Hive guard and zoeys particularly as much, because Eldar, DE, Bloodangels, orks... they can all outmaneuver hive guard for 2 turns before they get to do anything (based in the skill and playstyle of the one playing said armies. A DE wych cult or ork trukks will probably come close where as a mech eldar and shooting DE army would be moving out of range)
But only really 1 tervigan will be needing this (depending on the points limit and the rest of the army mostly)
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