Seeing this breaks my heart. I JUST DID the math, and its not 6 total hits. I mean, you do have a point, but at least be bothered to put up accurate numbers.
There's a lot of variables in the scatter die. You "hit" 33% of the time. 66% of the time you scatter. The average scatter is 7" so 3" when
BS is factored. 3" is a big enough distance to take the center hole off of the Rhino. I used 2 per as the average. I didn't see a post where a bigger breakdown was done.
And if it is only 1 pen and 1 glance if every single one of the 3 razors you took all had to shoot rhinos, what about the 3 extra dlance shots you could have instead?
Here's the problem; you get those missiles once. So even if you are frontloadedly more efficient, over the course of the game that is untrue.
3 DL shots averages 2 hits, which averages 1 pen and .33 glances. So... the razorwing is better, when you have nothing better to shoot but av11.
2
DL and 4 Missiles wouldn't be much if at all better. And as I said before, it is one turn.
Here is the thing guys... what are you advocating when you say the Razorwing is garbage but the venom is good? If the only thing that is good in a DE list is dlances, then you should have raiders and ravagers. If you want a combo of ranged antitank and ranged antitroop, then venoms and razorwings are good. Its not possible to fairly say the venom is good in your list but the razorwing would be terrible... because the math proves otherwise.
For the record, I don't think the Razorwing is garbage. I would not question anyone who ran one Razor and two Ravagers. I think that that could be justified. Three is ridiculous. If we are talking pure efficiency then the Ravager is better at the anti tank role. Period. The Razorwing is a hybrid unit and pays to be one. I broke down the points before:
3 Ravagers with Dark Lances and
FF and 3 Venoms-540
3 Razorwings with
FF and 3 Raiders with
FF-675
The Ravager choice is more points efficient and there is no confused role. The Ravagers shoot tanks (and heavy stuff) the Venoms kill infantry (and really anything with a T value). The Razorwings have to make a choice on what to shoot versus fully meched foes. Do you waste those missiles against tanks? Or do you take the gamble that they will be around turn 2 to shoot them? Chances are, they won't. The reason, they will never get a cover save.
If you look at the point cost and lack of cover save potential alone you can easily see that Ravagers are more efficient. Again, Razors on their own aren't "bad" they just aren't as good. Though I would argue that more than one is bad.