to be targeted.

Going to ground in the games works very well if your troops are in cover and are actively being targeted. It works very well with my kroot in wooded areas when I have them ahead of my forces. They get 2 plus saves.

Armies:
4000+
2000
125 Khador
1500 Beastmen


W/L/D
14/11/10
4/1/3
 
   
 
Forum Index » 40K You Make Da Call
Go to: