Switch Theme:

The General Horror Game Thread  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Pyro Pilot of a Triach Stalker




New Jersey

I would have totally played Eternal Darkness, but that generation I went for the PS2. So I did get the Silent Hills, which weren't too shabby.

Also I agree on the AVP point. Anything with xenomorphs is off to a good start...unless it's Alien 3 & 4

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in gb
Agile Revenant Titan





Scotland

Resident Evil 0.

Big Scary Mansion with undead guys trying to kill you and only enough ammo in game to permenantly kill around a third of them?

Yikes.

Iranna.

 
   
Made in us
Deranged Necron Destroyer





Northern Virginia, USA.

Resident evil 4 was pretty freaky in a dark basement.


malfred wrote:Buy what you like.

Paint what you love.
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

I second System Shock 2 and Undying.

The crew-turned-zombies by the Many freaked me out in SS2. They would come at you and say things like, "I'm sorry!" and "Kill me!". And if they didn't detect the player they'd say stuff like "It's Song is not our Song ..." and "We we we we we we ... wait, is there another?" Creepy.

And I loved the evil siblings in undying. Disgusting and creepy, my favorite combination.

I definitely want to play Amnesia when I can, that game sounds like fun. Still haven't played Dead Space 1 or all of Resident Evil 1.

   
Made in us
Willing Inquisitorial Excruciator





Dragons, man. DRAGONS.

Splatterhouse.

Not even kidding. On a Gens, I literally crapped, pissed, and ran out the room crying when I was 6.

Then Thief: Deadly Shadows freaked me out with the haunted galleon.

When I was 2, Pac-Man terrified me.




http://darkspenthouse.punbb-hosting.com/index.php

MrDwhitey wrote:My 40k group drove a tank through an Orphanage. I felt it was a charitable cause.
purplefood wrote:I saw a tree eat a man once... after it cooked him with lightning... damn man eating lightning trees...
 
   
Made in us
Furious Raptor





Los Angeles, CA

I find the lack of Fatal Frame being mentioned in this thread disturbing.



   
Made in in
Fresh-Faced New User




I try a lot to play these horror games but not able to they frighten me a lot.I generally like to play racing stuff like Car games and bike games.
   
Made in us
Savage Minotaur




Chicago

Dead Space 2

Just so fething startling.

They got like baby music playing, and then you walk on like an airport walkway, and what you thought was a dead Necormorph, is now screaming and running at you.

I have a heart attack at least every 5 minutes in that game.
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

My problem with Dead Space is that it relies on the jump scare. Anyone would be startled by a horrible mutant jumping out of a closet, but it's a cheap scare.

I think because ultimately when you are armed you feel more encouraged to charge out and shoot em up. Any feelings against such gung ho actions stems usually not from fear but annoyance with having to deal with death in a game.

That and having to deal with ammo usually reveal the inherent "gameness" of the game, which then reminds you it's just a bunch of code and all of a sudden not so frightening.

At least it's not like FEAR 3 where you have actual points.To be scary a game needs to mask the fact it's a game as much as possible, having points is the exact opposite since its perhaps the most game like thing you can include.

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

asimo77 wrote:My problem with Dead Space is that it relies on the jump scare. Anyone would be startled by a horrible mutant jumping out of a closet, but it's a cheap scare.

I think because ultimately when you are armed you feel more encouraged to charge out and shoot em up. Any feelings against such gung ho actions stems usually not from fear but annoyance with having to deal with death in a game.

That and having to deal with ammo usually reveal the inherent "gameness" of the game, which then reminds you it's just a bunch of code and all of a sudden not so frightening.

At least it's not like FEAR 3 where you have actual points.To be scary a game needs to mask the fact it's a game as much as possible, having points is the exact opposite since its perhaps the most game like thing you can include.


I don't think it's possible to mask the fact that a game is a game. You are always aware that you are playing a videogame, no matter the amount of realism inherent in the system. Certain aspects of gameplay add different dynamics to a horror game which may serve to enhance emotional impact. Silent Hill 4 is a wonderful example of a game embracing it's own form of expression to instill emotion in the player. Eternal Darkness is a great example as well.

Of course, hyper realism is one way to make a game terrifying, but it's not the only way.

Anyway, I'm a huge fan of the Silent Hill series, despite the fact that they aren't particularly fun to play by today's standards (and the voice acting wasn't even decent until Homecoming). I invest more time thinking about them than playing them, as the depth found therein is unrivaled. Metaphors are abound, poeticism and theatrical irony is apparent everywhere, and the series leaves loose ends for the fanbase to tie together themselves. The visual design is also brilliant, and Team Silent's knowledge of psychology is very apparent.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in us
Lone Wolf Sentinel Pilot





In Revelation Space

Dead space was less of a jumps scare for me; the atmosphere is what makes it creepy and awesome.



http://www.spacex.com/company.php
http://www.penny4nasa.org/ SUPPORT MORE FUNDING FOR NASA

May the the blessings of His Grace the Emperor tumble down upon you like a golden fog. (Only a VERY select few will get this reference. And it's not from 40k. )





 
   
Made in us
Veteran ORC







GalacticDefender wrote:Dead space was less of a jumps scare for me; the atmosphere is what makes it creepy and awesome.


Yeah, I think the only Jump Scare that got me was that freakin TV in the beginning of the second game.

Got me like three times, pathetically enough...

I've never feared Death or Dying. I've only feared never Trying. 
   
 
Forum Index » Video Games
Go to: