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![[Post New]](/s/i/i.gif) 2011/02/26 05:38:49
Subject: Is Melta dead because Missile Launchers are good again?
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Nigel Stillman
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My BT love the melta.
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![[Post New]](/s/i/i.gif) 2011/02/26 06:41:01
Subject: Is Melta dead because Missile Launchers are good again?
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Terminator with Assault Cannon
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Requia wrote:Fetterkey wrote:Tau, Dark Eldar, and even Tyranids have melta options available, but they don't necessarily need them in order to be effective at taking down tanks via other weapons. I'm not sure about Dæmons, but I know CSMs have both melta and long-range firepower options, even though they're non-optimally costed. And while Orks and Necrons do lack these options, Orks have Deffrollas (as well as a great fire support unit in Lootas) and Necrons have... uh... their hopes for a new Codex. 
Since when do nids have melta?
Good point, I was wrong-- I had thought Zoanthrope focused shots were Lance and Melta, but now I see that they're just Lance. My mistake.
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![[Post New]](/s/i/i.gif) 2011/02/26 08:14:00
Subject: Re:Is Melta dead because Missile Launchers are good again?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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I never quite understood the hubbub about Meltaguns. Unless you can alpha strike your enemy (VendettaMeltaVets or Drop pod assault) then chances are the squad with with melta in it is going to get targeted first, and the short range is so suicidal that even if you do pop a vehicle with it, whatever is inside is most likely going to eat the melta unit alive next turn.
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![[Post New]](/s/i/i.gif) 2011/02/26 08:23:13
Subject: Is Melta dead because Missile Launchers are good again?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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It's because in mech IG lists you can have such a lot of melta with good BS, firing from inside vehicles, supported by longer range tanks or Vendettas, and your transports' own heavy weapons, that it works.
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![[Post New]](/s/i/i.gif) 2011/02/26 08:30:36
Subject: Is Melta dead because Missile Launchers are good again?
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Chaplain with Hate to Spare
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I was going to ask in a forum but I think this thread may be able to fulfill that instead? if I were to arm a devastator squad for multi roles, what do people think is a decent load out? I was toying with the melta as weapon I love it but it's short range makes it kinda useless if your not moving and shooting with it as the missile launchers and other heavies are far reaching! does anyone use melta in dev squads anymore?
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Flesh Eaters 4,500 points
" I will constantly have those in my head telling me how lazy and ugly and whorish I am. You sir, are a true friend " - KingCracker
"Nah, I'm just way too lazy to stand up so I keep sitting and paint" - Sigur
"I think the NMM technique with metals is just MNMM. Same sound I make while eating a good pizza" - Whalemusic360 |
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![[Post New]](/s/i/i.gif) 2011/02/26 08:30:52
Subject: Is Melta dead because Missile Launchers are good again?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Tau can pack 15 melta guns on Piranhas, if they forgo Pathfinders.
They can pack another 14 on crisis suits, plus 14 missile pods, if they forgo plasma rifles.
They can also pack nine twin-linked railguns on Broadsides, if they forgo the Hammerhead's large template attack.
So it isn't that Tau can't bring the pain. It's just that their stuff is more expensive and more vulnerable.
You'd need a lot of points to put all that in a list, of course.
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![[Post New]](/s/i/i.gif) 2011/02/26 08:36:58
Subject: Re:Is Melta dead because Missile Launchers are good again?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Not to mention the whole "Ignoring pathfinders" thing, which is just a bad idea.
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![[Post New]](/s/i/i.gif) 2011/02/27 06:25:17
Subject: Is Melta dead because Missile Launchers are good again?
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Insect-Infested Nurgle Chaos Lord
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Its a pity the Melta weapons on the Piranhas are only Meltaguns ,not Multimeltas. You'd have to be really really close, which is hard to do with a vehicle squadron sometimes.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/02/27 08:04:00
Subject: Is Melta dead because Missile Launchers are good again?
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Long-Range Ultramarine Land Speeder Pilot
Rohnert Park
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Ascalam wrote:Its a pity the Melta weapons on the Piranhas are only Meltaguns ,not Multimeltas. You'd have to be really really close, which is hard to do with a vehicle squadron sometimes.
This is why they are better used as seeker missile platforms, boosting up the side of the table to score side-armor hits on transports. Melta is really pointless for us Tau, railguns do it just fine.
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![[Post New]](/s/i/i.gif) 2011/02/27 08:20:54
Subject: Is Melta dead because Missile Launchers are good again?
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Insect-Infested Nurgle Chaos Lord
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True.
I had Tau for a while. I never really got much use out of melta except with deep-striking stealth teams behind tanks.. ah good times
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/02/27 08:30:51
Subject: Re:Is Melta dead because Missile Launchers are good again?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Missile launchers are good again? I thought they were always good...
Missile launchers power is their versatility, but they don't really specialize. I still want my meltaguns, especially on fast platforms, for enemy armor- even if they dont have a land raider or a russ, if that dreadnought needs to die, a couple of meltaguns to the face sure does the trick. I still want my flamers too, because whilst missile launchers can certainly wittle down a target in cover on an objective, they can't dislodge them live a couple of flamers dropped on them
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![[Post New]](/s/i/i.gif) 2011/02/27 08:36:15
Subject: Is Melta dead because Missile Launchers are good again?
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Rough Rider with Boomstick
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Requia wrote:Fetterkey wrote:Tau, Dark Eldar, and even Tyranids have melta options available, but they don't necessarily need them in order to be effective at taking down tanks via other weapons. I'm not sure about Dæmons, but I know CSMs have both melta and long-range firepower options, even though they're non-optimally costed. And while Orks and Necrons do lack these options, Orks have Deffrollas (as well as a great fire support unit in Lootas) and Necrons have... uh... their hopes for a new Codex. 
Since when do nids have melta?
I think the better term is that Nids have a lance weapon (from zoanthropes)...
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40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1
40K 6th ed W/L/D
1/0/0
WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 |
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