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![[Post New]](/s/i/i.gif) 2011/05/30 18:35:03
Subject: Re:6 trukks feasible?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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KingCracker wrote:Ok so ID a T5 character is the only thing a pk/nob cant do. Ill give you that. But even still there isnt a huge number of T5 characters that arent immune to ID some how. Most of the ID guys are done in the T4 range, because most characters with T4 wont have Immune to ID.
I know I wont win people over with the BigChoppa boss build, unless DoP ran it, then everyone would be on board. But he uses Ghaz to much to try that anyways. Im saying, the way I play, I rely on meshing things together in my builds. Taking a Bigchoppa boss ina unit of boyz w/ pk/Nob plays many rolls. More then just having to many PKs in it. Im too used to having people I play against, put ALL their attacks on my bosses/BigMeks in combat. Just through volume of attacks they go down. Giving them BigChoppas/Burnas lets them go in initiative order and therefore either attack first or attaqck at the same time in most cases. With PKs, they go last and usually die before getting to do anything.
To me, thats just wasting points and wasting a chance to make an IC do something useful
I don't just mean T5 characters, I mean all of them. Many have at least WS 5, so the boss will usually only hit three of his attacks, and those three usually have to get past 3+ or 2+ and you usually have just one try.
What actually convinced me was not DoP or any other ork taktica from the internet, but the comparison of things killed of my warboss with the things the warboss of a good friend of mine kills over the course of the game. I can rely on my boss to kill any warboss, chapter master, autarch, lord commissar, vehicle or any three of the unlucky unit in combat with him, while the BC boss does the same job only half the time. The only thing he can kill very well is boyz or similar units, and in my opinion, that's not something my army really needs help with.
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This message was edited 1 time. Last update was at 2011/05/30 18:36:24
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/31 00:46:04
Subject: 6 trukks feasible?
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Liche Priest Hierophant
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Hey, I'm with the King here. Big Choppas are awesome. Too often Orks seem to rely on slow powerful weapons. It seems that they've given up on plain Power Weapons, or ever getting to strike at initiative. But with Burnas, that's CC attacks that Marines don't get their armour saves on. The picture of a Marine players face when you tell him "Oh, sorry, you're not allowed to roll saves" is priceless.
Similarly, charging a Warboss into an Ironclad, having your opponent go "You're not going to be able to do anything to that without a Powerklaw, you know" and replying "+2 Str. I glance on 5's. Oh, and I go before you with 6 attacks." Then proceeding to wreck it before it even gets to swing- priceless.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/05/31 15:59:50
Subject: Re:6 trukks feasible?
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Decrepit Dakkanaut
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Like I said AV12 and under is cake for the BigChoppa boss. So yea, dreads just get chewed right up against one, and I dont have to worry much about a dread ID my warboss, which ALWAYS happened when I use PKs
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![[Post New]](/s/i/i.gif) 2011/05/31 17:05:10
Subject: 6 trukks feasible?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Anvildude wrote:Hey, I'm with the King here. Big Choppas are awesome. Too often Orks seem to rely on slow powerful weapons. It seems that they've given up on plain Power Weapons, or ever getting to strike at initiative. But with Burnas, that's CC attacks that Marines don't get their armour saves on. The picture of a Marine players face when you tell him "Oh, sorry, you're not allowed to roll saves" is priceless.
Similarly, charging a Warboss into an Ironclad, having your opponent go "You're not going to be able to do anything to that without a Powerklaw, you know" and replying "+2 Str. I glance on 5's. Oh, and I go before you with 6 attacks." Then proceeding to wreck it before it even gets to swing- priceless.
Hah, I'll never give up on burnaz, even my BigMek does awesome stuff with it, and he is probably the worst ork in my army
If I could equip my Warboss with a Burna, I would.
I guess if I had problems with walkers, I'd see a point in using a BC boss, but as it stands all walkers I face are dakka platforms, and the single dread or furioso I see from time to time simply gets deff rolla'd.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/05/31 17:07:47
Subject: 6 trukks feasible?
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Longtime Dakkanaut
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I like this list, it's got great potential even without a KFF.
At AV10 the KFF isn't going to be able to cope with the volume of shots that can go through a Trukk, so really the best bet is to screen with the Koptas (I'd argue that they cover 50% easily if you put them between the Trukk and the enemy).
That being said the only real way to play this list is to scream right into your opponents in T1 (flat out and fingers crossed).
At 1500 I think that 2 squads of Nobz is excessive, I'd scale back to 1 and kit them out better (cybork is a must on all) plus adding a few more Nobz in there makes a big diff.
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![[Post New]](/s/i/i.gif) 2011/05/31 18:59:59
Subject: Re:6 trukks feasible?
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Decrepit Dakkanaut
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So your saying the 4+ cover that a KFF grants to vehicles, isnt as good as...the 4+ cover koptas can grant? Am I missing something? Also, yes AV10 is easy to get pens on, but you STILL have to roll of the damage chart for those. So loosing half your hits right off the bat certainly helps, if you can whittle down the amount of rolls on your damage chart, trukks can still be rather survivable. Seriously, dont waste koptas or buggies just to cover some trukks, specially when a KFF will do the job better, because it ALWAYS grants that cover save, where as depending on where the shots are coming from, koptas/buggies may not I do agree on the nobs bit though at 1500
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This message was edited 1 time. Last update was at 2011/05/31 19:00:39
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![[Post New]](/s/i/i.gif) 2011/05/31 19:14:20
Subject: 6 trukks feasible?
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Longtime Dakkanaut
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Sorry, to clarify:
If the list is going to stay as-is I'd say it is stronger now than ditching a WB for a KFF (2x WB making 2x Nobz mobz Troops).
Reason being that even mitigating 50% of the damage to 6 AV 10 vehicles, you will still have 6 wrecked AV 10 vehicles in short-order (T1-2) if that's all you're relying on.
The Koptaz can grant 4+ cover to 2 of the Trukks, and these will grant it in turn to the others behind them and so on (convoy style).
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![[Post New]](/s/i/i.gif) 2011/06/01 15:42:26
Subject: Re:6 trukks feasible?
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Decrepit Dakkanaut
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Well if your going to use another unit to grant cover, then koptas are still out. Rokkit buggies are alot cheaper then koptas and also grant the 4+ cover save, specially if you take them in squadrons. Ive done that in a few games to cover vehicles that I planned on going out of the KFF bubble.
But personally, a Warboss cannot compete with the benefits that a BigMek give.
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![[Post New]](/s/i/i.gif) 2011/06/02 00:40:36
Subject: 6 trukks feasible?
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Hollerin' Herda with Squighound Pack
Corvallis, Or
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loota boy wrote:I personally like the idea of the bigchoppa boss. Sounds juicy. If only they were power weapons... *sigh* maybe next codex....
If they were power weapons then they'd probably be more expensive, probably at around 15 points instead of just 5. Still 2+ to Strength is awesome for 5 points.
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![[Post New]](/s/i/i.gif) 2011/06/02 01:46:41
Subject: 6 trukks feasible?
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Liche Priest Hierophant
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Hey, I'd pay 15 points for a Str 7, 8 on the charge Power Weapon that strikes at Initiative! Hell, I'd pay 15 points for a Str. 5 Power weapon that strikes at initiative on a Warboss! This is why we need the Arch Arsonist of Charadon to be an HQ character. He'd have a Burna.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/02 02:18:59
Subject: Re:6 trukks feasible?
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Decrepit Dakkanaut
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Yea why the hell dont Warbosses get the BEST options as far as wargear goes? They are the kings of the hill, they get whatever the hell they want, and they get it first. I would LOVE to have a warboss with a power weapon option. Oh well, maybe next codex
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![[Post New]](/s/i/i.gif) 2011/06/02 03:03:36
Subject: 6 trukks feasible?
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Liche Priest Hierophant
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What I want to know is why more Ork players don't try for kustom rules in friendly games! I've actually calculated out balanced prices for all the items of wargear in the codex, but I haven't even once tried to play a game with that.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/02 09:15:14
Subject: 6 trukks feasible?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Anvildude wrote:Hey, I'd pay 15 points for a Str 7, 8 on the charge Power Weapon that strikes at Initiative! Hell, I'd pay 15 points for a Str. 5 Power weapon that strikes at initiative on a Warboss! This is why we need the Arch Arsonist of Charadon to be an HQ character. He'd have a Burna.
I've been told he appears in a Black Library novel, where he has a big shoota, a power-big choppa and a KFF that blocked the chainfist punch of a space marine captain. Have fun drooling
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/02 09:53:05
Subject: 6 trukks feasible?
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Roarin' Runtherd
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Jidmah wrote:Anvildude wrote:Hey, I'd pay 15 points for a Str 7, 8 on the charge Power Weapon that strikes at Initiative! Hell, I'd pay 15 points for a Str. 5 Power weapon that strikes at initiative on a Warboss! This is why we need the Arch Arsonist of Charadon to be an HQ character. He'd have a Burna.
I've been told he appears in a Black Library novel, where he has a big shoota, a power-big choppa and a KFF that blocked the chainfist punch of a space marine captain. Have fun drooling
Or he could have a skorcha, which makes no mention of being a power weapon.
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![[Post New]](/s/i/i.gif) 2011/06/02 11:21:28
Subject: 6 trukks feasible?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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How about as SAG-style Flamebelcha?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/02 12:54:30
Subject: Re:6 trukks feasible?
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Decrepit Dakkanaut
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So the Arsonist...didnt have a flame weapon in that book? Im pretty sure they missed something important there. Like a massive burna?
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![[Post New]](/s/i/i.gif) 2011/06/02 12:58:05
Subject: 6 trukks feasible?
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Martial Arts Fiday
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Interested in building a Trukk based army as well.... subscribed!
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2011/06/02 13:17:47
Subject: Re:6 trukks feasible?
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Roarin' Runtherd
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KingCracker wrote:So the Arsonist...didnt have a flame weapon in that book? Im pretty sure they missed something important there. Like a massive burna?
He didn't in Rynn's world, KFF for sure and was a general bad ass, powerklaw too.
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![[Post New]](/s/i/i.gif) 2011/06/02 13:56:00
Subject: Re:6 trukks feasible?
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Decrepit Dakkanaut
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Wait a tic.....hes a mek?!
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![[Post New]](/s/i/i.gif) 2011/06/02 15:54:30
Subject: 6 trukks feasible?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Burnaz are basically the labor force of meks, and in turn the meks keep them supplied with fuel. Makes sense to me that Arch-Arsonist is both.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/03 00:15:39
Subject: 6 trukks feasible?
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Liche Priest Hierophant
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Well, he'd either be a Mek or a Madboy. Personally, I think a Mek would be more on top of the whole, Burn Worlds without Burning Oneself than a madboy would be.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/03 13:49:06
Subject: Re:6 trukks feasible?
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Decrepit Dakkanaut
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I never noticed that in his fluff (though fluff is hard to find on anything that isnt Ghaz) Makes me like him even more now
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