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Made in se
Ferocious Black Templar Castellan






Sweden

SilverMK2 wrote:*Shrugs*

If you really want to be that way, fine. I was just trying to be helpful. INAT is generally a good place to look to see how rules are played if there is any confusion.


Oh, I agree with you completely, the INAT is a very fine piece of work indeed, I just don't think it's neccesary in this case. Once again, sorry if I come across as rude, I tend to be a bit blunt.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Furious Fire Dragon





If the rule says you can move up to D6 and you choose to move zero, do you count as having moved? I'm thinking of situations where the unit might have heavy weapons or be in dangerous terrain/affected by an Eldar Doomweaver.

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Homer S wrote:If the rule says you can move up to D6 and you choose to move zero, do you count as having moved? I'm thinking of situations where the unit might have heavy weapons or be in dangerous terrain/affected by an Eldar Doomweaver.

Homer


As Righteous Zeal occurs during your opponent's shooting phase, it doesn't affect firing with heavy weapons. The other two points would affect it though, which is why I so vehemently defend my right to not move.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I just checked out the INAT to see what they say and they are silent on this subject.

RZ is only dealt with on another issue.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Decrepit Dakkanaut




The rule is clear, the problem is people dont actually READ all the rules needed to arrive at the conclusion.
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

Up to d6" includes 0", although if you elect for 0" you won't count as moving and so won't trigger the Monofilament Web rules.

Given that they're more likely to be falling back than average marines I don't think it's unsporting to make the actual movement optional. They have to take a morale check for every phase they take a casualty instead of just on 25% losses.
   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

AlmightyWalrus wrote:
nosferatu1001 wrote:Most TOs are going to go with the rules as written, which are clear: up to D6" is up to D6"


Indeed, and TBH I'd go so far as to say that I wouldn't feel comfortable playing a game where the TO arbitrarily changes the rules. Considering that the rule was written for 4th ed, I'd be fine with movement being compulsory as long as I get to consolidate into combat. Can't both have the cookie and eat it.


Why would the BT be allowed to consolidate? They are not winning combat, they are losing to shooting attacks.

of coure, you are more than welcome to charge and be counter-charged, but that was not the situation.

SilverMK2 wrote:*Shrugs*

If you really want to be that way, fine. I was just trying to be helpful. INAT is generally a good place to look to see how rules are played if there is any confusion.


Silver, thanks for clarifying that.

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
Made in gb
Decrepit Dakkanaut




Avatar - Righteous Zeal, read it, love it.
   
Made in se
Ferocious Black Templar Castellan






Sweden

nosferatu1001 wrote:Avatar - Righteous Zeal, read it, love it.


Indeed.

Righteous Zeal is identical to a consolidation move towards the closest enemy. The intention in 4th was for Templars to be able to use the rule to assault people who shot them. In 5th this is no longer allowed, but since there's no such thing as "massacre" any more movement isn't compulsory, as it follows the normal consolidation rules. As such, I'd be happy to play it as if I had to move "because it's the spirit of the rule" if I also get to consolidate into combat, which is equally part of the original intentions.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
 
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