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![[Post New]](/s/i/i.gif) 2011/04/21 19:14:46
Subject: Rules that should be but aren't
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Liche Priest Hierophant
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Riddick40k wrote:I've always wondered why a weapon such as a melta gun or a lascanon hits something and doesnt wound it all becuase you rolled a 1, i think something that strong couldnt wound something it hit, also how can a building protect you from something meant to go through a building?
Cover saves aren't so much the building 'stopping' the round, as giving the person being shot at a better chance of being missed. it's not so much, "Darn, that plywood wall stopped my anti-tank, Armour Piercing round" as "Darn, that plywood wall hid most of the enemy from view, causing me to miss"
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/04/23 09:50:00
Subject: Rules that should be but aren't
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Ferocious Black Templar Castellan
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Anvildude wrote:Riddick40k wrote:I've always wondered why a weapon such as a melta gun or a lascanon hits something and doesnt wound it all becuase you rolled a 1, i think something that strong couldnt wound something it hit, also how can a building protect you from something meant to go through a building?
Cover saves aren't so much the building 'stopping' the round, as giving the person being shot at a better chance of being missed. it's not so much, "Darn, that plywood wall stopped my anti-tank, Armour Piercing round" as "Darn, that plywood wall hid most of the enemy from view, causing me to miss"
This. It's even spelled out for people to read in the rulebook, and yet somehow people miss it all the time.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/23 11:10:51
Subject: Rules that should be but aren't
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Junior Officer with Laspistol
University of St. Andrews
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Riddick40k wrote:I've always wondered why a weapon such as a melta gun or a lascanon hits something and doesnt wound it all becuase you rolled a 1, i think something that strong couldnt wound something it hit, also how can a building protect you from something meant to go through a building?
Because that '1' doesn't represent the guy 'missing' or failing to wound with his gun. It could mean that the melta gun jammed at the worst possible moment, forcing him to take a minute to clear it, or that he had to reload, and by the time he had reloaded the target had dived for cover. It's all an abstraction.
As the others said, it's not that the hedge stopped the lascannon, it's that the guy the lasgunner was shooting at dived behind it, screwing up the lasgunners line of sight, so the gunner decided either: a) screw it, i'm not wasting this shot. or b) he fired anyway, but because he was firing blind, he missed. Remember, abstractions.
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This message was edited 1 time. Last update was at 2011/04/23 11:14:21
"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/04/24 17:47:42
Subject: Rules that should be but aren't
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Battlewagon Driver with Charged Engine
Ye Olde North State
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reidy1113 wrote:There are some bits of 40K that just annoy me. Whether it be a game rule or the realism of the game. Here is a few examples of stuff that should happen in 40K, but don't.
Melta Guns and Lascannons: They are basically heat rays, and I can imagine that they would plough through more than one (infantry) model rather than stopping after killing an unfortunate peon. Surely they should continue to fire upto their maximum range in a straight line, hitting any model they come into contact with (like the Blood Lance Psychic Power in the BA Codex or the Jaws of the World Wolf Psychic Power in the SW Codex)? OK, if the weapon hits a monstrous creature or vehicle, I can see it stopping but surely weapons that are desinged to pierce right through Land Raiders and the like should be capable of killing more than 1 model. I reckon anything S7 and above should hit anything in a straight line going as far as it's range, until it hits a Monstrous Creature or Vehicle.
Well, we can assume that such things happen, but by the time it has gotten through the target, the blast may have substantionally weakened. Perhaps for lance weapons only then?
Balisitic Skill: Picture this. You are 2" away from the opponents model. You need a 3+ to hit with your boltgun. You miss. Next turn, you fire at a target 24" away and you still need the same 3+ to hit. Surely it is easier to hit the model 2" away, is it not?. Why not give balistic skill increases if a model is within a certain percentage of the guns range, and vice versa if the enemy model is above a certain percentage of the guns range.
while more realistic, this makes things incredibly tedious and annoying, escpecially with things like railguns with 72" range, or things with 6" range.
Deep Striking: I have decided to Deep Strike my Land Raider. It scatters 7" onto a single fleeing Grot. I roll on the mishap and my Land Raider is destroyed. HOW!!!???!!! Enough said I feel on thsi matter. There should be different types of Deep Strike (such as flying, teleporting, burrowing etc...) imo and different rules depending on the size of the unit Deep Striking and and size of the terrain/unit it lands on, no matter how complicated.
For teleporting, you can assume that it teleported on top of the grot, and so the grot ended up inside of the munitions storage, and his grot blasta was squished and went off, destroying the landraider. For air lifting, the grot fired his grot blasta right up the exhaust pipe or something and blew up the engines. If a mawloc comes up from below, it swallowed the grot on it's way up and choked on its grot blasta. Really, there are plenty of dramatic explanations for these kind of things.
Heroic Acts: Why can your brave, fearless Space Marine not even harm that darn Wraithlord at all. I reckon that, during and Assault, one Space Marine or equivalent, may be allowed to make an act of true bravery, diving on the Wraithlord in an attempt to lodge the Krak grenade into a weak point in
the armour. On a roll of 11+ on 2D6, this act succeeds and a wound is dealt to the Wraithlord. Or something along those lines, if you get what I mean.
First off, it really irks me that you imply that only a space marine could do anything remotly heroic. Why not gaurdsman or eldar or orks? But otherwise, it could be a good idea, but it would have to have negitive effects. Otherwise you could have entire units do it without reprecussion. Make it more like Death or Glory!
Please comment your opinions on my ideas and add your own ideas you think should be in the 40K rulebook.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/04/24 18:07:54
Subject: Rules that should be but aren't
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Devastating Dark Reaper
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loota boy wrote:reidy1113 wrote:There are some bits of 40K that just annoy me. Whether it be a game rule or the realism of the game. Here is a few examples of stuff that should happen in 40K, but don't.
Melta Guns and Lascannons: They are basically heat rays, and I can imagine that they would plough through more than one (infantry) model rather than stopping after killing an unfortunate peon. Surely they should continue to fire upto their maximum range in a straight line, hitting any model they come into contact with (like the Blood Lance Psychic Power in the BA Codex or the Jaws of the World Wolf Psychic Power in the SW Codex)? OK, if the weapon hits a monstrous creature or vehicle, I can see it stopping but surely weapons that are desinged to pierce right through Land Raiders and the like should be capable of killing more than 1 model. I reckon anything S7 and above should hit anything in a straight line going as far as it's range, until it hits a Monstrous Creature or Vehicle.
Well, we can assume that such things happen, but by the time it has gotten through the target, the blast may have substantionally weakened. Perhaps for lance weapons only then?
Balisitic Skill: Picture this. You are 2" away from the opponents model. You need a 3+ to hit with your boltgun. You miss. Next turn, you fire at a target 24" away and you still need the same 3+ to hit. Surely it is easier to hit the model 2" away, is it not?. Why not give balistic skill increases if a model is within a certain percentage of the guns range, and vice versa if the enemy model is above a certain percentage of the guns range.
while more realistic, this makes things incredibly tedious and annoying, escpecially with things like railguns with 72" range, or things with 6" range.
Deep Striking: I have decided to Deep Strike my Land Raider. It scatters 7" onto a single fleeing Grot. I roll on the mishap and my Land Raider is destroyed. HOW!!!???!!! Enough said I feel on thsi matter. There should be different types of Deep Strike (such as flying, teleporting, burrowing etc...) imo and different rules depending on the size of the unit Deep Striking and and size of the terrain/unit it lands on, no matter how complicated.
For teleporting, you can assume that it teleported on top of the grot, and so the grot ended up inside of the munitions storage, and his grot blasta was squished and went off, destroying the landraider. For air lifting, the grot fired his grot blasta right up the exhaust pipe or something and blew up the engines. If a mawloc comes up from below, it swallowed the grot on it's way up and choked on its grot blasta. Really, there are plenty of dramatic explanations for these kind of things.
Heroic Acts: Why can your brave, fearless Space Marine not even harm that darn Wraithlord at all. I reckon that, during and Assault, one Space Marine or equivalent, may be allowed to make an act of true bravery, diving on the Wraithlord in an attempt to lodge the Krak grenade into a weak point in
the armour. On a roll of 11+ on 2D6, this act succeeds and a wound is dealt to the Wraithlord. Or something along those lines, if you get what I mean.
First off, it really irks me that you imply that only a space marine could do anything remotly heroic. Why not gaurdsman or eldar or orks? But otherwise, it could be a good idea, but it would have to have negitive effects. Otherwise you could have entire units do it without reprecussion. Make it more like Death or Glory!
Please comment your opinions on my ideas and add your own ideas you think should be in the 40K rulebook.
I agree, lances only. I have considered this and it is probably the best option. Possibly S7 and above guns can kill 2 guys max rather than just one.
My BS modifiers, I think we need better ideas. Perhaps only for shorter ranged weaponry.
Deep striking, I now realise shouldn't be overcomplicated. Perhaps with less chance of dying when mishapping would be OK.
I was only using SM as an example for Heroic Acts. Eldar, Guardsmen etc... could also do it, provided they pass an LD test.
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[W/D/L]
Eldar: 13/1/5 (latest win: Blood Angels - 1500 Points; latest draw: with Grey Knights vs Chaos and Dark Eldar vs Blood Angels - 3700 Points; latest loss: Space Marines - 1500 Points)
Blood Angels: 10/2/1 (latest win: vs Grey Knights - 1000 Points; latest draw: Tau Empire and Orks - 1000 Points; latest loss: Tau Empire - 750 Points)
Orks: 0/0/0
Tyranids: 0/0/0
Lizardmen: 0/0/0
High Elves: 0/0/0 |
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