FuzzAng wrote:my army has recently changed:
1 flying tyrant
1 walking tyrant with guard
20 devourer gaunts in pods
30 termagaunts with 2 web guns(PINNING!) (pod or outflank)
2X 12 genestealers (1x Broodlord)
2X 4 Warriors in pods
30 Hormagaunts Pod
10 ripper swarms with spinefists(good fun!)
12 ymgarl
1 deathleaper (+1 reserve = 2's on turn 2)
1 lictor (with this lictor my reserves + tyrant with hive commander = turn 3 automatic reserves
5 ravenors start in play faster than DS
20 gargoyles with toxin sacs and adrenal glands = anti everything!
6 spore mines( denial of terrain)
Tyrannofex(walks up with hivetyrant and ravenors)
Biovores
Mawloc/trygon prime
I don't think this is a legal army.
Here is why i say that. A brood of Ymgarl stealers max's at 10. The Lictor and Deathleaper are in the other 2 Elite slots so you'd need to lose 2 Ymgarls.
And guants can only go 20 in a pod at a time. You list 30 Hormo's and 30 term's all in a singls
spod per unit you'd need 4 pods total for that many. 15 beasts in each for even distribution.
Also deathleaper is still a lictor with chameleonic skin and so he works just like a normal lictor in that he arrives turn 2 automatically and so his PT doesn't start working until then either so it's not until turn 3 that you get the bonus.
I like the look of your group and I looked it over because of that and I found these issues with it. However having a lictor and deathleaper on the board you can really be choosy about drop zones because you have two characters that you can drop within 6 of. 1 of whom you can remove from the table and place down again anywhere at the start of the next movement phase.