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Made in us
Slippery Scout Biker




110' high, in a field somewhere in west texas

well put mr wakelin

my written word always comes off so negative and nasty when i go back and look at it. especially compared to others. oh well, there's a disclaimer in my sig for a reason! to vertrucio, no harm intended now that i see my posts were alittle, well aggressive.

@Ruckdog: the new CoA and F:A dreads can't hurt to spur some interest. and knowing how SG works, we can expect the F:A and DW scenario/campaign/etc. supplements to be on their way after the US one comes out. then it should be good times. also, im toying with a basic control scenario for when the blow each other up gets boring.

5 objectives, with 3 being interspersed along the centerline of the map(one centered and two 8-12 away from board edges), and one in the back middle of each deployment zone, with control being established by surface models(surfaced divers may apply, haven't decided) within RB1 establishing control. simple, at the end of a preset turn(or time running out) whoever has total control(no enemies within RB1) of an objective gets a point. most control points wins. i know its been done a bunch, but its simple and it works.

and not tying it to AP means that all factions have an even chance IMO.

Disclaimer: if this post sounds standoffish or mean, it's not.
SteamName: CPTPromotable.
Those who cannot remember the past are condemned to repeat it. - George Santayana
Currently playing:
Uncharted Seas, Dystopian Wars, Flames of War, various boardgames 
   
 
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