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![[Post New]](/s/i/i.gif) 2011/04/24 20:18:52
Subject: Re:What SM Heavy Weapon options go the best with each other?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Drop pod marines want Missile launchers.
their mobility is severly limited after they come down. if the enemy is highly mobile they won't be able to still participate if they take a MM. the Missile launcher can reach accross most of the board and so is better.
and the Threat range of a MM is, realistically, 12"
beyond that, its just an AP1 missile launcher. tanks will begetting out of your 12" super threat range quickly and AV14 will just be laughing your attempts at glances.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/24 20:32:22
Subject: Re:What SM Heavy Weapon options go the best with each other?
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Perfect Shot Ultramarine Predator Pilot
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Aye, still the ML. I might consider a plasma cannon or las cannon depending on AI or AT work for the squad, but even then, the heavy weapon will not be firing on the turn you pod in, so yet again your special weapons and bolters will be doing the initial and important work, so you have to think on whether or not it's worth it to spend any points at all here.
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![[Post New]](/s/i/i.gif) 2011/04/24 20:35:20
Subject: Re:What SM Heavy Weapon options go the best with each other?
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Manhunter
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Not much that can withstand a well placed missile
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/24 20:44:12
Subject: Re:What SM Heavy Weapon options go the best with each other?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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SOFDC wrote:Aye, still the ML. I might consider a plasma cannon or las cannon depending on AI or AT work for the squad, but even then, the heavy weapon will not be firing on the turn you pod in, so yet again your special weapons and bolters will be doing the initial and important work, so you have to think on whether or not it's worth it to spend any points at all here.
which is why you stick to the free weapons when possable.
you are podding in, so Melta can take care of high AV tanks.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/24 21:03:45
Subject: What SM Heavy Weapon options go the best with each other?
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Manhunter
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Missiles is probably the way to go. It is a free, potent anti-infantry and anti-armor weapon.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/04/25 00:47:31
Subject: Re:What SM Heavy Weapon options go the best with each other?
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Slippery Scout Biker
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Thanks for the suggestions, the ML is probably my best bet. My dreads are for AT and AI, so for drop pod, would the plasma be good aganist heavy infantry or maybe a flamer since im nearby the enemy or melta? i want to know your opinions. I'm sorry if im going off topic.
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Raven Guard
Ironhands
Plays with brothers'
Grey Knights and
Black Legion
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![[Post New]](/s/i/i.gif) 2011/04/25 06:49:49
Subject: What SM Heavy Weapon options go the best with each other?
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Scarred Ultramarine Tyrannic War Veteran
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Hey guys, I'm confused about combat squadding.
If I wanted to Combat squad a squad of Ten Marines into 2 of 5, then does the rule entitle them to both be able to ride in razorbacks? are there any restrictions? Does it matter which heavy weapon goes where [eg can I have 1 squad all with bolters and 1 with Plasma gun and Plasma cannon?]
Sorry if I sound daft by asking this, but im confused D:
thanks
Lipsdapips
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![[Post New]](/s/i/i.gif) 2011/04/25 08:28:01
Subject: What SM Heavy Weapon options go the best with each other?
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Kelne
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lipsdapips wrote:Hey guys, I'm confused about combat squadding.
If I wanted to Combat squad a squad of Ten Marines into 2 of 5, then does the rule entitle them to both be able to ride in razorbacks? are there any restrictions? Does it matter which heavy weapon goes where [eg can I have 1 squad all with bolters and 1 with Plasma gun and Plasma cannon?]
Sorry if I sound daft by asking this, but im confused D:
thanks
Lipsdapips
You combat squad your marines at deployment and you only get 1 razorback, because you bought only 1 at army selection. Any of the 2 combat squads can ride in it.
There are no restrictions on the placement of the heavy/special weapon.
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![[Post New]](/s/i/i.gif) 2011/04/25 09:32:44
Subject: What SM Heavy Weapon options go the best with each other?
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Scarred Ultramarine Tyrannic War Veteran
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@Alkasyn Thanks alot. But say if I had 2 razorbacks at deployment, can the combat squads use both of them?
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![[Post New]](/s/i/i.gif) 2011/04/25 13:08:37
Subject: What SM Heavy Weapon options go the best with each other?
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Charing Cold One Knight
Lafayette, IN
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lipsdapips wrote:@Alkasyn Thanks alot. But say if I had 2 razorbacks at deployment, can the combat squads use both of them?
no, read the rules for dedicated transports. They can only start the game with the units they were purchased for. You can later get in, but can't start the game embarked in a transport that isn't purchased for that squad.
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![[Post New]](/s/i/i.gif) 2011/04/25 15:04:31
Subject: Re:What SM Heavy Weapon options go the best with each other?
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Fixture of Dakka
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The only time an army should contain a heavy bolter is when the choice is between nothing and a heavy bolter.
They are simply the worst heavy weapon Imperial armies can take. That being said, they aren't a terrible weapon, just in comparison. So if you can take heavy bolter sponsons, or when your vehicles just come with them, bully.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/04/25 22:44:44
Subject: Re:What SM Heavy Weapon options go the best with each other?
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Kelne
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DarknessEternal wrote:The only time an army should contain a heavy bolter is when the choice is between nothing and a heavy bolter.
They are simply the worst heavy weapon Imperial armies can take. That being said, they aren't a terrible weapon, just in comparison. So if you can take heavy bolter sponsons, or when your vehicles just come with them, bully.
Not necessarily true, I run 2 HB in my Sternguard Veterans and I'm fairly happy with what I get. Automatically Appended Next Post: lipsdapips wrote:@Alkasyn Thanks alot. But say if I had 2 razorbacks at deployment, can the combat squads use both of them?
A razorback can only be bought as an " upgrade " to a squad. You cannot buy an empty razorback.
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This message was edited 1 time. Last update was at 2011/04/25 22:45:52
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