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Made in au
Regular Dakkanaut



NSW Australia

Thanks for all the input guys, here's an example of the lists I've been using and having success with:

At 1000 points

HQ: Tyranid Prime - 100

Elites:

2 hive guard - 100
2 hive guard - 100
2 zoanthropes - 120 (sometimes take another prime instead)

Heavy Support:

Trygon
2 x biovores - 90

Leaves 290 for troops which are usually a mix of termagaunts and genestealers

Troops:

20 termagaunts - 100
6 genestealers
20 termagaunts - 100

I typically mix up units between termagaunts, extra tyranid primes, an extra trygon, etc.
   
Made in gb
Guardsman with Flashlight




Stoke, England

Interesting list.

IMHO though, I feel that you aren't taking advantage of the tyranid prime fully without a warrior unit. From what I've experienced with Nids, they are heavily reliant on synergy between units.

Thats just how I see it though

I couple my prime with a unit of 9 warriors with deathspitters for a sort of "central synapse" unit that people steer clear of.

My trygon and mawloc are there to pop up and die... whatever is shooting at them, isn;t shooting at the rest of my army.

This message was edited 1 time. Last update was at 2011/03/15 08:33:37


Imperial Guard - 4000pts

Tyranids - 2000pts






 
   
Made in ca
Regular Dakkanaut




Zoot: I think that list is weak. How exactly are you damaging your opponent? If he assaults you, what are you using to kill his stuff? 6 genestealers?

Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in gb
Guardsman with Flashlight




Stoke, England

Having read the list while not half asleep, I've noticed a severe lack of synapse creatures. Have you considered Swapping out the hive guard for warriors?

Imperial Guard - 4000pts

Tyranids - 2000pts






 
   
Made in us
Missionary On A Mission





Cyberjesus wrote:Having read the list while not half asleep, I've noticed a severe lack of synapse creatures. Have you considered Swapping out the hive guard for warriors?


I would be against losing any hive guard. They, unfortunately, are so vital with dealing with any Mech that i think he could not afford to lose any.

Nids are not overpowered. They are pretty limited right now and need an upgrade to make them good again.
   
Made in us
Flailing Flagellant




Arizona

Here, zoot. This is an example of a 1750 list I run. This is my downfield list. I have a different deep striking list with a hive tyrant, trygon prime, and some raveners, a lictor, and 15-20 devilgants in a spore, but that's built a little differently. you can see which TPrime goes with which warrior squad.

Tyranid Prime w/ lash whip, bonesword, scything talons, toxin, adrenal
Tyranid Prime w/ deathspitter, rending claws, toxin, adrenal

zoanthrope
zoanthrope
venomthrope

hormagaunt x 15 w/ adrenal/toxin
termagant x 20 with fleshborers
tyranid warriors x 3 w/ 2x boneswords, adrenal, toxin
tyranid warriors x3 w/ devourers, venom cannon, adrenal, toxin
broodlord brood x10 BL = scything talons, toxin, implant attack, adrenals, stealers with scything, toxin, adrenals
genestealers x 12 w/ toxin

carnifex w/ 2x scything talons, frag spines
carnifex w/ 2x scything talons, frag spines

This message was edited 2 times. Last update was at 2011/03/16 05:54:02


All Me
Zollern Inquisition 3500
Order of the Living Spring 2200
Hive Fleet Yilbegan (we done graduated) 3000
Just starting up some Skaven in ye olde WHFB

Shared Army
Black Legion 5000+

 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

thebaroness wrote:Here, zoot. This is an example of a 1750 list I run. This is my downfield list. I have a different deep striking list with a hive tyrant, trygon prime, and some raveners, a lictor, and 15-20 devilgants in a spore, but that's built a little differently. you can see which TPrime goes with which warrior squad.

Tyranid Prime w/ lash whip, bonesword, scything talons, toxin, adrenal
Tyranid Prime w/ deathspitter, rending claws, toxin, adrenal

zoanthrope
zoanthrope
venomthrope

hormagaunt x 15 w/ adrenal/toxin
termagant x 20 with fleshborers
tyranid warriors x 3 w/ 2x boneswords, adrenal, toxin
tyranid warriors x3 w/ devourers, venom cannon, adrenal, toxin
broodlord brood x10 BL = scything talons, toxin, implant attack, adrenals, stealers with scything, toxin, adrenals
genestealers x 12 w/ toxin

carnifex w/ 2x scything talons, frag spines
carnifex w/ 2x scything talons, frag spines


Hmmm, a few things I would do with this list to be more competitive.

