Switch Theme:

What will be the most helpless army against Grey Knights?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
What will be the most helpless army againts Grey Knights?
Blood Angels
Chaos Demons
Chaos Space Marines
Dark Eldar
Eldar
Imperial Gaurd
Necrons
Orks
Space Marines
Space Wolves
Tau
Tyranids
Witch Hunters
Dark Angels
Black Templars

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

You wouldn't strike before Halbards either unless i am missing something.

what I are Hormies with Adrenal glands?

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

I think it doubtful that players of strike squads will go for the halberds, the Justicar will probably get a daemon hammer, because strength 8/10 will always be useful.

On Purifiers or Terminators/Paladin, there's no reason not to take halberds, but to get Purifiers or Paladins as troops you have to pay for either a very expensive, or very useless HQ choice.

I'd always take Coteaz, if only because he allows you to make a 124 point legal army.

Draigo gives you a three model army though.

That said, if the GK players concentrates on keeping his model count high rather than spending on upgrades, I'd say Tyranids are the army most likely to feel the pain. Daemons may be disadvantaged, but a Khorne list focused on maximising blessings of the blood god will be shrugging off those force weapons on a 2+.

This message was edited 1 time. Last update was at 2011/03/27 00:39:54



I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Grey Templar wrote:You wouldn't strike before Halbards either unless i am missing something.

what I are Hormies with Adrenal glands?


I6. Nids aren't ideally suited to destroying GK, but they're far from the worst off.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Freman Bloodglaive wrote:I think it doubtful that players of strike squads will go for the halberds, the Justicar will probably get a daemon hammer, because strength 8/10 will always be useful.

On Purifiers or Terminators/Paladin, there's no reason not to take halberds, but to get Purifiers or Paladins as troops you have to pay for either a very expensive, or very useless HQ choice.

I'd always take Coteaz, if only because he allows you to make a 124 point legal army.

Draigo gives you a three model army though.

That said, if the GK players concentrates on keeping his model count high rather than spending on upgrades, I'd say Tyranids are the army most likely to feel the pain. Daemons may be disadvantaged, but a Khorne list focused on maximising blessings of the blood god will be shrugging off those force weapons on a 2+.


Hello Combat patrol


you could have a bajillion guys in a 500 point list

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

Acolytes with hot shot lasguns run at 9 points each, and while they don't have range and they're strength 3, having AP3 means that Marines might be concerned by them. Enough cover though and they won't be so scary.

That said, storm bolter acolytes are 7 points. "7" A squad of 12 costs only 84 points, and can put down 24 shots at 24 inches. Take a bunch of squads and throw them in cover...

That's nasty.


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in us
Fixture of Dakka





I'm flabergasted Daemons is running away with this poll. Sure there's anti-daemon stuff in GKs, but it's not stuff daemons really care about.

Stomping marines are one of the things Daemons are best at. Sure, GKs pack more punch per marine, but there's also many fewer of them. It's about a wash.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

While Daemons begin on the backfoot, Tau significantly suffer in H2H... apart from Kroot, I do not see Tau doing much against Gks

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

AvatarForm wrote:While Daemons begin on the backfoot, Tau significantly suffer in H2H... apart from Kroot, I do not see Tau doing much against Gks


Removing the GKs significantly important cover saves with markerlights and turning psyflemen into charred remains with railguns?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

AlmightyWalrus wrote:
AvatarForm wrote:While Daemons begin on the backfoot, Tau significantly suffer in H2H... apart from Kroot, I do not see Tau doing much against Gks


Removing the GKs significantly important cover saves with markerlights and turning psyflemen into charred remains with railguns?


Only if the GK general is stupid enough to attempt to stand off against the Tau...

Why not use the remarkable mobility/deepstrike of the GKs?

Did you forget:

Deep Strike

Jump/Shunt

Stormraven

???

What? Who would have thought Space Marines with nemesis force weapons would want to use them like can openers on Tau?

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
Made in us
Road-Raging Blood Angel Biker




Maryland

Cerebrium wrote:
rogersss wrote:I would say tyranids because every knight has a force weapon so any MC assaulting anything will still have a high chance of dieng and any hordes they have wiil also die to purifiers. also for the army to be especially good against daemons you really need to build your list to be purley anti daemon, even the dreadknight whose supposed to kill GD will lose to nearly all of them.


Nooooo. Tyranids have one of the 2 things that GKs will struggle against. Masses of cheap, expendable troops. OH NO PLEASE DON'T INSTANT KILL THAT 5 POINT GAUNT.

Just keep your big multi-wound things away from them.


I 100% agree with this.

A "Nidzillia" style list will have issues against GK, most other builds...not so much. Purifiers will be useful against these horde tactics, but in a 2k game a Tyranid army can easily field 100+ models. One purifier squad will not be able to kill them all.

Blood Rouges 10K+
Hive Fleet Unyielding 5.5k
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

AvatarForm wrote:
Did you forget:
Deep Strike


One turn of shooting at whatever deep struck, now in a pleasant circle shape for you to blast to pieces.

AvatarForm wrote:
Jump/Shunt


If you're referring to the first turn scout-shunt-assault, which requires the GK player to get first turn and not get seized, you can simply make sure that there's no way for them to get to your more valuable targets by deploying your units in a wall with a maximum of 12" between each unit. Can't pass within 12" when scout moving, forcing your opponent to charge your less valuable targets with their super-expensive toys, which you then shoot to death.

AvatarForm wrote:
Stormraven


Wut? This is exactly what I was talking about, a markerlit Stormraven that eats railgun fire will turn into a burning piece of wreckage pretty fast. If your opponent reserves it then that's a lot of stuff you DON'T have to worry about the first turn.

AvatarForm wrote:What? Who would have thought Space Marines with nemesis force weapons would want to use them like can openers on Tau?


Of course they want to smash in Tau faces in CC! The difference is, Grey Knights wipe Tau off the face of whatever planet/hulk/ship/etc. they're fightning on just as fast as any other marine Codex, with the exception that Grey Knights cost much more per model. Every knight lost will count!

Finally, I'm not saying that Tau will totally molest Grey Knights, but they sure as hell stand a chance!

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
 
Forum Index » 40K General Discussion
Go to: