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![[Post New]](/s/i/i.gif) 2006/03/04 03:39:35
Subject: RE:New Commander Crisis configurations
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Dakka Veteran
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Posted By citadel97501 on 03/04/2006 7:29 AM whats the stats on the Cyclic Ion Blaster? Is it better than a Missile Pod, or did you just take it for more anti-marine punch? Are you the same citadel97501 who posted this the day before the above post? Posted By citadel97501 on 03/04/2006 7:29 AM It sounds ok, very anti horde with that ap4, but the divine guidance will give you a small chance to pop a marine or terminator with it if you put it on a Shas O, (if their still bs 5). You should pop a Terminator or marine about 65% of the time. . .
It would end up being used more if it has that divine guidance. . In response to someone explaining the CIB's stats on the fisrt page of the "TAU Codex Review" thread?
edit: Cursed HTML...why must I be so web dumb.
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Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago |
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![[Post New]](/s/i/i.gif) 2006/03/04 04:04:10
Subject: RE: New Commander Crisis configurations
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Dakka Veteran
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Well yes, but I must have missed the post right after that where it gives the name as a CIB, sorry. . .
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![[Post New]](/s/i/i.gif) 2006/03/05 06:37:28
Subject: RE: New Commander Crisis configurations
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Regular Dakkanaut
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I used to run a Helios Shas'O, just for the low-AP shots and supplemental tank-killing ability, but under the new codex, I'm thinking it's time to retire that configuration. Now-cheaper Fireknife suits in the Elite slot and Fusion Blaster-armed Piranhas will do just fine helping to pick up the slack for the Railguns, so there's no need to send my Commander off on such things now.
Instead, I'll be going with a Shas'El with Plasma, Ion Blaster, Targetting Array, and HW Multitracker. It makes him a nice anti-infantry shooter and doesn't go overboard on extra junk (100pts, if I remember what I read from my store's copy of the new codex correctly). In bigger games (>1500pts), I'll probably tack on two bodyguards with Plasma, Burst Cannons, Targetting Arrays, and HW Multitrackers. That is, if bodyguards also came down in cost along with the regular suits. I don't remember for certain. Overall, the squad should put out plenty of shots, and should be accurate enough to do without markerlights so that those tokens can be allocated elsewhere.
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![[Post New]](/s/i/i.gif) 2006/03/08 12:42:09
Subject: RE: New Commander Crisis configurations
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Longtime Dakkanaut
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I'm playing around with the idea of the Burst Cannon, Missile Pod and mutlitracker on any Crisis Suits beyond the core 3-4. While you get 3 points back from Fireknife on the old codex, you get 9 over the old codex on this combo, which comes in at a nice round 50 IIRC. I'm considering a list like this for October's Heats: 97 - Shas'el (Missile, plasma, array, HW tracker) 256 - Shas'el (Missile, CIB, array, HW tracker), 2 Bodyguard (Missile, plasma, array, HW tracker) 150 - 3 Crisis Suits (Missile, Burst, Trackers) 150 - 3 Crisis Suits (Missile, Burst, Trackers) 180 - 6 Stealth
Min Troops (130) 3 out the box Railheads, 1 Burst 2 SMS It plays defensively with the emphasis on VP denial, but can JSJ a lot of missile shots per turn (8 of which hit on 2s) to cover the Stealth advance to claim while giving anything that tries to close on it a bloody nose at sub-18(24 inc JSJ). Of course, I'll still probably manage to lose against static shooting marines with it again...
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Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
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![[Post New]](/s/i/i.gif) 2006/03/08 12:47:56
Subject: RE: New Commander Crisis configurations
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Longtime Dakkanaut
Los Angeles
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But Torgoch, don't you have FW and stealths to deal with Hordes? I was under the impression that Crisis suits were the MEQ killers. I understand that they can do other things, like take on light vehicles, but would you really have another burst cannon over a plasma rifle? I mean, pts aside.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2006/03/08 13:45:59
Subject: RE:New Commander Crisis configurations
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Longtime Dakkanaut
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Its for consideration. I'm fairly certain that I can get any decent Tau list through the GT Heat, so I'll run something like this there and see how it performs. One thing both Spooky and I found on the higher tables at the GT this year was that Stealths became increasingly difficult to use. They may carry cover with them, but when 5 Starcannons roll to check sight, a couple will succeed, and then, bang, there go your Stealth. Ditto the 4 Havoc Iron Warriors that were doing the rounds. I found myself simply relectant to take the rish getting them into firing positions. JSJ missiles might not be as destructive, but so long as there isn't much indirect around, they are very survivable - and I'm prepared to through a Hammerhead down a Defiler's throat if it removes the only indirect from the table. The Burst Cannons are kind of defensive really. You need the multi-shot to hold off gaunt hordes, and at sub 18 the combo is a real performer, even against MEQ. If the terrain is right they can cut a swathe through entrenched marines.
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Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
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![[Post New]](/s/i/i.gif) 2006/03/09 00:34:48
Subject: RE: New Commander Crisis configurations
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Regular Dakkanaut
Flame On!
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yea, the heats were borderline but at the final, the armies are largely just made of move & shoot firepower, and stealths can't safely engage asscans, starcannons, or oblits. plus, they suck a bit against those targets.
because of the prevalance of those types of armies (6 of 6 games i played were built on asscans, starcans, or oblits) also the load of armies built on 2+ saves (4 of 6 games i played) i found stealths were limited, they picked at light infantry ok but there wasn't much of that, people's armies weren't based on 'mere' 3+ save infantry... so i found the stealths were having to take bad risks to get shots off, or hide.
i'm thinking of doing this in the new codex:
shas'el, plasma, missile, MT, TA - 97 shas'el, plasma, missile, MT, TA - 97 2 crisis, plasma, missile, MT, 2 shield drones - 159 2 crisis, twin missiles, BSF - 92 4 stealths - 120 6 FW - 60 10 kroot - 70 10 kroot - 70 piranha with fusion - 65 piranha with fusion - 65 piranha with fusion - 65 hammerhead railgun, SMS, MT,DL,TL - 180 hammerhead railgun, SMS, MT,DL,TL - 180 hammerhead railgun, SMS, MT,DL,TL - 180 1500
maybe with minor adjustments. its a lot of seperate mobile units though which is good
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![[Post New]](/s/i/i.gif) 2006/03/09 04:17:28
Subject: RE: New Commander Crisis configurations
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Regular Dakkanaut
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One thing both Spooky and I found on the higher tables at the GT this year was that Stealths became increasingly difficult to use. They may carry cover with them, but when 5 Starcannons roll to check sight, a couple will succeed, and then, bang, there go your Stealth. Ditto the 4 Havoc Iron Warriors that were doing the rounds. I found myself simply relectant to take the rish getting them into firing positions.
So how much is using normal crisis suits going to help you here? They have the same range on their bursts (unlike the plasma which can fire from further away if the risks do not justify getting too close) Sure you get your 2 missiles a turn if you are not using the bursts but those turn into some REALLY expensive missiles and while they are nice agianst armour (vehicle armour) they fall really short against infantry mounted armour.....power armour. What spooky said just makes me think that the bursts on the crisis is an even worse idea.
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The Plasma Gun is a game altering force of unspeakable power |
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![[Post New]](/s/i/i.gif) 2006/03/09 05:41:07
Subject: RE: New Commander Crisis configurations
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Regular Dakkanaut
Flame On!
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i think missile/burst is rubbish, what i needed at the final was fireknife suits, for the ap, str, but most of all the range.
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