Replace the zoe's with HG. Zoe's are known to have really unreliable attempts at shooting. They have to take tests everywhere, and it's possible to fail those tests and suffer a wound. Hive guards only have to worry about hitting something, as wounds most often come at a 2+ and instakill most infantry.

Drop gaunts and genestealers for more gants and tervigons. With the right set up and synergy applied, tervigons make gants better in CC than gaunts.

Sadly, drop the fexes. Where once they were awesome, they got nerfed hard, and are overpriced at that. Stick a trygon in there instead.

Genestealers are good, but you need cover or they will go down fast. Also, if someone has defensive grenades, they will go down fast in CC as well. A very delicate unit that must be maneuvered carefully.


“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in au
Twisting Tzeentch Horror





http://www.dakkadakka.com/dakkaforum/user/edit/40180.page

Hell yeah they are overpowered! They are dirt cheap and have rules that are too good!

DS:90S+G++MB++I+Pw40k09#+D++A+/eWD344R++T(S)DM+
 
   
Made in us
Paramount Plague Censer Bearer




Yokosuka, JP

If your opponents aren't using vehicles, it is their own fault for losing to nids.


 
   
Made in us
Flailing Flagellant




Arizona

Necroshea wrote:

Hmmm, a few things I would do with this list to be more competitive.

Replace the zoe's with HG. Zoe's are known to have really unreliable attempts at shooting. They have to take tests everywhere, and it's possible to fail those tests and suffer a wound. Hive guards only have to worry about hitting something, as wounds most often come at a 2+ and instakill most infantry.

Drop gaunts and genestealers for more gants and tervigons. With the right set up and synergy applied, tervigons make gants better in CC than gaunts.

Sadly, drop the fexes. Where once they were awesome, they got nerfed hard, and are overpriced at that. Stick a trygon in there instead.

Genestealers are good, but you need cover or they will go down fast. Also, if someone has defensive grenades, they will go down fast in CC as well. A very delicate unit that must be maneuvered carefully.



Appreciated, but I designed this list precisely to avoid relying on Hive Guard and Tervigons, and I've been successful so far, against mech Sisters, BA, Tau, and SW. For the 'fexes, they serve my purposes with this particular list.

It isn't that I don't think Tervigons and Hive Guard are bad units, I just think too many Tyranid players on caught in a cookie-cutter mentality with a list that is mostly notable for being good at delaying the inevitable against the top tier.

All Me
Zollern Inquisition 3500
Order of the Living Spring 2200
Hive Fleet Yilbegan (we done graduated) 3000
Just starting up some Skaven in ye olde WHFB

Shared Army
Black Legion 5000+

 
   
Made in us
Sybarite Swinging an Agonizer





US

Personally i feel that the army and the 'dex are fairly balanced.

I got enough units for a nice variety, i have a few spammy options for competitive lists for tournies, through with all of its awesomeness, VERY few things come with an invulnerable save. As such, heavy flamers (!) tend to wreck me (esp those flaming tanks some IG player feilded againsts me once) as well as big blast/ordinance weapons.

Made the mistake of thinking that little manticore couldnt do much from that corner of the table. . .

The only time i have ever been called a 'cheap player' of have had my army accused of being overpowered is where:

1. My outflanking genestealers assaulted a Termie squad, turns out they dont like rending much, nor did the several tac/assault marine squads they kept eating afterwards.
2. My Flyrant, Trygon, Tervigons, Tyrannofex are being feilded, my opponent has VERY few things capable of "anti armor", which get singled out. six sets of 6 T6 wounds are rather challenging to get rid of without the help of high strength weapons, especially with regeneration.
3. Inverse to #2, i've had opponents make anti "nid-zilla" lists, and get outswarmed by the swarmy part of my army (outflanking genestealers, Gaunts from two tervigons)


An intreresting note, i've had a few people complain about the majority of my army being fearless.

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die. " Sima Yi
DS:90SGM+B--IPw40k09#+D++A+++/sWD-R+T(S)DM+
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Made in us
Twisted Trueborn with Blaster





Minnesota

I've had a few people tell me that my Tyranids are over-powered, however, I don't usually even use Doom unless I feel like it. I think I have to agree that you must just be a good tactician. Similar discussion went on in my gaming group until I played a few other armies and now they just agree that I'm OP in general.

Kingdom Death Fanatic. Dark Eldar: Kabal of the Fragile Breath. Dark Elves: Allegiance to the Black Crown. Also, Masons, Cygnar, and Legion of Everblight. All unnamed.

Manchu wrote:
The Fragile Breath wrote: . . . something but I was distracted by the username.
Holy gak that is an awesome username. Please tell me your army is called Kabal of the Fragile Breath. Morathi's Darkest Sin has some competition here for best handle, I think.
 
   
 
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